Gaming Turnoffs
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Gaming Turnoffs
After a few bad game purchases,I started to wonder what it is that turns me off about certain games.
Bad Sounds Assets are my pet hate,njot to mention Bad soundtracks,hence the reason i have never liked Maxis Games such as Sim City and the Sims,the Elevator music is aweful.
Cartoon Esq graphics such as in Planetary Explorers,good god.
So what are your pet hates.
Bad Sounds Assets are my pet hate,njot to mention Bad soundtracks,hence the reason i have never liked Maxis Games such as Sim City and the Sims,the Elevator music is aweful.
Cartoon Esq graphics such as in Planetary Explorers,good god.
So what are your pet hates.
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Microtransactions
Never have, never will, now it's spilling into pc gaming it won't be long until games are made crap unless you buy more stuff ingame.
/thread
Never have, never will, now it's spilling into pc gaming it won't be long until games are made crap unless you buy more stuff ingame.
/thread
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Readme's For All My Scripts
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si tacuisses, philosophus mansisses
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Poor PC ports, lack of reasonable options (graphics, sound, keybinding, etc), bugs, singleplayer microtransactions in a paid for title, multiplayer microtransactions beyond cosmetic in a paid for title, poor aesthetic, excessive DRM, bad PR or marketing, excessive lengthening, Early Access, Greenlight or otherwise paid Alpha/Beta (With very rare notable exceptions), lack of support after release, lack of modification support, review/previews PR control via embargos, false DMCA or otherwise, excessive Day1 DLC, additional internal game online launcher or hub required, excessive DLC cost/excessive number of poor quality DLC released (think Sims). I'm sure there's more I can't remember right now...
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short playtimes, that kills games for me. When Microsoft touted ten hours of gameplay as a great feature (I think for a Halo game, don't know which) and praised themselves that some players spent up to eight hours online playing that killed all chance of me buying one of their games again.
There was a time when Microsoft made great games, that time is long gone.
And this new idea that no one wants to build bases in RTS games, where'd that come from? And why did they have to kill CnC to try it out? The sooner that concept sinks back into the morass of idea's as bad as New Coke the better.
There was a time when Microsoft made great games, that time is long gone.
And this new idea that no one wants to build bases in RTS games, where'd that come from? And why did they have to kill CnC to try it out? The sooner that concept sinks back into the morass of idea's as bad as New Coke the better.
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Well, I have to base this on the three categories of games that have been defined in the past year since I upgraded machines.
Category one is the games I installed immediately and play regularly. Not dead for sure.
Category two is the games I've gotten around to installing, and play once in a while...or maybe just once. They aren't really dead.
Category three is the games that are laying around on the shelf that I've not gotten around to installing and might never get to...they are apparently dead. And the thing they have in common is grossly invasive DRM.
Category one is the games I installed immediately and play regularly. Not dead for sure.
Category two is the games I've gotten around to installing, and play once in a while...or maybe just once. They aren't really dead.
Category three is the games that are laying around on the shelf that I've not gotten around to installing and might never get to...they are apparently dead. And the thing they have in common is grossly invasive DRM.
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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
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Is no one going to mention fun factor, game mechanics or the genre?
The things mentioned so far are bad enough, but people will put up with them if there is fun to be had. People will even tolerate bugs to some degree if the game gives them something.
I'll admit that what counts as fun may well vary from person to person but I doubt anyone would want to play something like "Sim Watching Paint Dry" no matter how many centuries of game-play it had.
The things mentioned so far are bad enough, but people will put up with them if there is fun to be had. People will even tolerate bugs to some degree if the game gives them something.
I'll admit that what counts as fun may well vary from person to person but I doubt anyone would want to play something like "Sim Watching Paint Dry" no matter how many centuries of game-play it had.
