Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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iniochos
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Post by iniochos » Mon, 30. Jan 17, 11:33

Mike
A new start for the 0.9.2 ?

Vlod
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Post by Vlod » Mon, 30. Jan 17, 11:52

ok fallowed the instructions and all I get is crashes on new games

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 12:50

Fry93 wrote:Sorry I have to say this but the Interdictor and Vindicator still have no changed weapons. :?
Started a new game, but still: http://images.akamai.steamusercontent.c ... 7E4B9419F/
did you download 0.9.2?
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

Ninja_Dog81
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Post by Ninja_Dog81 » Mon, 30. Jan 17, 13:43

Good day all,

Is there anyway to downlaod just the changes as the internet where I am from is balls at the best of time. Would like to keep up to date with this though as it is AWESOME. Spent most of my weekend playing it. Only just started playing X and already addicted.

Thanks in advance!

JokerOmega1
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Re: Star Wars Hyperspace Tunnel V1.0 Release

Post by JokerOmega1 » Mon, 30. Jan 17, 15:45

bloodright21 wrote:
JokerOmega1 wrote:Star Wars Hyperspace Tunnel V1.0 Release. I am releasing this under mikhailskatchkov's Star Wars mod thread as it is meant to be used alongside his mod. If this ends up being a problem I'll create a separate topic.

Mod Download link
[ external image ]

Video Preview Download
[ external image ]

Description:

New Hyperspace tunnel effects that look like the ones from the Star Wars Original Trilogy.

-------------------------------------------------------------------------------------------------------------------------------------------

Release Notes:

Version 1.0 - Initial release.

-------------------------------------------------------------------------------------------------------------------------------------------

Installation:

Drag the two files included in this pack over to your x3 terran conflict folder and rename them to the next possible highest number in-line
with the other .cat and .dat files. Both the new files should have the same number!

-------------------------------------------------------------------------------------------------------------------------------------------
Credits:

Hyperspace Tunnel by JokerOmega1

Gate Portal by Zeron-MK7
page 112 of a post in the forum might not be the best place if you want people to find it
If mikhailskatchkov ends up including it in future versions of his Star Wars mod then it won't matter. However if he decides otherwise (which he is free to do so) then I'll release it as a separate alternative in its own topic, as stated in my original post (read).

rossy954
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Re: Star Wars Hyperspace Tunnel V1.0 Release

Post by rossy954 » Mon, 30. Jan 17, 16:06

JokerOmega1 wrote:
bloodright21 wrote:
JokerOmega1 wrote:Star Wars Hyperspace Tunnel V1.0 Release. I am releasing this under mikhailskatchkov's Star Wars mod thread as it is meant to be used alongside his mod. If this ends up being a problem I'll create a separate topic.

Mod Download link
[ external image ]

Video Preview Download
[ external image ]

Description:

New Hyperspace tunnel effects that look like the ones from the Star Wars Original Trilogy.

-------------------------------------------------------------------------------------------------------------------------------------------

Release Notes:

Version 1.0 - Initial release.

-------------------------------------------------------------------------------------------------------------------------------------------

Installation:

Drag the two files included in this pack over to your x3 terran conflict folder and rename them to the next possible highest number in-line
with the other .cat and .dat files. Both the new files should have the same number!

-------------------------------------------------------------------------------------------------------------------------------------------
Credits:

Hyperspace Tunnel by JokerOmega1

Gate Portal by Zeron-MK7
page 112 of a post in the forum might not be the best place if you want people to find it
If mikhailskatchkov ends up including it in future versions of his Star Wars mod then it won't matter. However if he decides otherwise (which he is free to do so) then I'll release it as a separate alternative in its own topic, as stated in my original post (read).
I downloaded your gate retexture and I have to say very nice good job. :thumb_up: :thumb_up:

Kree'has
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Post by Kree'has » Mon, 30. Jan 17, 16:08

such an awesome job...been watching TheXPGamers LP series so far and its cool.

Are there any plans to somehow do a true total conversion where it wont have vanilla races or they are replaced entirely by Start wars ships and stations?

