[script] Universe Explorers v2.4.0: Update Sep 5

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Azurelinctus
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Post by Azurelinctus » Mon, 16. May 11, 12:48

I wonder what I'm doing wrong because I can't seem to find the "Start Explorer" command in the Nav command list, the only new command there for the selected ship just has "drop nav danger beacon".

Does anyone know what i'm doing wrong?

Edit- Never mind figured it out, should of read that it was for certain class ships. duh!

LIZERTECH
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Post by LIZERTECH » Wed, 13. Jul 11, 12:29

can the explorers capture ship in oss?

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FalconGrey
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Post by FalconGrey » Wed, 13. Jul 11, 17:27

@Azurelinctus, do you have the explorer command software and navigational command software installed?

@LIZERTECH, in oss you mean out of sector? If yes, then yes they can. But I have noticed not very reliably...
It's not if we win or lose that matters, it's that we stood and faced it.

LIZERTECH
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Post by LIZERTECH » Wed, 13. Jul 11, 19:34

thanks for the response, i will check later how effective they are...

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FalconGrey
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Post by FalconGrey » Wed, 13. Jul 11, 19:39

Oh, one other thing... keep an eye on your explorers. There is something in the script that every now and again the game will 'forget' who owns the ship and the ship & explorer pilot will suddenly go dead in space and just sit there (and won't show up even if you have salvage software to search for abandoned ships)

Happens almost always if you turn on 'notify when done' for tasks and sometimes if something tries to attack them and they run.

If you have salvage claim software, simply go to them and reclaim them and they actually continue where they left off in their orders. :?
It's not if we win or lose that matters, it's that we stood and faced it.

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FalconGrey
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Post by FalconGrey » Tue, 2. Aug 11, 00:01

@7ate9tin11s

I've noticed a problem happening when the universal explorer claims a ship. The pilot often will never return to his ship.

Also, I've noticed even if the universal explorer has salvage claim software (or salvage claim suite) installed, he still bails out to manually claim a ship.

Are there any plans to look at the not returning to the ship after claiming situation (as it happens often and repeatedly)?

Also are there any plans to possibly look to see if say Cycrow's Salvage Claim Software mk1 or TECSG's Salvage Claim Suite are installed then use those?
It's not if we win or lose that matters, it's that we stood and faced it.

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joelR
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Post by joelR » Tue, 2. Aug 11, 02:45

FalconGrey wrote:@7ate9tin11s

I've noticed a problem happening when the universal explorer claims a ship. The pilot often will never return to his ship.

Also, I've noticed even if the universal explorer has salvage claim software (or salvage claim suite) installed, he still bails out to manually claim a ship.

Are there any plans to look at the not returning to the ship after claiming situation (as it happens often and repeatedly)?

Also are there any plans to possibly look to see if say Cycrow's Salvage Claim Software mk1 or TECSG's Salvage Claim Suite are installed then use those?
7ate9tin11s hasnt been on since February of 2010. I do know that he has given permission to continue development on his scripts so long as credit is given. IR was originally 7ate9tin11s and now Jack08 and djrygar have done much to further that project.

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FalconGrey
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Post by FalconGrey » Tue, 2. Aug 11, 03:05

Well, if that is the case I will have to try to fix the universal explorer to stop losing pilots... :wink:

It's too bad that he hasn't been back in a while.
It's not if we win or lose that matters, it's that we stood and faced it.

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FalconGrey
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Post by FalconGrey » Sun, 21. Aug 11, 23:55

I have started continuing the work on the Universal Explorer in this forum thread: Universal Explorers Continued
It's not if we win or lose that matters, it's that we stood and faced it.

pgfujg
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Post by pgfujg » Mon, 2. Apr 12, 03:03

Anyone know if there is a way to retrieve pilots whose ship is destroyed? The pilots created by Lucikes scripts can all be retrieved via his rescue service script. Is this compatible/have something similar?

