Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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ner077
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xr

Post by ner077 » Sat, 14. Jan 17, 14:36

The MF is a Ts class. Maybe change it into an TP?

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Klaus11
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Post by Klaus11 » Sat, 14. Jan 17, 14:54

ner077 wrote:The MF is a Ts class. Maybe change it into an TP?
Han Solo wrote:Noooooooo! :thumb_down:
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE

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mikhailskatchkov
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Ssd

Post by mikhailskatchkov » Sat, 14. Jan 17, 15:52

Somebody requested This Beast to be available for sale
replaces the Valhala M0

Image

Image

Image

Image

Image

Image

Image

Image

This is the model from my menu background, low detail, I will improve it in later versions.

Cekura
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Post by Cekura » Sat, 14. Jan 17, 16:37

:lol: you done it :o
I'm from Germany and speak english! ^.^

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mikhailskatchkov
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warning

Post by mikhailskatchkov » Sat, 14. Jan 17, 16:57

Guys I'm warning you right now, there is a lot of fixes and new content, because of this you'll need to start a new game :(

Respaektt
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Re: warning

Post by Respaektt » Sat, 14. Jan 17, 17:26

mikhailskatchkov wrote:Guys I'm warning you right now, there is a lot of fixes and new content, because of this you'll need to start a new game :(
Dont think anybody mind, when you can play this beast in 0.9 :o :o :o

excitement 8)

WaldusTheAwesome
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Post by WaldusTheAwesome » Sun, 15. Jan 17, 06:32

on the YV-100 are 2 of the turrets meant to only fire backwards? and on the D-5 mantis are the turrets only supposed to fire forwards? i also had issues with some of the turrets on the yt-1300 variants. otherwise, everything is looking pretty good. super stoked for the next version!

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 15. Jan 17, 17:42

WaldusTheAwesome wrote:on the YV-100 are 2 of the turrets meant to only fire backwards? and on the D-5 mantis are the turrets only supposed to fire forwards? i also had issues with some of the turrets on the yt-1300 variants. otherwise, everything is looking pretty good. super stoked for the next version!
Hi fortunately x3 doesn't allow for turrets to spin 360, but ill put em in such a way that the cover front and back, they will just be pointing upwards all the time though.

YT-1300 turrets fixed in 0.9

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mikhailskatchkov
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0.9.03 Update

Post by mikhailskatchkov » Sun, 15. Jan 17, 18:00

0.9.03 UPDATE

Download link
[ external image ]


ATTENTION!

This update has new-content, lots of bug fixes and Licubes bounce with a custom generated wall-file.
Unfortunately this means you need to start a new game, and as in 0.8** 0.9 to 0.99 save-games should be compatible.


NOTE
For Bounce to work you have to set a "activation/hotkey" for it in "interface options" same goes for X-Wing & B-Wing S-Foils "hotkey" (S-Foils require R2 to be installed on your ship.)(color=#FF0044]B-Wing S-Foil not possible yet, in 0.9B only)
after pushing the key you assigned you'll see a message at the bottom "Bounce Activated"[/color]

Instructions for S-Foils video
https://youtu.be/vdwxbOjSuR8

Other changes

Added: Imperial T-Class shuttle (Rogue One).
Added: Legacy-class Star Destroyer.(replaces OTAS Borius).
Added: Royal Nubian Ship TP (replaces "advanced express").
Added: Super Star Destroyer "Executor". Use at own risk
Added: Hammerhead Corvette (Rogue One movie)
Added: Lucrehulk to Teladi Classics shipyard, has no wepons for now.
Updated: X-Wing updated and optimised a bit. Added "Blue Squadron" X-Wings.
Changed: U-Wing model and Tie Striker model (Rogue One).
Changed: Rescaled Imperial Light Cruiser and fixed turrets.
Updated: R2 Astromech and S-Foils script.
Updated: Z95 model.
Changed: Some vanilla specular textures to make em less shiny.
Changed: Removed engine trails from Ties (tship edit only, if trails still visible Illdo a hard delete of effects on ties).
Changed: TJobs replaced with vanilla with only small edits to fix pirate TLs appearing and for optimization.
Changed: New Nebulon B model & turrets fixed.
Fixed: Reworked "JOBS" file, better performance and Pirate TLsshould no longer appear everywhere.
Fixed: Turrets fixed on CR90 Luxury & A including texture fixes.
Fixed: YT-1300 types turrets fixed.
Fixed: Imperial Light Cruiser turrets fixed.
Fixed: Dorean Gunship turrets fixed.
Fixed: GR75 all cams and turrets are now correct.
Fixed: Recovered some missing turret models/scenes that prevented ships from shooting.
Fixed: Foray Corvette turrets.
Fixed: Lancer Frigate turrets.
Edit: Sun Intensities (experimenting for more realistinc lighting)
Fixed: Jakku and Hoth ambient sound playing wrong sound.
Changed: Pirate "Elite" replaced with "Z95 i3"
Last edited by mikhailskatchkov on Sun, 15. Jan 17, 19:30, edited 6 times in total.

CaptainShack
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Post by CaptainShack » Sun, 15. Jan 17, 18:16

SOOO PUMPED! Adding Litcubes bounce script is a great move! Going to be testing this quite a bit this week now that my Thrawns Revenge series is complete. :D

CaptainShack
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Post by CaptainShack » Sun, 15. Jan 17, 18:24

Did we ever get an official ship list?

