[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Jonzac
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Post by Jonzac » Thu, 20. Sep 18, 01:00

Turmfalke2 wrote:How do you effectively attack another race/wage war? MLCC commands seems to completely ignore stations and deal terribly with enemy reinforcements.

I have tried jumping in, using MLCC for the initial fight and the using the fleet invade sector command, but that command then call the damaged MLCC ships back into the fight while letting perfectly fine ships jump out so they may fly in from a gate.
Also I have lost far to many ships to defenceless stationary targets, is it that difficult to park in front of a station and just shoot it?
I call in the MLCC when I pull a lot of ships near me, hit the go order and let it kill ships. As soon as the ships are gone, I call for a retreat.

If there are other ships in the sector I jump or wait for them to get closer (if I don't have the capability to just kill all the ships with one MLCC command) and then call the ships back in. You have to wait/monitor which ships are ready (quantum jump drive critical for this). Then hit the GO code again.

Once the ships are dead, you can use Cntl-c, 6 "broadcast to all ships in sector", pick the line that call the ships you need...then tell them to attack a station.

Repeat until your ready to give the retreat command. You could use attack all enemies as well.

Works OOC (even better in my opinion as weapons capacity is not calculated just overall damage)

Jonzac
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Post by Jonzac » Thu, 20. Sep 18, 01:22

So just how long to sector attacks by other races last? Beat back a Yaki force and now I'm forced to sit here while they send a Chokoro, then a Senshi, then a Chokoro, then both.

For HOURS.

Check the sector list and they still are showing that they are attacking. So do I have to go kill all the Yaki around me to make this stop?

Quixotic-Neutral
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Post by Quixotic-Neutral » Thu, 20. Sep 18, 04:27

Jonzac wrote:So just how long to sector attacks by other races last? Beat back a Yaki force and now I'm forced to sit here while they send a Chokoro, then a Senshi, then a Chokoro, then both.

For HOURS.

Check the sector list and they still are showing that they are attacking. So do I have to go kill all the Yaki around me to make this stop?
They spawn from one general area. Park ships there. Kill them. Before another spawns in, shift a weapons platform there. Yawn, and then go about your business.

Oh, and then go back and scoop all the lewt.

Pax Empyrean
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Post by Pax Empyrean » Thu, 20. Sep 18, 09:05

Concussion Impulse Generator energy consumption is about half what it ought to be, probably from when the rate of fire was reduced by half.

They currently consume 30 energy per second, which puts their damage efficiency between Particle Accelerator Cannons and Alpha Particle Cannons, and wildly superior to other weapons of comparable performance. They consume the same amount of energy per second as Plasma Burst Generators, despite doing about 60% more damage per second.

On an unrelated note, the increase in weapon range has made bullet size a lot more important than it was before in determining a weapon's effective range against smaller targets. While on paper the Phased Repeater Gun does less than 20% more damage than the Pulsed Beam Emitter, in practice the damage difference is much larger than that against fighter sized targets until you are within about 2km. The PBE's higher bullet velocity isn't nearly as useful as the PRG's larger bullet.

If it's possible to reduce random bullet spread, that would solve the problem at long range without meaningfully altering balance at short range the way that simply increasing bullet size would do.

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Retrox
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Post by Retrox » Thu, 20. Sep 18, 16:08

Jonzac wrote:So just how long to sector attacks by other races last? Beat back a Yaki force and now I'm forced to sit here while they send a Chokoro, then a Senshi, then a Chokoro, then both.

For HOURS.

Check the sector list and they still are showing that they are attacking. So do I have to go kill all the Yaki around me to make this stop?
Thats something, that should be changed in my point of view. Either they should attack in a massive force with multiple rather powerfull waves or just attack all at once. The actual system is rather boring and to be honest unlogical. Who would send multiple small ships to attack a system, if the big navy lost already and you know there are stronger ships to defend the sector?
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

Turmfalke2
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Post by Turmfalke2 » Thu, 20. Sep 18, 18:11

While we are at it, I would like to see OCV ships fly in some kind of formation. Right now every OCV attacks is actually 3 separate attacks. First it is all the fighters and m6, then a wave of m7 followed by the captial ship wave.

Jonzac
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Post by Jonzac » Fri, 21. Sep 18, 17:20

Did you download and install the soundtrack found on the Mayhem DB site?

Storyjka
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Post by Storyjka » Fri, 21. Sep 18, 17:54

Im invading Boron sector right now.
And there is neutral station Plutarch Minning Post in it (its Argon station).
To conquer sector i have to destroy every station. When i destroy that minnig outpost i lose reputation with argon from 8 to -2.

Any ideas ?

What Argon station is doing in Boron sector wtf ? :<

Turmfalke2
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Post by Turmfalke2 » Fri, 21. Sep 18, 23:13

Taking over sectors seems really janky.
I jump to the sector and do a mlcc assist call to call my fleet in. Since mlcc has no order to attack sations I now have to break the mlcc control by manually ordering each ship to attack one of the stations. Why is there no broadcast for M2 ships? After destroying the first station the argons finally realise I am attacking and they immediately fill the complete sector with ships. This "jump in" appears neither require, gates, jump beacons nor is it limited to the center of the map. I don't think it even requires them to have dock with the ships somewhere. They are just created out of thin air - in space.