Bauermeister
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Post by Bauermeister » Mon, 30. Jan 17, 16:11

This might be my fault for trying to play on a 21:9 monitor, but is there anyway you can fix this cockpit from not blocking out over half my screen with black?

http://i.imgur.com/ZJuQ8ZI.png

{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 17:27

iniochos wrote:Mike
A new start for the 0.9.2 ?
no, saved games should be fine
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 17:29

Ninja_Dog81 wrote:Good day all,

Is there anyway to downlaod just the changes as the internet where I am from is balls at the best of time. Would like to keep up to date with this though as it is AWESOME. Spent most of my weekend playing it. Only just started playing X and already addicted.

Thanks in advance!
Hey buddy, you in South Africa or something? :))

unfortunately not for 0.9.2 because all files were edited, next updates will be mini ones
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 17:32

Kree'has wrote:such an awesome job...been watching TheXPGamers LP series so far and its cool.

Are there any plans to somehow do a true total conversion where it wont have vanilla races or they are replaced entirely by Start wars ships and stations?
Its heading that way, so far we have

Argon = Alliance
Boron = Mon calamari
ATF = Empire
Split = Mandalorian To do avatars still
Yaki = Zenn Consortium


to do

Teladi = Rodian
Pirates = will have a few separate factions like Black sun and Hutt cartel.
Paranid = Dorean

not sure what to do about Twileks yet
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 17:33

Bauermeister wrote:This might be my fault for trying to play on a 21:9 monitor, but is there anyway you can fix this cockpit from not blocking out over half my screen with black?

http://i.imgur.com/ZJuQ8ZI.png
Do you mean a higher sitting position?
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

Ninja_Dog81
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Post by Ninja_Dog81 » Mon, 30. Jan 17, 17:38

Kree'has wrote:such an awesome job...been watching TheXPGamers LP series so far and its cool.

Are there any plans to somehow do a true total conversion where it wont have vanilla races or they are replaced entirely by Start wars ships and stations?
Me too, playing along with it actually to learn :P

JokerOmega1
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Post by JokerOmega1 » Mon, 30. Jan 17, 17:41

mikhailskatchkov wrote:
Bauermeister wrote:This might be my fault for trying to play on a 21:9 monitor, but is there anyway you can fix this cockpit from not blocking out over half my screen with black?

http://i.imgur.com/ZJuQ8ZI.png
Do you mean a higher sitting position?
I am using a 16:10 monitor (resolution) and using a YT-1300 with the same cockpit and the position is as close to perfect as you can get, so I hope you don't end up changing that.

The issue is with using a 21:9 resolution, it ends up showing a lot more of the cockpit surroundings, that's what happens when you use such a wide resolution.
rossy954 wrote:I downloaded your gate retexture and I have to say very nice good job. :thumb_up: :thumb_up:
Thanks, I am glad you like it!
Last edited by JokerOmega1 on Mon, 30. Jan 17, 17:42, edited 1 time in total.

Ninja_Dog81
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Post by Ninja_Dog81 » Mon, 30. Jan 17, 17:41

mikhailskatchkov wrote:
Ninja_Dog81 wrote:Good day all,

Is there anyway to downlaod just the changes as the internet where I am from is balls at the best of time. Would like to keep up to date with this though as it is AWESOME. Spent most of my weekend playing it. Only just started playing X and already addicted.

Thanks in advance!
Hey buddy, you in South Africa or something? :))

unfortunately not for 0.9.2 because all files were edited, next updates will be mini ones
Haha I didn't realise our terrible internet's were legendary! :) Waited a couple hours for the update, going to install shortly.
Great to hear about future updates, thumbs up!

Awesome work by the way, it's like next level Empire at War. Thank you!