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taking away RTS bases took away fun for me, honestly though lack of fun isn't a reason for me to not play a game, since the other things that would stop me do so long before I can have any fun or evaluate the potential for same.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
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Agreed--I hate any sort of arbitrary time limit in a game. The other thing I hate is mid-game difficulty spikes; when I start a game I do so with the intention of finishing it, and I can't do that if there's a mid-game difficulty spike that is beyond my skill level--I generally have to either restart the entire game on an easier difficulty*, or give up and uninstall it, and I assure you the latter is far more likely than the former.
* Whatever happened to being able to change game difficulty halfway through? Why isn't that a *thing* anymore?
* Whatever happened to being able to change game difficulty halfway through? Why isn't that a *thing* anymore?
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RTS games with limited resources. You can always guarantee some unit will go off shooting at something on its own, or you look away and they get attacked, leaving you to take on the enemy with a stick and some breath mints. Also ones that require a ridiculous amount of micromanagement.
FPS games that look photo realistic but the character moves like a bag of spanners, or have really crap gun sounds or awkward weapons. Also ones that have no proper melee ability but insist on having enemies run at you like some messed up form of kiss chase.
Pointless click commands or quick time events which try to replicate physical stress, but fail completely, when holding the button would work better. Or just simply taking control away from you for no reason.
Badly implemented checkpoint systems.
Cut scenes every 30 seconds.
FPS games that look photo realistic but the character moves like a bag of spanners, or have really crap gun sounds or awkward weapons. Also ones that have no proper melee ability but insist on having enemies run at you like some messed up form of kiss chase.
Pointless click commands or quick time events which try to replicate physical stress, but fail completely, when holding the button would work better. Or just simply taking control away from you for no reason.
Badly implemented checkpoint systems.
Cut scenes every 30 seconds.
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not being able to save when and where you want to. Permanent internet required, even for single player games. You know you're playing a game, you have to go off and cook the dinner, but you're screwed as there is no save point any place near by. So you pause the game and go off to cook the dinner, but when you return all you get is a message telling you that you have been disconnected from the server due to inactivity.
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-games that make me do many things quickly
-monthly fees for a boring game
-paid mmo expansions or any thing that forces me to pay for stuff I don't really care about
-mandatory multi-player to win a single player game like mass effect 3
-a lot of games with no quicksave
-way too much swearing in games (risen 3 but still played it for 117 hours)
-bad ports and games where you can't change the key/mouse bindings
-boring repetition
-bad voice acting/dialogue
-bad ai with bad path finding which includes npcs that are blind and can't hit you
-game ending glitches/bugs
-bland treeless landscapes
-bad drm like windows live and limited activations on games so after x installs you have to buy the game again
-games that require you to shoot something quite a few times to kill it and games where you need to be shot quite a few times to die
-really poor/outdated graphics
-3 rd party drm where the serial number registration you enter gets blocked by your firewall or their server is down fairly often
-mandatory registration for game activation which includes your name address, age, etc...
-mmo that make you pay for part of the next month when you activate your 30 days of free game time
-pretty much any dlc since they are usually a waste of time
-monthly fees for a boring game
-paid mmo expansions or any thing that forces me to pay for stuff I don't really care about
-mandatory multi-player to win a single player game like mass effect 3
-a lot of games with no quicksave
-way too much swearing in games (risen 3 but still played it for 117 hours)
-bad ports and games where you can't change the key/mouse bindings
-boring repetition
-bad voice acting/dialogue
-bad ai with bad path finding which includes npcs that are blind and can't hit you
-game ending glitches/bugs
-bland treeless landscapes
-bad drm like windows live and limited activations on games so after x installs you have to buy the game again
-games that require you to shoot something quite a few times to kill it and games where you need to be shot quite a few times to die
-really poor/outdated graphics
-3 rd party drm where the serial number registration you enter gets blocked by your firewall or their server is down fairly often
-mandatory registration for game activation which includes your name address, age, etc...
-mmo that make you pay for part of the next month when you activate your 30 days of free game time
-pretty much any dlc since they are usually a waste of time
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