is it, say, possible to over-run the race response script by installing to many invasion mods? once i fix my game i am gonna have 4 different innvasions
2 khakk
1 xenon
1 race invasion
just curious how that would work and if its a bad idea
overrunning race reeesponse script
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- Posts: 89
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overrunning race reeesponse script
A man with nothing can still offer his life.
There'll be nothing left by the end of it.
But on the bright side, there will be plenty to salvage once everyone else is dead ... If only there was someone to sell it to
But on the bright side, there will be plenty to salvage once everyone else is dead ... If only there was someone to sell it to
I <3 UTs
Alienmoe "But come on. You screwed up if you're dead."
Parazac "in my case, they should change the words to:
'uh oh, you just tried something silly didnt you!'"
-Talking about "The End"
Alienmoe "But come on. You screwed up if you're dead."
Parazac "in my case, they should change the words to:
'uh oh, you just tried something silly didnt you!'"
-Talking about "The End"
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- Posts: 89
- Joined: Fri, 17. Feb 06, 23:57
no
I have a Xenon, Khaak, Pirate, and Yaki scripts that all do invasions regulary and in large scale.
Race responce won't get overrun. I'm not totally sure how JTP (race response) spawns ships, but I've always seen a good response. In some cases, if the first JTP ships get destroyed, an overwhelming response follows (2 M1's, 2M2's 3-5 M6's, complement of fighters, etc). My game is farily full of "Rapid Response.." ships all over the universe.
I will note, that it can take a little while before JTP does send a significant fleet to counter an invasion. I have seen instances where an NPC station gets destroyed, before the JTP ships can intervene (usually they have arrived, but the station is far off the axis).
I'm sure that there is probably a limit concerning the ships that JTP spawns, but I'm never seen it.
Invade away, you'll actually get a challange
I have a Xenon, Khaak, Pirate, and Yaki scripts that all do invasions regulary and in large scale.
Race responce won't get overrun. I'm not totally sure how JTP (race response) spawns ships, but I've always seen a good response. In some cases, if the first JTP ships get destroyed, an overwhelming response follows (2 M1's, 2M2's 3-5 M6's, complement of fighters, etc). My game is farily full of "Rapid Response.." ships all over the universe.
I will note, that it can take a little while before JTP does send a significant fleet to counter an invasion. I have seen instances where an NPC station gets destroyed, before the JTP ships can intervene (usually they have arrived, but the station is far off the axis).
I'm sure that there is probably a limit concerning the ships that JTP spawns, but I'm never seen it.
Invade away, you'll actually get a challange