Johnnie.it
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Post by Johnnie.it » Thu, 26. Jul 12, 10:53

Hey there, everybody.
Sorry for the "necromancy" but as long as requests go, I'd really love for...IDK, a goner rehab center or whatever.
I started a nice game as hero of sol with XRM and some other scripts, along with this one, and amassed a nice little fleet.
I also captured two kha'ak scout, quite fast ships, so I thought: why not send them over to explore the universe?
Well, long story short, one of them was caught with something illegal on board and after dinner (I left the game running in background) I found out that I had -5 relationship with both terrans and ATF, and my whole fleet except 2 ships was wiped out.
I mean...if a copper caught me with a pocketful of weed, I doubt he'd go on hunting my boss and set about destroying all his possessions/enterprise...

It's a very nice touch, quite funny, but I'm afraid the rep system that x3 uses doesn't allow for this kind of things.
just saying...

Cascinova
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Post by Cascinova » Thu, 26. Jul 12, 19:06

That is why you use cargo shielding, then they can't see what you have onboard.

dispostableatheist
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Post by dispostableatheist » Sat, 13. Oct 12, 22:31

Can somebody help me?

I'm running this mod with XRM:AP, my explorer has been stuck at level 22 since forever now.

I got a Goner Ranger with Jumpdrive, Goner Rank 5, and my explorer still doesn't progress.

He's uncoverend almost the whole map but nothing.

Ssslim

Post by Ssslim » Sun, 26. May 13, 10:03

Hi,

There is no file to download in your folder :o

I hope to find them soon, your plugin is very important for my teladi society :D

regards

PigWig
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Joined: Thu, 13. Jun 13, 06:20

Post by PigWig » Thu, 13. Jun 13, 06:21

pgfujg wrote:Anyone know if there is a way to retrieve pilots whose ship is destroyed? The pilots created by Lucikes scripts can all be retrieved via his rescue service script. Is this compatible/have something similar?
Found a working link here: http://www.x1tp.com/root/index.php?opti ... 2&Itemid=6

Veshta
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Post by Veshta » Sun, 14. Jul 13, 01:12

pgfujg wrote:Anyone know if there is a way to retrieve pilots whose ship is destroyed? The pilots created by Lucikes scripts can all be retrieved via his rescue service script. Is this compatible/have something similar?
Just installed this script and its hilarious .. love the cowardly pilots that evolve to regular Indiana Jones's.

As to you question, let me answer with a 45 minute old story of the intrepid explorer working for a Bankrupt Assassin (Boron+Paranid shoot on sight) and decided to explore Paranid Prime :wink:
Got regular updates about him doing Sir Robin imitations (Monty Python is still the gold standard!) until "Connection Lost" .. had to extract him from almost dead centre in Paranid Prime with what must have been the entire Paranid capital fleet in attendance, thank Goddess for Jumpdrives!

Fifteen minutes after he got a refurbished Discoverer Raider I get this message:
"It is too dangerous in Grand Exchange for me to safely explore, I am headed to Xenon Sector 598 which I hope is safer." --- Comedy Gold!

Haven't heard from him since, but he is still exploring away, guess he got lucky .. hahahahaha.

Will probably exchange the script for the Continued version, too damn good to let it go silently into the night.

Menzoberranzan
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Post by Menzoberranzan » Mon, 29. Jul 13, 03:19

Would anyone have a link to v2.4.2 of this script?

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 29. Jul 13, 11:07

Universe Explorer Update 2.4.2 by Hauger, as linked by Catra two pages ago.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

boran_blok
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Disappearing danger beacons?

Post by boran_blok » Sat, 9. Aug 14, 08:36

I have an issue that the danger beacons I deploy in dangerous sectors disappear. As far as I can see they do not get destroyed, they just disappear by themselves after a while.

I placed them at 0,100km,0 to keep em out of harms way, but nothing really helps.

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