I was wondering if the Acclamator has made it in. Is the list on page one complete?
CaptainShack - Host the YouTube Channel TheXPGamers

Systemlord Anubis
Posts: 8
Joined: Tue, 5. May 09, 18:37
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Post by Systemlord Anubis » Sun, 15. Jan 17, 18:30

So hyped for the Executor. :D
CaptainShack wrote:Did we ever get an official ship list?

I was wondering if the Acclamator has made it in. Is the list on page one complete?
The Acclamator is in the game. It's a TL class hsip.
Last edited by Systemlord Anubis on Sun, 15. Jan 17, 19:55, edited 1 time in total.

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 15. Jan 17, 19:14

CaptainShack wrote:Did we ever get an official ship list?

I was wondering if the Acclamator has made it in. Is the list on page one complete?
Hey Cap,

No, I havnt gotten around to making one, will do soon, I know its important.

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mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
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0.9.03 Update

Post by mikhailskatchkov » Sun, 15. Jan 17, 19:30

0.9.03 UPDATE

Download link
[ external image ]


ATTENTION!

This update has new-content, lots of bug fixes and Licubes bounce with a custom generated wall-file.
Unfortunately this means you need to start a new game, and as in 0.8** 0.9 to 0.99 save-games should be compatible.


NOTE
For Bounce to work you have to set a "activation/hotkey" for it in "interface options" same goes for X-Wing & B-Wing S-Foils "hotkey" (S-Foils require R2 to be installed on your ship.)(color=#FF0044]B-Wing S-Foil not possible yet, in 0.9B only)
after pushing the key you assigned you'll see a message at the bottom "Bounce Activated"[/color]

Instructions for S-Foils video
https://youtu.be/vdwxbOjSuR8

Other changes

Added: Imperial T-Class shuttle (Rogue One).
Added: Legacy-class Star Destroyer.(replaces OTAS Borius).
Added: Royal Nubian Ship TP (replaces "advanced express").
Added: Super Star Destroyer "Executor". Use at own risk
Added: Hammerhead Corvette (Rogue One movie)
Added: Lucrehulk to Teladi Classics shipyard, has no wepons for now.
Updated: X-Wing updated and optimised a bit. Added "Blue Squadron" X-Wings.
Changed: U-Wing model and Tie Striker model (Rogue One).
Changed: Rescaled Imperial Light Cruiser and fixed turrets.
Updated: R2 Astromech and S-Foils script.
Updated: Z95 model.
Changed: Some vanilla specular textures to make em less shiny.
Changed: Removed engine trails from Ties (tship edit only, if trails still visible Illdo a hard delete of effects on ties).
Changed: TJobs replaced with vanilla with only small edits to fix pirate TLs appearing and for optimization.
Changed: New Nebulon B model & turrets fixed.
Fixed: Reworked "JOBS" file, better performance and Pirate TLsshould no longer appear everywhere.
Fixed: Turrets fixed on CR90 Luxury & A including texture fixes.
Fixed: YT-1300 types turrets fixed.
Fixed: Imperial Light Cruiser turrets fixed.
Fixed: Dorean Gunship turrets fixed.
Fixed: GR75 all cams and turrets are now correct.
Fixed: Recovered some missing turret models/scenes that prevented ships from shooting.
Fixed: Foray Corvette turrets.
Fixed: Lancer Frigate turrets.
Edit: Sun Intensities (experimenting for more realistinc lighting)
Fixed: Jakku and Hoth ambient sound playing wrong sound.
Changed: Pirate "Elite" replaced with "Z95 i3"

stet
Posts: 3
Joined: Sun, 25. Dec 16, 20:36
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Post by stet » Sun, 15. Jan 17, 20:22

Thanks for the fix for the slave 1
me very happy now :D :D :D :D

rossy954
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Joined: Sat, 2. Apr 16, 15:15
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Post by rossy954 » Mon, 16. Jan 17, 02:10

CaptainShack, will you be doing a lets play on your channel for this? :?

wasabitoy
Posts: 11
Joined: Mon, 23. May 11, 03:30

Post by wasabitoy » Mon, 16. Jan 17, 07:01

@mikhailskatchkov

Thx for the latest update.

Could you also please fix the cockpit/cabin to remove the top control panel in first person view... Because the top panel is blocking the view when you look up... In the real cockpit of YT-1300, they don't have those top panels above.

Thx.
Last edited by wasabitoy on Mon, 16. Jan 17, 08:51, edited 1 time in total.

bloodright21
Posts: 16
Joined: Tue, 15. Jun 04, 01:06
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Post by bloodright21 » Mon, 16. Jan 17, 07:28

are there any add on stuff for this i wanted to play as a space junker and only make money by ship salvage was wonder if anyone made starts i could always use cheats and give myself a yt class and salvage gear i guess

JcobJK
Posts: 5
Joined: Mon, 16. Jan 17, 19:19

Post by JcobJK » Mon, 16. Jan 17, 19:24

Hi, do you have a list of shipyards which ships they are selling?

I downloaded the mod and start exploring but after 9 hours traveling from shipyard to shipyard I cant find anywhere Venetor cruiserr or any CSI ships.
I saw a similar versison of Venetor by Argon military but i cant find that niether.

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 16. Jan 17, 19:56

wasabitoy wrote:@mikhailskatchkov

Thx for the latest update.

Could you also please fix the cockpit/cabin to remove the top control panel in first person view... Because the top panel is blocking the view when you look up... In the real cockpit of YT-1300, they don't have those top panels above.

Thx.

I started working on the cabin a while back, just got a bit bored with it, finishing it up now, will upload a patch in the week.

Ill be adding updates cockpits for the Y-Wing and B-Wing also
.

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