Supreme Commander E3 footage.

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What would you rate supreme commader according to what has been made official?

5: Awesome...
10
67%
4: mewants!
3
20%
3: Notbad, think I'l get it..
2
13%
2: I think I'l wait for feedback first, then I will mabe buy it...
0
No votes
1: crap.
0
No votes
 
Total votes: 15

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Lutzie
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Supreme Commander E3 footage.

Post by Lutzie » Thu, 11. May 06, 16:42

Clicky

Well screw down my nipple nuts and call me Frank, that is just about the finest thing I've seen all day.
Last edited by Lutzie on Thu, 11. May 06, 17:09, edited 1 time in total.
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Post by fud » Thu, 11. May 06, 16:49

Um, yeah, that's about the most insane trailer/demo I've seen in a while. Holy hell.

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Post by The_Abyss » Thu, 11. May 06, 16:59

Wow. Uber micro required!

I liked the gun turrets falling off the battleship as it rolled over and sank. Nice touch.
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Post by BDStyle » Thu, 11. May 06, 17:03

that looks like a micro nightmare.. i bet all those single units are actually bought and controlled in groups ala Dawn of war.

Looks like a dream game though :)

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Post by CBJ » Thu, 11. May 06, 17:04

Holy smoke, that was chaotic. I bet it's an RTS though. :(

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Post by Lutzie » Thu, 11. May 06, 17:06

CBJ wrote:Holy smoke, that was chaotic. I bet it's an RTS though. :(
It is.

I quite frankly I can't wait.

Apparently though you don't have to control EVRRYTHING. You give your "supreme commander" some guide lines and he'll tend to sort stuff out for you at your base, leaving you to play around with the fun stuff: ie, blowing shit up. :D
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Post by Lutzie » Thu, 11. May 06, 17:07

BDStyle wrote:that looks like a micro nightmare.. i bet all those single units are actually bought and controlled in groups ala Dawn of war.
AFAIK you can do both, one unit or group the lot. You can also select multiple groups, give them a destination and they'll adjust their speeds to all arrive at the same time. CRUCIAL for a pincer strike, and as any C&C-er will tell you, a pain in the rear end to do manually.
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Post by apogee » Thu, 11. May 06, 17:10

I read a preview in pc zone, and i couldnt wait then. But that playback was far more than i expected after seeing the stills in the mag.

I certainly hope it don't mean a pc upgrade to play it though, it could be a very expensive game!

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Post by CBJ » Thu, 11. May 06, 17:17

Lutzie wrote:Apparently though you don't have to control EVRRYTHING. You give your "supreme commander" some guide lines and he'll tend to sort stuff out for you at your base, leaving you to play around with the fun stuff: ie, blowing **** up. :D
I'm afraid that doesn't make it much more appealing. I have never seen the fun in RTS and I don't think I ever will. I like turn-based games like Civ where you have time to sit and think, and I like first-person games where you are in direct control, but the whole business of frantically waving your mouse about trying to highlight the moving object that you want to do something other than what it is currently doing just leaves me cold.

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Post by BDStyle » Thu, 11. May 06, 17:19

group command is simple in modern rts CBJ. You never need to wave a screen around to control a unit if you've grouped them right :)

However i can see why rts games can be seen as boring... not 'personal' enough.

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Post by Lutzie » Thu, 11. May 06, 17:24

Aye, RTS games can be a bit of an aquired taste CBJ.
I personally prefer Advance Wars! :D

But that does look good.

So that's 2 games I'll have to play on my new rig. :)
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Post by apogee » Thu, 11. May 06, 17:26

I always found that as the genre advanced the devs of rts games added too many features that sometimes actually got in the way of playing. thats probably a failure of design more than anything though.

I just hope that it does not turn in to a build and rush implementation. Though from the magazine article they were tying to take steps to prevent that from happening.

Nevertheless some of those vehicles were moving pretty rapidly so there better be a good interface.

Personally i love RTS games, its RPG games i have never been able to get my head around.

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Post by D_Zorro » Thu, 11. May 06, 17:33

this kind of looks like Total anhilation. You have an commander too but you have to controll it yourself. But this looks like great fun too.


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Post by Lutzie » Thu, 11. May 06, 17:34

D_Zorro wrote:this kind of looks like Total anhilation. You have an commander too but you have to controll it yourself. But this looks like great fun too.
Heh.. same guy, Chris Taylor, has made this game DZorro. Although it's not a true sequel to TA, it is a spiritual successor.
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Post by dj.illingworth » Thu, 11. May 06, 18:14

That looks utterly mental. I want it! I want to see big metallic things blow up and I want it now.

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Post by Galaxy613 » Thu, 11. May 06, 18:42

After reading Gamespot's impression, I don't think it will be a tactical nightmare that it could be if it was like Starcraft. Apparenlty, they want to make this a Real-time War Game.

Also, that link is very short, check this link for the full full video.
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Post by fud » Thu, 11. May 06, 19:11

holy....

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Post by The_Hypo » Thu, 11. May 06, 19:11

Holy crap! I didnt think it was possible to want a game this much :o

Wake me up when its out :wink:

Bye :)

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Post by Syklon » Thu, 11. May 06, 21:46

this just made me want it even more!

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Post by fud » Thu, 11. May 06, 21:53

lol. Likely a "realease" date of about may 2008. Something that looks that cool, HAS to make us wait on pins/needles for months. :D

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