At this point I am ordering my ships to return so I can recall them in an orderly fashion (can't initiate mlcc commands unless the ships are docked). By the time my slow capital ships have returned to their dock the argon fleet has despawned. I now get to destroy another station. After doing this 3 times I am suddenly greeted by a paranid fleet that decides this sector is theirs.
Why do I have to destroy every single station in sector while the other races can just destroy a couple of ships and then declare the sector theirs?

E: WTF? Inline with Storyjka issue I just had pirate owned teladi equipment dock and 2 laser towers spawn in the middle of my sector:
https://ibin.co/4GYJ3XT5jBiy.png


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

E2: sorry, also fixed the link, you forgot the [/img]

Aerithlynn
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Post by Aerithlynn » Sat, 22. Sep 18, 17:22

Has anyone discovered how to repair stations? I have placed marines in the damaged sanctuary and it doesn't repair over time. I have also had marines in my M7 and told them to repair the station and they just fly around the station doing nothing. Seta for an hour and no repairs were made.

Betelgeuse97
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Post by Betelgeuse97 » Sat, 22. Sep 18, 22:51

Aerithlynn wrote:Has anyone discovered how to repair stations? I have placed marines in the damaged sanctuary and it doesn't repair over time. I have also had marines in my M7 and told them to repair the station and they just fly around the station doing nothing. Seta for an hour and no repairs were made.
Your marines should be on a ship, so having them on the M7 is the first step. Next, your ship with the marines must be outside of the station. From there, command console -> special -> repair ship/station -> select damaged station/ship.

Make sure you are not in the same sector as your marines when they repair.

Betelgeuse97
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Post by Betelgeuse97 » Sun, 23. Sep 18, 06:51

Got a question about boarding.

In vanilla, it needed 2 marines to hack the core and 2 marines per pod to cut the hull. With the new boarding system, how many marines are needed to hack systems/core? How many are needed to cut hull/disable other systems (now that it uses engineering)? Obviously fighting still remains the same in that more fighting among the rest is better.

Turmfalke2
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Post by Turmfalke2 » Sun, 23. Sep 18, 08:25

I am pretty sure you need just one with high hacking. I have successfully boarded M2s and even then the message log implied that is just the one marine with the highest hacking skill that takes care of hacking the core. I don't think any of the skill checks require more than one marine.

I have had one case, were the "auto-fill" decided that we don't need mechanics(?) so opening doors took longer than usual. I don't know what happens if you fail the other skill checks, especially the last hacking one.

Betelgeuse97
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Post by Betelgeuse97 » Sun, 23. Sep 18, 08:41

Turmfalke2 wrote:I am pretty sure you need just one with high hacking. I have successfully boarded M2s and even then the message log implied that is just the one marine with the highest hacking skill that takes care of hacking the core. I don't think any of the skill checks require more than one marine.

I have had one case, were the "auto-fill" decided that we don't need mechanics(?) so opening doors took longer than usual. I don't know what happens if you fail the other skill checks, especially the last hacking one.
I checked the boarding report and it also says the same thing. Out of curiosity, where is the code that handles this?

Another question: I'm doing the main plot and I am asked to do this:
Spoiler
Show
Part 2 of the main plot asked me to kill 3 M6.
Does boarding the 3 M6 count as 3 kills toward the plot or do they have to be killed outright?

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Retrox
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Post by Retrox » Sun, 23. Sep 18, 08:58

Spoiler
Show
You need to kill some Sector Invader M6. I think boarding them wont count.
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

Sirrobert
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Post by Sirrobert » Sun, 23. Sep 18, 21:19

Betelgeuse97 wrote:Does boarding the 3 M6 count as 3 kills toward the plot or do they have to be killed outright?
Why don't you board a few and see if it accepts that? And if not, kill 3 more.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

Betelgeuse97
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Post by Betelgeuse97 » Mon, 24. Sep 18, 19:56

Sirrobert wrote:
Betelgeuse97 wrote:Does boarding the 3 M6 count as 3 kills toward the plot or do they have to be killed outright?
Why don't you board a few and see if it accepts that? And if not, kill 3 more.
I tried just last night. Turns out boarding 3 does not count as 3 kills. :(

Sirrobert
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Post by Sirrobert » Mon, 24. Sep 18, 20:49

Well, it's not like killing 3 M6s is hard.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

stardiis
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Post by stardiis » Tue, 25. Sep 18, 03:20

Jonzac wrote:Did you download and install the soundtrack found on the Mayhem DB site?
That worked. Thank you. The installation instruction I found did't mention the soundtrack pack, so I ignore it at first.

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Joubarbe
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Post by Joubarbe » Tue, 25. Sep 18, 08:36

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