[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
the other option is to try the mirror which is on a separate server, although they are setup the same
http://mirror.xpluginmanager.co.uk/XPlu ... taller.exe
I've tried the link in both Opera and Chrome, and they both seem to work fine
http://mirror.xpluginmanager.co.uk/XPlu ... taller.exe
I've tried the link in both Opera and Chrome, and they both seem to work fine
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
I had the same problem, but Chrome gave me more info when I tried to "Save link as...". It throws an error "XPluginManager_L....exe can't be downloaded securely", which links to the following page: https://support.google.com/chrome/answe ... 00269&rd=1
You can still save the file by clicking "Keep" in the error box.
You can still save the file by clicking "Keep" in the error box.
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
i have added a LetsEncrypt certificate to the server, hopefully this should improve it
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
The source is on my svn server.
The link is in the first post
The Web side is not currently working since I moved servers but you should still be able to checkout via svn.
I will look at fixing it when I get chance
The link is in the first post
The Web side is not currently working since I moved servers but you should still be able to checkout via svn.
I will look at fixing it when I get chance
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- Posts: 2
- Joined: Sun, 25. Oct 20, 06:13
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
I cannot start game from the program,after I click the launch button,the plugin manager just close itself,and nothing more.
Is anybody can help me?I would be extremely grateful.
Is anybody can help me?I would be extremely grateful.
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
There is an issue with the launcher which will be fixed in the next version.
however, you can just run the game manually
however, you can just run the game manually
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- Joined: Tue, 13. May 08, 01:55
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
Hi,
I'm having an issue with adding mods in the v1.60 plugin manager.
If I use the Lite version, I can install one mod (which has the .cat & .dat in the format someName.cat & someName.dat). If I try to either give them a number so they can be loaded as fake patch (like 20.cat & 20.dat), then rezip, they refuse to install with "Install Archive" option. This is the same on the advanced manager too. From what I've read in this thread, I believe the Plugin Manger should renumber them automatically. Is this correct?
I tried using package creator.exe to convert the archive to an .spk and right click to "convert to fake patch" but once I've Saved the spk, it won't install using the "Install Package" option.
I've reinstalled The Plugin Manager using links from the front page & tried running in Admin mode (in case of permissions problems). Also installed VC++ library so I don't think that's the issue.
I can upload a video &/or the mod files I'm trying to activate if that will help. (Mars & Complex Cleaner).
Thanks
I'm having an issue with adding mods in the v1.60 plugin manager.
If I use the Lite version, I can install one mod (which has the .cat & .dat in the format someName.cat & someName.dat). If I try to either give them a number so they can be loaded as fake patch (like 20.cat & 20.dat), then rezip, they refuse to install with "Install Archive" option. This is the same on the advanced manager too. From what I've read in this thread, I believe the Plugin Manger should renumber them automatically. Is this correct?
I tried using package creator.exe to convert the archive to an .spk and right click to "convert to fake patch" but once I've Saved the spk, it won't install using the "Install Package" option.
I've reinstalled The Plugin Manager using links from the front page & tried running in Admin mode (in case of permissions problems). Also installed VC++ library so I don't think that's the issue.
I can upload a video &/or the mod files I'm trying to activate if that will help. (Mars & Complex Cleaner).
Thanks
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
When you tried to install it via the spk file you created, what error message did you get ?
For the zip file, make sure when you renamed them, you also move them out of the mods directory.
If you can upload the mid files and spk file you created somewhere I can take a look
For the zip file, make sure when you renamed them, you also move them out of the mods directory.
If you can upload the mid files and spk file you created somewhere I can take a look
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- Posts: 10
- Joined: Tue, 13. May 08, 01:55
Re: [PROGRAM] X Plugin Manager : V1.60 : 2021-04-10
Thx for the reply.
I've uploaded a video showing the issue here:
https://drive.google.com/file/d/1PPnq-3 ... sp=sharing
It's me trying to install complex cleaner (repacked by Dr Bullwinkle for PM). I ran it in admin just to show that's not the issue. Everything seems ok until it's selected then the GUI flashes (refreshes??) and nothing happens.
Then it shows the mod repacked for spk and same thing. This time though, both of them are showing up as import options.
I put the mods into an archive & uploaded here:
https://drive.google.com/file/d/1WrDtMx ... sp=sharing
Thanks for taking a look - let me know if you need anything else.
