Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Alex Wega
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Post by Alex Wega » Mon, 8. Aug 16, 00:34

mikhailskatchkov wrote:
Alex Wega wrote:Баг с доком у МС80 "свобода" видео:
https://drive.google.com/open?id=0B-rbW ... WVNZ3NhLWM
:? :? ппц

а стыковка как работает?

замести 07.cat и 07.dat вот этими, посмотри если тоже самое будет.
https://drive.google.com/file/d/0B6MZ-X ... sp=sharing
стыкуются все корабли нормально

bidolot
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Post by bidolot » Wed, 10. Aug 16, 09:12

my save game is out whis this version 0.76a :evil:

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mikhailskatchkov
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Post by mikhailskatchkov » Thu, 11. Aug 16, 21:26

bidolot wrote:my save game is out whis this version 0.76a :evil:
Hey mate,

Ye, unfortunately thats a thing with this game, when ever I add new ships the saved games no longer work. :(

If you wish to continue your game then revert back to the previous version you had installed, and ill make a patch to update the ships that are in that version. :?:

I have suggested a while back in this thread that people shouldn't go hard in, just play around and test until V 1.0 , after 1.0 there will be only graphical updates and bug fixes.


Image

bidolot
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Post by bidolot » Fri, 12. Aug 16, 00:03

no problém mister you make a very good job i wait for you continue your work and i retry a game

i wait new update of your mod thank's bye

sorry for my english am french ^^

wasabitoy
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Post by wasabitoy » Sun, 14. Aug 16, 01:11

-;
Last edited by wasabitoy on Sun, 14. Aug 16, 16:01, edited 1 time in total.

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 14. Aug 16, 15:20

Ladies n Gent, what is missing in our mod??
feels like its lacking something important.

CaptainShack
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Post by CaptainShack » Sun, 14. Aug 16, 20:03

Have you thought about Replacing the Gate Network with Hyperspace Beacons?

and have you added the Quasar Rebel Carrier?

CaptainShack
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Post by CaptainShack » Sun, 14. Aug 16, 22:40

I've briefly mentioned this before but have you thought about trying to make this mod a bonus pack that can be applied to the daddy of game rebuilds Litcubes universe mod?

Also how are Escape pods implemented?

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 14. Aug 16, 23:12

CaptainShack wrote:Have you thought about Replacing the Gate Network with Hyperspace Beacons?

and have you added the Quasar Rebel Carrier?
been playing with the idea of having beacons, not sure if AI will be able to use them though.
I was gonna change gates to wormhole anomalies and have jump beacons in all charted sectors.
That might take some times testing.

If the Quasar is an interesting enough ship, then I guess its worth putting in (will be in next update, already have a base model somewhere).

GENOBEESRAGE
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Post by GENOBEESRAGE » Sun, 14. Aug 16, 23:12

mikhailskatchkov wrote:Ladies n Gent, what is missing in our mod??
feels like its lacking something important.
DRAGONS, UNICORNS AND RAINBOWS....

on a serious note. Old trade federation ships? Some sort of star wars campaign, bothan race(split would probably work well for this),

MORE DAKKA. DAKKA DAKKA DAKKA DAKKA

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 14. Aug 16, 23:28

CaptainShack wrote:I've briefly mentioned this before but have you thought about trying to make this mod a bonus pack that can be applied to the daddy of game rebuilds Litcubes universe mod?

Also how are Escape pods implemented?
Ye i guess when this one is up to 1.0 i can make a version for Litcubes Uni and a few other popular mods.

Escape pods arnt functional yet, there will be a script, "Capital ship bail" when a capital ship reaches lower than 20% of its hull, all crew/marines bail in escape pods.

Thats the idea at least.

ner077
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Post by ner077 » Mon, 15. Aug 16, 22:17

The Lone Starr

[ external image ]


:lol:

ner077
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Post by ner077 » Tue, 16. Aug 16, 00:26

Hmmm The Laat Gunship, The Snowspeeder, K-Wing, MG7-A proton torpedo...

CaptainShack
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Post by CaptainShack » Tue, 16. Aug 16, 06:02

Not sure a Snowspeeder would really work. I love the T-47 but I doubt its supposed to be used in space.

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 16. Aug 16, 14:29

GENOBEESRAGE wrote:
mikhailskatchkov wrote:Ladies n Gent, what is missing in our mod??
feels like its lacking something important.
DRAGONS, UNICORNS AND RAINBOWS....

on a serious note. Old trade federation ships? Some sort of star wars campaign, bothan race(split would probably work well for this),

MORE DAKKA. DAKKA DAKKA DAKKA DAKKA
good suggestion, Ill look into it, thanks.

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 16. Aug 16, 14:30

ner077 wrote:The Lone Starr

[ external image ]


:lol:
HAHA did cross my mind, but its not April yet)

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 16. Aug 16, 14:30

ner077 wrote:Hmmm The Laat Gunship, The Snowspeeder, K-Wing, MG7-A proton torpedo...
Aside from the snow speeder ill get those in.

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 16. Aug 16, 14:32

CaptainShack wrote:Not sure a Snowspeeder would really work. I love the T-47 but I doubt its supposed to be used in space.
I love it to and I have a gorgeous model of it, unless its some modification (like the T-16 sky-hopper that we have), making it suitable for space travel.

Kittens David
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Post by Kittens David » Tue, 16. Aug 16, 18:43

mikhailskatchkov wrote:Ladies n Gent, what is missing in our mod??
feels like its lacking something important.

Well I can list

-Carrack Cruiser http://media.moddb.com/images/mods/1/19/18461/c1.jpg
-Intervention Cruiser. http://media.moddb.com/images/mods/1/13 ... ot4736.jpg
-Mu class gunboat. http://www.modelermagic.com/wordpress/w ... -sized.jpg
-Lancer Class Frigate http://i17.photobucket.com/albums/b62/a ... ate_07.jpg
-Vigil class corvette http://i61.tinypic.com/16iern.jpg

But up to now the work you have done is already wonderful.

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Aldebaran_Prime
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Post by Aldebaran_Prime » Tue, 16. Aug 16, 21:46

mikhailskatchkov wrote:Ladies n Gent, what is missing in our mod??
feels like its lacking something important.
don't modify the 04.cat/.dat, but bring all modifications in a own .cat/.dat, so your wonderful mod can be usable on top of for several other mods like XRM, LU and mine: EMC4AP...
:x3:

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