[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

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Alex Corvis
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Post by Alex Corvis » Thu, 6. Oct 11, 12:57

I'd suggest you follow your own link. There's a perfect instruction to merge the TShips (does Trail actually contain a TShips file?) yourself.

Hellblazer
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x3ap

Post by Hellblazer » Thu, 6. Oct 11, 18:05

perfect not so sure, tried it and it didn't work.

killerog
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Post by killerog » Thu, 6. Oct 11, 20:36

Sorry but I don't have the time to merge the two mods, nor do I really want to, I do one request and I then get 100 more.

I did post how to merge this mod with other mods in this topic somewhere, take a look, if you cant find it ill see if I have the time to post up some basic instructions.
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HeNeArKrXeRn
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Post by HeNeArKrXeRn » Sat, 8. Oct 11, 17:13

there seems to be a couple of bugs with the latest version:

The split viper gets really big lens flares and I am not able to zoom on him anymore in 3rd person camera... it looks like it got a capital ship flag/label.

StratonAce
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Post by StratonAce » Sun, 9. Oct 11, 06:20

MegaJohnny wrote:After about an hour of going through every ship merging this mod's TShips with that of the Cockpit mod and wrestling with crashy software trying to merge the .cats, I got it working and it's great. Engines look purty and a lot more engine-y than the vanilla ones. I just think the particles could use a longer lifetime, so the trails are longer. And bombers, at least the Peregrine, don't seem to leave a particle trail at all or have an engine glow sprite. But the thruster flame mesh is the right colour.
Which cockpit mod do you use? Would you mind sharing your merged files? :D

killerog
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Post by killerog » Sun, 9. Oct 11, 12:23

@ HeNeArKrXeRn :: Thanks for report ill look into it :)
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Ducci
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Post by Ducci » Mon, 26. Dec 11, 12:46

Heh. Would this work with Albion Prelude?

killerog
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Post by killerog » Mon, 26. Dec 11, 13:33

Nope not yet, I need to use the AP Tship file instead of the currently used TC file. I should have a new version out in a few days as it wont take too long to do, I just cant be bothered at the moment far to hungover to even know what this mod dose anymore let alone fix it.
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I_am_Stranger
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Post by I_am_Stranger » Sun, 11. Mar 12, 20:01

Hello can u tell me how can i adjust the trails lenght ?
(longer is better u know :wink: )

Thx

killerog
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Post by killerog » Sun, 11. Mar 12, 21:19

There's a bit of a dark art to getting trails to work correctly but if you do want to play with the length you need to adjust the lifespan field in the particles3 Tfile.
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Charon_A
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Post by Charon_A » Sun, 13. May 12, 08:53

killerog, thanks for the great visual enhancement!
I am now playing albion prelude and wondering if there is a chance to get a version that is compatible with AP? Thanks! :roll:
Be careful about reading health books. You may die of a misprint.
---Mark Twain---

killerog
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Post by killerog » Sun, 13. May 12, 13:14

There is a version in the works but its on hold with everything else until I finish uni.
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Godslayer
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Post by Godslayer » Sun, 27. May 12, 18:16

I just can't wait to have this on AP, great work :)
I always wondered why they removed all engine trails for cap ships in X3:R

Ghostrider[FVP]
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Post by Ghostrider[FVP] » Tue, 16. Oct 12, 17:59

hm... the download-link is broken, can anyone fixed it

Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'killerog_admin'@'localhost' (using password: YES) in /home/killerog/public_html/base.php on line 8
MySQL Error:Access denied for user 'killerog_admin'@'localhost' (using password: YES)
Föderation Vereinter Planeten -=)FVP(=-
Since 1998... join the future! X3-The Sonen
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killerog
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Post by killerog » Tue, 16. Oct 12, 20:22

Doing some work on the website and its broken at the moment.
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killerog
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Post by killerog » Wed, 17. Oct 12, 22:30

Website is back up and running now.
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Ghostrider[FVP]
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Post by Ghostrider[FVP] » Wed, 17. Oct 12, 23:46

Great - THX :thumb_up: :)
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viperfan7
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Post by viperfan7 » Fri, 6. Sep 13, 22:51

Just wondering, what changes need to be made in the Tships file to get it working with AP, I'm trying to get it working with not only that but the x-tra ship pack, I've already gotten PSCO1's cockpit mod working properly I think, I'm just wondering what needs to be done to add this to it

killerog
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Post by killerog » Thu, 12. Sep 13, 20:10

Here is a link to the latest version of this mod I made for AP (will need updating for the latest version).

http://killerog.co.uk/ccount/ModFiles/A ... VB0.03.zip

Im sure there most be a thread on here for it somewhere.

To update it you will need to put any new ships, effects etc that have been added in patch's to the same files included in the mod.
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Joda
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Post by Joda » Sun, 24. Jul 16, 16:31

Website is down.
Please reup the MK2 files :)

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