[Index] Tutorials and Resources
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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yes, any reference to types have to be changed.BlackRain wrote:Yeah I wanted to edit the STO takeover script I have to work with my X3TC, I don't think it changes any types files or wares files. It does point to the trade station for seeing what takes over a sector, does that need to be changed you mean?
I wanted to see about getting the Terracorp fleet package to work in my game but that might require a lot of editing types, etc.
the way scripts work, is that they point to the ids of the type. Ie, if its a ship, it will save the id for that ship {7,0} for mamoth, etc.
but then if you change the types file, so the first enter is the nova instead of a mamoth, then when you go back to your script, it will now be using the nova not the mamoth.
as things have all moved around in TC, they will no longer be refering to the correct types. Every reference to any object type will potentional be wrong in old scripts
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How to use mods? Command Console? **fixed, thanks guys!**
OK I feel like an idiot since clearly it is so obvious
I have typed in my new pilot name Thereshallbewings.
The game paused and then continued. My pilot name had not changed
Nowhere can I find any script editor commands in the game.
I also downloaded the no civilians mod.
I created a folder called 'mods' in the X3TC folder in steam and unzipped into it, no 'mods' option appears on the opening screen
I also then tried creating a mods folder in the X3TC folder in my documnets, also no effect
wtf am I doing wroing????????
I have typed in my new pilot name Thereshallbewings.
The game paused and then continued. My pilot name had not changed
Nowhere can I find any script editor commands in the game.
I also downloaded the no civilians mod.
I created a folder called 'mods' in the X3TC folder in steam and unzipped into it, no 'mods' option appears on the opening screen
I also then tried creating a mods folder in the X3TC folder in my documnets, also no effect
wtf am I doing wroing????????
Last edited by pixel on Wed, 22. Oct 08, 20:44, edited 1 time in total.
"I find your lack of belief in the Three Dimensionality disturbing." Mercenary
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
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bbut that is what I am saying no mod package option has appeared in the opening menu???
thanks re script editor
thanks re script editor
"I find your lack of belief in the Three Dimensionality disturbing." Mercenary
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
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oops ignore me guys,seems to work
"I find your lack of belief in the Three Dimensionality disturbing." Mercenary
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
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Getting inside DAT files
Maybe it's a stupid question, but I haven't found it answered directly in any of the FAQs around here (if it has, please just point me to it). How do you get inside the .dat files of X3TC? I'd like to try out the Mission Director, but for that I need at least the XML schema...
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You'll find the Mission Director files scattered in the various .dat files. Use Doubleshadow Mod Manager for extraction. Keep in mind that since TC compatible Mod Manager has not yet been released, you'll need to decompress any mission .xml files that you may want to look at for reference with WinRar or similar, and then simply add the .xml extension. In the case of the schema files you won't need to perform decompression or change extension.
Last edited by Observe on Thu, 23. Oct 08, 14:43, edited 1 time in total.
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Unpacking is described on the first page of the "Tutorials and Resources" thread, not just in the first post.
Being not quite there yet, and only in need of reading the stock scripts, I did:
It is good to have MSYS.
Being not quite there yet, and only in need of reading the stock scripts, I did:
Code: Select all
# for F in scripts/*.pck
do cat $F | gunzip > open/${F/.pck/.xml}
done
# cp scripts/*.x* open/scripts/
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Just in case someone wants a bulk renamer under cygwin:
Code: Select all
$ find . -name \*.pck -exec sh -c 'mv "$0" "`echo $0 | sed -e 's/.pck/.xml.gz/g'`"' {} \;
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adding script to steam copy
I have a quesstion
when i add a script to the TC game
do i add it to the steam folder.
because there is no egfosoft folder.
or a folder that says TC. i alsoi want
to add some dat. patches
thanks
when i add a script to the TC game
do i add it to the steam folder.
because there is no egfosoft folder.
or a folder that says TC. i alsoi want
to add some dat. patches
thanks
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more specifically:
c:\program files\steam\steamapps\common\x3 terran conflict (default)
There should be a scripts folder in there already (part of the install), just drop the scripts in there and any text files in the "t" folder.
So:
Scripts in c:\program files\steam\steamapps\common\x3 terran conflict\scripts
Text files in c:\program files\steam\steamapps\common\x3 terran conflict\t
c:\program files\steam\steamapps\common\x3 terran conflict (default)
There should be a scripts folder in there already (part of the install), just drop the scripts in there and any text files in the "t" folder.
So:
Scripts in c:\program files\steam\steamapps\common\x3 terran conflict\scripts
Text files in c:\program files\steam\steamapps\common\x3 terran conflict\t