[MOD] [X3TC] Mod "New Horizons" for X3 TC 3.2 - NHTC v.2.2

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Phlt
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Post by Phlt » Mon, 19. Jan 15, 09:20

You might check your reputation level. :wink:

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RLHDLW
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Post by RLHDLW » Sun, 25. Jan 15, 14:52

Salut!

Merci bien!!! This is a really great mod! So far it was lots of fun to play. Without revealing too much, the mission plot agianst the new enemy is a nice challenge requring a good strategy!

Just one suggestion: The bailing rate seems to be a bit low for those who do not want to install the NPC bailing cheat.
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Raven78
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Post by Raven78 » Sun, 25. Jan 15, 16:31

Love the Mod, love the new Plot and the funny Dialogues. I dont normally post anything on these Forums and just lurk, but had to say it this Time :p
Highly Recommendet if you like new Plots and more!

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Geek
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Post by Geek » Mon, 26. Jan 15, 00:07

RLHDLW wrote: Just one suggestion: The bailing rate seems to be a bit low for those who do not want to install the NPC bailing cheat.
We did not change the vanilla values, which are low indeed.
Right on commander !

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Duncan-Idaho
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Post by Duncan-Idaho » Sun, 22. Feb 15, 11:47

I cannot play anymore the game without this Script : LazCorp Crystal Free Solar Power Plant v1.02

Is this Script compatible with NHTC ?

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Geek
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Post by Geek » Sun, 22. Feb 15, 12:32

Yes it is, under the following conditions.

NHTC includes Complex Cleaner.

If you do not want to use CC features (ever), then the script will work flawlessly.

If you do, then keep in mind the crunching feature will *not* work properly on stations without resources.
However, you can remove resources on an already crunched station - as long it is not connected.
Right on commander !

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Phlt
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Post by Phlt » Sun, 29. Mar 15, 15:32

The whole XChange Guild team is proud to announce that:

NHTC 2.2 is now available with cockpits for each ship!

Different for every race or class of ship, equipped with functional displays, they will enhance your immersion into the X Universe!

Your existing saves are fully compatible with this new feature, and if you don't like the cockpits you can disable them without losing the progress you achieved with them.

To use this new immersive environment, go back to the beginning of this discussion, re-download NHTC 2.2 and follow the installation instructions. No loss of progression, no obligation to retain cockpits if they don't suit you, why hesitate? Try this new approach to the X Universe!

More details are availble in OP, as well as DL link.

We are eager to get your feedback on this enhanced version. :)

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Post by sithneverdiealone » Tue, 7. Apr 15, 06:41

Geek wrote:Yes it is, under the following conditions.

NHTC includes Complex Cleaner.

If you do not want to use CC features (ever), then the script will work flawlessly.

If you do, then keep in mind the crunching feature will *not* work properly on stations without resources.
However, you can remove resources on an already crunched station - as long it is not connected.
actually, in my experience they work fine as long as you complex the SPP before running the 'crunch. or you can build them after, but that's in (mostly) Vanilla.

my question is: are there any TS(+) added that can take at least 200mj of shields?
also is this compatible(at all) with the Terran revitalization project?
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.

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Phlt
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Post by Phlt » Tue, 7. Apr 15, 10:32

sithneverdiealone wrote: my question is: are there any TS(+) added that can take at least 200mj of shields?
Nope. Max is 125

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Geek
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Post by Geek » Tue, 7. Apr 15, 14:00

sithneverdiealone wrote: also is this compatible(at all) with the Terran revitalization project?
NHTC is incompatible with any other mod.
Only scripts that do not modify existing files can be added.
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Duncan-Idaho
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Post by Duncan-Idaho » Tue, 7. Apr 15, 19:34

Geek wrote: NHTC is incompatible with any other mod.
Only scripts that do not modify existing files can be added.
What about custom ships?

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Geek
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Post by Geek » Tue, 7. Apr 15, 23:10

These are officially unsupported.
It is technically possible to merge them into the "tships" file used by the mod, but you are on your own to do this.
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sithneverdiealone
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Post by sithneverdiealone » Wed, 8. Apr 15, 00:23

Geek wrote:These are officially unsupported.
It is technically possible to merge them into the "tships" file used by the mod, but you are on your own to do this.
dose that include stand-alone xsp ships like the ones listed in
http://forum.egosoft.com/viewtopic.php?t=274276 ?
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Geek
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Post by Geek » Wed, 8. Apr 15, 08:48

Er... is not that "custom ships" mean ?
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Post by sithneverdiealone » Wed, 8. Apr 15, 10:05

Geek wrote:Er... is not that "custom ships" mean ?
no clue. ive seen some custom ship files that want you to fool around with tships and i've used xsp files with the modmanager with out touching tships so i thought i would get clarification.
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Duncan-Idaho
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Post by Duncan-Idaho » Wed, 8. Apr 15, 10:26

Geek wrote:Er... is not that "custom ships" mean ?
Yes it was.

Thx for your explanation. :)

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Skillzfire
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Post by Skillzfire » Wed, 8. Apr 15, 12:35

So i downloaded the mod and installed it but i don't have the cockpits, i have no option to add them ether
http://gyazo.com/99c95304cb45ca76ca014b34fdaf5496
these are the only options i have. what am i doing wrong?
Death is not a hunter unbeknownst to its prey, one is always aware that it lies in wait. Though life merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, treasured by who bid him farewell. But alas, my guest's life has ended, his tale left unwritten

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Geek
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Post by Geek » Wed, 8. Apr 15, 16:05

Sorry... old archive which has no cockpits. It seems Phlt forgot to update the links.
(never trust a Teladi to do a decent job :P )

Download "all inclusive" archive here

Do not forget to select the cockpit version in the game launcher.
Right on commander !

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Skillzfire
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Post by Skillzfire » Wed, 8. Apr 15, 17:14

Geek wrote:Sorry... old archive which has no cockpits. It seems Phlt forgot to update the links.
(never trust a Teladi to do a decent job :P )

Download "all inclusive" archive here

Do not forget to select the cockpit version in the game launcher.
mistakes happen :P thanks for the link.
Death is not a hunter unbeknownst to its prey, one is always aware that it lies in wait. Though life merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, treasured by who bid him farewell. But alas, my guest's life has ended, his tale left unwritten

sithneverdiealone
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Post by sithneverdiealone » Wed, 8. Apr 15, 17:46

for general information:
ive done some testing and the from the link i posted Grendel, Cetus Mk2, Acheron ,Electra Super Freighter, Naginata, and Invicta work(other probably too, but these are the ones i use). some of theme are exclusive to the
Spoiler
Show
new argon starbaces
, but they work with the plugin manager. no tship editing required. also marauder shipyard seams to work too.
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.

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