[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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ColeTahn
Posts: 569
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Post by ColeTahn » Mon, 28. Mar 16, 12:53

Hello,

i installed the mod to a freh copy of AP, no other mods or scripts and everything is working great so far but one thing:
When i call a station and ask for docking permission i get load acoustic noise the whole time until i undock again.

Anyone else have this problem ?

BlackArchon
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Post by BlackArchon » Mon, 28. Mar 16, 14:31

ColeTahn wrote:Hello,

i installed the mod to a freh copy of AP, no other mods or scripts and everything is working great so far but one thing:
When i call a station and ask for docking permission i get load acoustic noise the whole time until i undock again.

Anyone else have this problem ?
Nope, this doesn't sound familiar.

ColeTahn
Posts: 569
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Post by ColeTahn » Mon, 28. Mar 16, 14:47

Acutally that noise appear everywhere once in a while. It seems that the music is bugged somehow


EDIT:
i will reinstall again, i must have made a mistake. I could sell my discoverer for 1,8mil and my merkury for over 3 mio.

ColeTahn
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Post by ColeTahn » Mon, 28. Mar 16, 17:17

NighTragE wrote:On the xrm page it says you should run plugin menager before running xrm to properly install wares, so basically you should do it.

Anyways install mod manually -> run plugin menager -> close it -> check in your x3tc-addon->types for TWareT.pck if its there then youre ready-> run your game, for first time it will hang awhile no longer than 30 secs depends on your system, after that start playing.
There is no TWareT.pck file created anywhere in my installation directory when i open the plugin manager and close it. And the correct installation patch is chosen.

it just sais installed packages:
script libaries (community plugin blabla, hotkey and ware manager. all not enabled)

What has gone wrong ?

edit:
ok i had to switch to modified mode in the plugin manager to get that file.

Still,
i have that extrem sell prices of my ships (1,8mio for discoverer) and that sound problem. Something appears to be wrong.

When i start a new game i get the message that the mod was installed after a few seconds, not a minute. Anything wrong there ?

BlackArchon
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Post by BlackArchon » Mon, 28. Mar 16, 19:10

Exactly what type of Discoverer was this? A Discoverer Explorer? Then it's ok - it has a Military Scanner already built-in which has such a high value.

ColeTahn
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Post by ColeTahn » Mon, 28. Mar 16, 20:20

Ok thats true,
but why is my mercury hauler worth 3,8mio. It has nothing special on board, the software is worth 600.000 in total. I dont think the ship is worth 3.2 mio ?

i dont know, something seems to be buggy.

In the installation notes it sais there is a one -two minute pause after you get the message mod installed.
There is no pause whatsoever when i start a new game ..

BlackArchon
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Post by BlackArchon » Mon, 28. Mar 16, 20:31

When you are in X3's main menu and click "New Game", how long does the game need that you can move your ship? Only some seconds? Then there isn't something right - have you double-checked the installation instructions about the "scripts" folder?

ColeTahn
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Post by ColeTahn » Mon, 28. Mar 16, 20:43

No this takes almost a whole minute.

I installed it a thrid time in a fresh copy. Every step is correct, i double checked ;)
There is not much you can do wrong, i copied the content of scripts_ap in my addon/scripts folder, same with the rest.

The sound (music only) issue, well perhaps that another bug i don't realy care.

But the sell price for the mercury(the one from the humble merchant start) cannot be correct right ? I am worried the game is broke.

edit:
ok the cell price could be ok if the 2000 hold extensions cost ~3mio (seems a little bit expensive to be but ok).



Is it normal that there are no transporter (TS,TP or whatever) for sale in any shipyard ? Where can i buy them ?

[/b]

BlackArchon
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Post by BlackArchon » Tue, 29. Mar 16, 18:18

Shipyards sell only military ships and military factories in XRM. Civilian ships and factories are sold at several showrooms (Atreus Showroom, Jonferco Showroom, ...).

Fspiders
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Joined: Fri, 26. Mar 04, 18:07
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Post by Fspiders » Mon, 4. Apr 16, 01:28

I had the hissing sound when I docked also. Strange as on my steam version on c drive its fine but the exact same soundtrack folder on d drive for xrm is producing the hiss.