I've uploaded a video showing the issue here:
https://drive.google.com/file/d/1PPnq-3 ... sp=sharing
It's me trying to install complex cleaner (repacked by Dr Bullwinkle for PM). I ran it in admin just to show that's not the issue. Everything seems ok until it's selected then the GUI flashes (refreshes??) and nothing happens.
Then it shows the mod repacked for spk and same thing. This time though, both of them are showing up as import options.
I put the mods into an archive & uploaded here:
https://drive.google.com/file/d/1WrDtMx ... sp=sharing
Thanks for taking a look - let me know if you need anything else.
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
I've updated the Plugin Manager to 1.61, this should fix installing fake patches
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- Joined: Tue, 13. May 08, 01:55
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
Thanks for working on this; I tried updating but I get the dialog saying that the spk libraries & plugin manager will be updated, and when I click "yes" to "do you wish to download & install it?", the window vanishes.
I checked event viewer and this error appears:
I'm pretty sure my .net libraries are ok. Windows is fully up to date and sfc /scannow didn't come back with any errors/corruption.
Let me know if you need any other info.
Edit: Here's the stack trace:
I checked event viewer and this error appears:
Code: Select all
Faulting application name: AutoUpdater_old.exe, version: 0.0.0.0, time stamp: 0x607166d8
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1706, time stamp: 0x40a40d01
Exception code: 0xe0434352
Fault offset: 0x0012c3a2
Faulting process ID: 0x56c0
Faulting application start time: 0x01d870687c83587a
Faulting application path: C:\Users\alucard\AppData\Local\Temp\AutoUpdater_old.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 96e18648-30b5-4528-a263-4d32b11510eb
Faulting package full name:
Faulting package-relative application ID:
Let me know if you need any other info.
Edit: Here's the stack trace:
Code: Select all
Application: AutoUpdater_old.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Resources.MissingManifestResourceException at System.Resources.ManifestBasedResourceGroveler.HandleResourceStreamMissing(System.String) at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(System.Globalization.CultureInfo, System.Collections.Generic.Dictionary`2<System.String,System.Resources.ResourceSet>, Boolean, Boolean, System.Threading.StackCrawlMark ByRef) at System.Resources.ResourceManager.InternalGetResourceSet(System.Globalization.CultureInfo, Boolean, Boolean, System.Threading.StackCrawlMark ByRef) at System.Resources.ResourceManager.InternalGetResourceSet(System.Globalization.CultureInfo, Boolean, Boolean) at System.Resources.ResourceManager.GetObject(System.String, System.Globalization.CultureInfo, Boolean) at System.Resources.ResourceManager.GetObject(System.String) at AutoUpdater.Form1.InitializeComponent() at AutoUpdater.Form1..ctor(System.String) at <Module>.main(System.String[])
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
its an issue with the auto updater, it should be fixed in 1.61, but obviously it wont work until its installed.
just download the full installer and install over the top
just download the full installer and install over the top
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- Joined: Tue, 13. May 08, 01:55
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
Hi, I've tried all the links on the first page.
The first two download & install 1.60 and the last link is dead (https://mirror.xpluginmanager.co.uk/XPl ... taller.exe)
The first two download & install 1.60 and the last link is dead (https://mirror.xpluginmanager.co.uk/XPl ... taller.exe)
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
Try it again now, i've reuploaded them
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- Joined: Tue, 13. May 08, 01:55
Re: [PROGRAM] X Plugin Manager : V1.61 : 2022-05-25
Thanks for the reply.
I downloaded & installed over the top - everything seems to be working ok - I can add fake patches in now.
Just to let you know, my browser (Edge) was keeping something old cached as it kept downloading 1.60 installer. I ended up using Tor Browser which grabbed 1.61.
Thanks again : )
I downloaded & installed over the top - everything seems to be working ok - I can add fake patches in now.
Just to let you know, my browser (Edge) was keeping something old cached as it kept downloading 1.60 installer. I ended up using Tor Browser which grabbed 1.61.
Thanks again : )
Re: [PROGRAM] X Plugin Manager : V1.62 : 2022-06-20
Thank you for the awesome Toolpack.
Let me help to fix some bugs I found and hope im not the only suffering to these.
Update:
#2 is half wrong. I figured out that the XSP File is correct. The file contains the correct informations. But when going to edit the Missile Comp its not correctly loaded.... so Instead of [SG_MISSILE_LIGHT, ...MEDIUM, COUNTER] being selected, it selects [...KHAAK, DISRUPTOR] for example.
I have no clue how the wrong displayed stuff gets into the TShips and into the game. But I didnt tried hard enough to get the source code.
