[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
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How did you build the new PHQ? Did you use add station? If so, this wont work.wwdragon wrote:My RE'ing is stuck after installing the AP patch.
related link:
https://forum.egosoft.com/viewtopic.php ... 61#4666461
Any ideas people?
To replace your PHQ after adding the patch, you have to add a PHQ station kit to TL, and then drop the station as normal. It has to be built using the normal scripts for everything to work properly.
That's the only thing which comes to mind. If you did that, then I'm not sure whats happened.
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Egad, you are correct!apricotslice wrote:How did you build the new PHQ? Did you use add station? If so, this wont work.wwdragon wrote:My RE'ing is stuck after installing the AP patch.
related link:
https://forum.egosoft.com/viewtopic.php ... 61#4666461
Any ideas people?
To replace your PHQ after adding the patch, you have to add a PHQ station kit to TL, and then drop the station as normal. It has to be built using the normal scripts for everything to work properly.
That's the only thing which comes to mind. If you did that, then I'm not sure whats happened.
In fact I was in the middle of testing this very thing when you replied!
Thanks for the info!
Editing posts since long before I remember.
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After all this time, I've no idea why it isn't in there.DarthNihilus wrote:Apricot, thank you for NOT including the 8686.xml into your X3AP-Apricot-Jump-to-Derelict-v2-2.zip
But I probably assumed it was already provided by one of the other scripts which came before it.
It was I think one of the last things I did.
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Hey there Apricotslice
I recently started using the *all plots completed* and PHQ/HUB script, and I've run into an issue which probably has more to do with my memory than your work...
I can't seem to locate the HUB sector at all. All of the other parts of the script have worked, as I found Argon Prime full of new toys etc, but I have no idea where to look for the HUB.
Care to point me in the right direction?
I recently started using the *all plots completed* and PHQ/HUB script, and I've run into an issue which probably has more to do with my memory than your work...
I can't seem to locate the HUB sector at all. All of the other parts of the script have worked, as I found Argon Prime full of new toys etc, but I have no idea where to look for the HUB.
Care to point me in the right direction?
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
It's adjacent to the Albion sectors, and Black Hole Sun. But the only direct route there is through one of the Xenon sectors. Finding the HUB was a plot mission. In theory (and it's been too long for me to remember), you still need to do that mission.The Captain wrote: ↑Thu, 14. Oct 21, 04:42I can't seem to locate the HUB sector at all. All of the other parts of the script have worked, as I found Argon Prime full of new toys etc, but I have no idea where to look for the HUB.
Care to point me in the right direction?
The other way is use the cheat script to view all sectors, jump there, then turn the view all sectors off again. Then you connect up the gates how you want to, and continue playing.
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Thanks so much! - Do you remember which Xenon sector perchance? I've tried scouting a few to no avail so far...
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Sorry to be a bother again, but for some reason the "All plots completed" script doesn't seem to want to launch. I started a new save, not a custom game but one of the story starts, and there is no message now, and nothing shows in Argon Prime. Do I need to progress in the story at all? Can I re-launch the script manually?
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Now you're really testing my memory.The Captain wrote: ↑Thu, 28. Oct 21, 05:43Sorry to be a bother again, but for some reason the "All plots completed" script doesn't seem to want to launch. I started a new save, not a custom game but one of the story starts, and there is no message now, and nothing shows in Argon Prime. Do I need to progress in the story at all? Can I re-launch the script manually?
You should be able to run setup.apricot.on.second.load.xml from within the editor after you enable it.
That will set up up everything from the mod though.