Bauermeister
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Post by Bauermeister » Mon, 30. Jan 17, 17:48

mikhailskatchkov wrote:
Bauermeister wrote:This might be my fault for trying to play on a 21:9 monitor, but is there anyway you can fix this cockpit from not blocking out over half my screen with black?

http://i.imgur.com/ZJuQ8ZI.png
Do you mean a higher sitting position?
No, like it feels weirdly off center when I'm in cockpit view and most of my screen is empty blackness. It feels too zoomed far back.

http://i.imgur.com/wl8gUNh.jpg

Can you do something more like this? So I at least am not looking at black?


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 18:04

Bauermeister wrote:
mikhailskatchkov wrote:
Bauermeister wrote:This might be my fault for trying to play on a 21:9 monitor, but is there anyway you can fix this cockpit from not blocking out over half my screen with black?

http://i.imgur.com/ZJuQ8ZI.png
Do you mean a higher sitting position?
No, like it feels weirdly off center when I'm in cockpit view and most of my screen is empty blackness. It feels too zoomed far back.

http://i.imgur.com/wl8gUNh.jpg

Can you do something more like this? So I at least am not looking at black?
you want the camera angle and position like in your pic? or you want the extra detail?
I dont really understand.

My camera is offset to the left because you're sitting in the left seat, Hans seat.

Rear and side detail i will do, it was planned, but that last pic view angle although possible i dont understand why you would want it, unless its cam 2 to get a feeling that you walking around your ship, definitely not for piloting.

PS

YT-2000 "OTANA" will have a centered cockpit because seats are sentered
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

Bauermeister
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Post by Bauermeister » Mon, 30. Jan 17, 18:14

mikhailskatchkov wrote:you want the camera angle and position like in your pic? or you want the extra detail?
I'm dont really understand.

My camera is offset to the left because you're sitting in the left seat, Hans seat.

Rear and side detail i will do, it was planned, but that last pic view angle although possible i dont understand why you would want it, unless its cam 2 to get a feeling that you walking around your ship, definitely not for piloting.
Ah, I didn't mean the back of the ship, I just meant the front cockpit. I wouldn't tell you what to do, it's just that ultrawidescreen monitors are getting more and more popular and it was kinda distracting. Personally I guess I'd prefer sitting center since I don't have a copilot or anything?
YT-2000 "OTANA" will have a centered cockpit because seats are sentered
Amazing. I was itching to use that one and hadn't found it yet, actually. Keep up the awesome work!

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 30. Jan 17, 18:30

Bauermeister wrote:
mikhailskatchkov wrote:you want the camera angle and position like in your pic? or you want the extra detail?
I'm dont really understand.

My camera is offset to the left because you're sitting in the left seat, Hans seat.

Rear and side detail i will do, it was planned, but that last pic view angle although possible i dont understand why you would want it, unless its cam 2 to get a feeling that you walking around your ship, definitely not for piloting.
Ah, I didn't mean the back of the ship, I just meant the front cockpit. I wouldn't tell you what to do, it's just that ultrawidescreen monitors are getting more and more popular and it was kinda distracting. Personally I guess I'd prefer sitting center since I don't have a copilot or anything?
YT-2000 "OTANA" will have a centered cockpit because seats are sentered
Amazing. I was itching to use that one and hadn't found it yet, actually. Keep up the awesome work!
I know youre not telling me what to do :) I just want everyone to be happy so im trying to understand what exactly is the problem coz i cant afford such a screen :(
Its offset for Immersion, the ultimate goat is for this to be a type of Star Wars simulator .
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

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mikhailskatchkov
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mini patch

Post by mikhailskatchkov » Mon, 30. Jan 17, 18:48

Mini Patch

Fix for the missing YT-1300 cockpit texture and this includes "JokerOmega1" warp tunnel textures so you can delete your 13.cat and 13.dat
thanks JokerOmega1

Simply overwrite your 11.cat & 11.dat with these.
https://drive.google.com/file/d/0B6MZ-X ... sp=sharing


Here is a fix for the RH8 laser cannon, fixes sound and projectile.
https://drive.google.com/file/d/0B6MZ-X ... sp=sharing
Last edited by mikhailskatchkov on Mon, 30. Jan 17, 19:51, edited 1 time in total.
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366

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