I cured it by changing all the mp3's in soundtrack to wma's

naisha
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Joined: Sat, 11. Oct 08, 11:21
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Post by naisha » Mon, 11. Apr 16, 20:31

Hey, is there a way to start with the various start options (eg. OTAS Operative) but without the "plot" its associated with?

I assume its a plot since the moment i get in game i get some missions ...
Known as "Test90" on discord

BlackArchon
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Post by BlackArchon » Tue, 12. Apr 16, 20:34

Do you speak of the plot "Corporate troubles"? Nearly all starts should get it at gamestart.

Ryba
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Post by Ryba » Thu, 14. Apr 16, 10:30

Well, I couldn't read all of the 1800 pages in this section. Maybe someone else wrote what I am going to write, but please let me say a few words about my first look at XRM.

I spend more than 30 hours. I don't know if it's enough to judge this addon, but let me try...

1. XRM ruined my in-game economy. Only for first two hours of game factories had more than 50% products on stock. For rest of nearly 28 hours of game no factories had more than 50% (I had 1/3 of all sectors available). I started as humble merchant and I couldn't earn more than 1 milion credits. You may say - "hey, you are noob". Well, maybe. But I've spend so many time with vanilla version, that I could called myself as "vanilla-pro gamer". Maybe I don't understand rules in XRM ? Economy isn't real. Imagine, that so great and big empires like Argons or Teladi cannot produce more than 30% of wares in their every facotires... ? Strange as for such a intergalactic superpowers.

2. Massive ammount of pirates. Would real space pirates act like those in XRM ? I don't think so. During the game I imagined only one scene - Boss of all pirates says - "lets use our whole economy to build massive amount of weak ships and throw hundreds of them to the argons and Teladis, just to be destroyed in several minutes. Aaaarrr what a bright idea ! What ? Whole attack group destroyed ? Let's build another 100 ships !". Oh come on !

3. Missions - well, after I couldn't rise money as merchant I decided to sell everything, buy decent A3 and start fight missions. First - sector patrol in Paranids. First sector - 4 M4 with minimum speed of 300. No way to catch them. And they was destroyed by others in secodns. Second sector - the same. Ok, no luck today. Let's see what third sector has to offer. Juped in and... Kha'ak carrier highlighted in yellow, as my mission target. KHA'AK F******* CARRIER.

So, I spend 30 hours and I have no money and one M3 that can't kill anything in fight mission (with "high" reward of several thousands credits).

Maybe I am a bad player. But I can't stand XRM. It's so unrealistic and unbalanced.

warwagon
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Post by warwagon » Thu, 14. Apr 16, 19:48

xrm is pretty fun actually once u get going, try sending a ship with a transporter device and collect wares from battles between factions

look to trade simple stuff in the start ore and energy cells maybe food
you can also set up out of sector miners you just need mineral scanner ore collector and mobile drilling systems
..............................................................................................

well its giving me some trouble ive only got it to run smooth one time its a good game though shame i cant get it to work good

when u get a good set of ships and some def u can easly kill pirates and other ships for bounty money it would be nice to have something like litcubes SCH in xrm

i found a link to npc bailing addon and some others its under artifical life if anyone wants it

https://onedrive.live.com/?id=E72F87957 ... 9570FF993E


{Link Fixed. - Terre}

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Quinch
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Post by Quinch » Sun, 17. Apr 16, 01:42

Ryba wrote:I spend more than 30 hours. I don't know if it's enough to judge this addon, but let me try... {....}
I agree with you for the most part. I like all the extra elements the mod puts into the game, but for balance... it's kind of anything but. The costs of equipment alone make trading a near-lost cause and I went into the Tware files to revert all equipment sizes back to normal.

The hacking stuff is pretty interesting, if too RNG-based {changed that too}, but the way the mod is designed, bounty hunting is pretty much the sole means of making any meaningful sort of money.