Let me help to fix some bugs I found and hope im not the only suffering to these.
- The Plugin Manager sometimes tends to create a TMissile.txt in my addon2/types folder which doesnt contain a few Missiles and two have XTM IDs with an unknown Name (ReadText Not found)
- There seems to be a problem with reading or saving the TShips file inside the xsp files.
When I adapt an old XSP Ship via the Ship Editor from your tools gets, for whatever reason, a more or less random Missile compatibility. Changing, Saving and Installing sometimes work. But dont dare to load the Missile compatibility via the Ship Editor, It'll just rolls it back or rolls a new compatibilty.
However - I think the "random" missile compatibility seems to be based on the previous Missile compatibility. Meaning that the tool cant correctly "understand" the Missile entry.
Using the generated file from the Plugin Manager, editing the TShip entry and its compatible Missiles, extracting the Line from the new TShip File and Copy and Paste it manually into the Package Creator.... Doesnt work. - The Plugin Manager sometimes doesnt include installed Ships in the generated TShips (Currently installed 15 Ships ingame loaded 14) (To reproduce - The more the better)
It doesnt seem to be related to the Ships itself.
Uninstalling the Ships and reinstalling them in a different order seems to result in different behaviour, so maybe the one ship missing from my list is now appeared and or some other dissappeared
Update:
#2 is half wrong. I figured out that the XSP File is correct. The file contains the correct informations. But when going to edit the Missile Comp its not correctly loaded.... so Instead of [SG_MISSILE_LIGHT, ...MEDIUM, COUNTER] being selected, it selects [...KHAAK, DISRUPTOR] for example.
I have no clue how the wrong displayed stuff gets into the TShips and into the game. But I didnt tried hard enough to get the source code.
Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015
Did we find a solution for this problem? I use X Plugin Manager V1.63 and i have the same thing with gun count. I can change the TShips manually with X3 Editor but this is quite dangerous. When u create those "manually" changed ships ingame and u open the plugin manager later on, your savegame will be corrupt, until you use the "manually" changed TShips file again.Delphis wrote: ↑Thu, 27. Aug 20, 16:01Using the Package Creator 1.3.2 from the latest download of the Plugin manager I've found it consistently corrupts ship data when doing 'Customize'. A previously working TShips file will be made unloadable by the game (ship does not render - i.e. is invisible in game).
It seems to be centered around the processing of the turret sections. It is counting a secondary body as another 'gun', and it messes things up.
Re: [PROGRAM] X Plugin Manager : V1.63 : 2022-08-06
Hello,
Recently reinstalled X3 : AP and the last Plugin Manager version.
When trying to launch the game through the launcher, i get this error :
************** Texte de l'exception **************
System.ComponentModel.Win32Exception (0x80004005): Le fichier spécifié est introuvable
à System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
à System.Diagnostics.Process.Start()
à GameLauncher.Form1.StartGame(String originalGame, String args, String name)
à GameLauncher.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GameLauncher
Version de l'assembly : 1.0.8253.23732
Version Win32 :
CodeBase : file:///C:/Program%20Files%20(x86)/Egosoft/X%20Plugin%20Manager/GameLauncher.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple :
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Recently reinstalled X3 : AP and the last Plugin Manager version.
When trying to launch the game through the launcher, i get this error :
************** Texte de l'exception **************
System.ComponentModel.Win32Exception (0x80004005): Le fichier spécifié est introuvable
à System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
à System.Diagnostics.Process.Start()
à GameLauncher.Form1.StartGame(String originalGame, String args, String name)
à GameLauncher.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GameLauncher
Version de l'assembly : 1.0.8253.23732
Version Win32 :
CodeBase : file:///C:/Program%20Files%20(x86)/Egosoft/X%20Plugin%20Manager/GameLauncher.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple :
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
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- Posts: 47
- Joined: Mon, 8. Feb 10, 15:51
Re: [PROGRAM] X Plugin Manager : V1.63 : 2022-08-06
Need help, i just bought X3 Reunion but the plug in manager wont install ANY scripts or mod packs. The window to install them pops up, but when i click accept nothing happens, not even an error message.
NVM had to start the game once for it to work
Ok now the game wont start using the plug in manager, even when i dont have any scripts instaled or change back to vanilla. im using the steam version 2.5b.
NVM had to start the game once for it to work
Ok now the game wont start using the plug in manager, even when i dont have any scripts instaled or change back to vanilla. im using the steam version 2.5b.