I've been tweaking around with it a little, but between the horrible design of MSCI and my overall lack of X modding experience, it's been slow going. I might shoot a message to Paul and ask him if he would mind if I started working an unofficial sidemod of XRM.
I wasn't banished to the moon yesterday.

gilboa
Posts: 260
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Post by gilboa » Mon, 18. Apr 16, 20:40

Ryba wrote:1. XRM ruined my in-game economy. Only for first two hours of game factories had more than 50% products on stock. For rest of nearly 28 hours of game no factories had more than 50% (I had 1/3 of all sectors available). I started as humble merchant and I couldn't earn more than 1 milion credits.
IMHO, XRM leans towards self-production.
Back when I started my last XRM game (2 years ago?) I created factories the second I could afford one.
Given the low volume on most NPC factories, (simple) products such as ore, silicon and ecells, can build you an empire, fast.
2. Massive ammount of pirates. Would real space pirates act like those in XRM ? I don't think so.
Actually, think about it. How many crimes are being committed, each days, in the neighborhood around you? In the city you live in?
How many would-be criminal walk around you as you cross the street?

Think about pirates as "simple criminals" and suddenly, XRM starts to makes sense.
Either way, stick to core sectors until you can afford a (well) armed escorts.
3. Mission
I'd avoid patrol missions (above simple) until you have an M6 + fast M5 docked.
Stick to *easy* factory defense missions, as the M4's and M5's will be busy attacking the station, while you pick them up one by one.
Plus, some of the will bail, greatly improving your end-mission-cash-flow.
Maybe I am a bad player. But I can't stand XRM. It's so unrealistic and unbalanced.
Sounds like you have yet to adapt to XRM's unique game-play style.
I wouldn't give up just yet.
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

primedragoon
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Post by primedragoon » Sun, 24. Apr 16, 13:23

This mod is both terrible and impossible. Everything spams so much ****** missile spam its impossible to accomplish anything. More-so if you choose a 'hard' start. Their idea of hard is sticking you in a 'fully upgraded' ship that isn't fast enough to outrun anything, and isn't well armed enough to kill even a light fighter in anything resembling a reasonable amount of time.

This is literally a flat out waste of time unless you cheat, or in some other way enhance your advantage to actually be able to deal with this criminal bull. Hell, everything in the entire game apparently has a full stock of missiles, and we don't get **** all of none to deal with the fastiest while we get out?

Reloading spam is what this is, its worse than Dark Souls. There's literally nothing I can do save do my best to avoid EVERY ENEMY in the entire game, and go trade with my tiny cargo bay, until I have a ship large enough to just straight up take and deal out punishment by the numbers.

What the **** did you intend with this? This is just ****** stupid. I see reading through the topic that I have the right idea about what shiptype I really need to be in, before I can stop running from red like a little girl who got bopped on the head by her step father fred, when she found him bent over her mother on her bed.

And you've made trading basically worthless, which in X3 is just handing the player the gold print stamp for all the coinage in the world, as soon as you scrape up the startup fee's for your factory.

You've made the earlygame ten times harder and the late game ten times easier, and combat impossible.

WHAT THE ACTUAL **** ARE YOU ****** SMOKING?!

gilboa
Posts: 260
Joined: Sat, 28. Apr 07, 10:33
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Post by gilboa » Sun, 24. Apr 16, 14:10

primedragoon wrote:This mod is both terrible and impossible. Everything spams so much ****** missile spam its impossible to accomplish anything. More-so if you choose a 'hard' start. Their idea of hard is sticking you in a 'fully upgraded' ship that isn't fast enough to outrun anything, and isn't well armed enough to kill even a light fighter in anything resembling a reasonable amount of time.[/quote

I you read the last, say, 200 pages, you'll notice many people really, really like this MOD, me included.

So, either all of us cheat our way into building a big empire, or you're doing something wrong. What do *you* think?

- Gilboa
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
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Post by BlackArchon » Sun, 24. Apr 16, 15:05

gilboa wrote:...
I you read the last, say, 200 pages, you'll notice many people really, really like this MOD, me included.

So, either all of us cheat our way into building a big empire, or you're doing something wrong. What do *you* think?

- Gilboa
Don't feed the trolls. ;)

gilboa
Posts: 260
Joined: Sat, 28. Apr 07, 10:33
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Post by gilboa » Sun, 24. Apr 16, 15:18

BlackArchon wrote:
gilboa wrote:...
I you read the last, say, 200 pages, you'll notice many people really, really like this MOD, me included.

So, either all of us cheat our way into building a big empire, or you're doing something wrong. What do *you* think?

- Gilboa
Don't feed the trolls. ;)
I was giving him the benefit of the doubt that he was truly frustrated and not trolling.

Hopefully I wasn't wrong...
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

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