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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 3. Oct 16, 21:53

Respaektt wrote:Looking really good :D right now iam just spawning the ships an let them fight in front of me. the pew pew sound :o

- You put in cockpits in an earlier version, and implemented the radar, velocity, shields and hull into them, in my game if i take a look at the ship from the outside there is no hud part with the Veolocity, shields and hull anymore?! i dont know than how fast i going and in a fight i cant see how much shields i have left. could you put that on your list of changes to make please.

- And i think we need other gates. the Star Destroyers didnt fit in the gates. Sometimes the lazy me, jump to the gate and fly backwards through, that dont work with the big ships
sure ill try fix that issue,i dont know how those info things were removed.

Image

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 4. Oct 16, 21:04

The Harrower was gonna be a hidden surprise but:

1: old wrecks used as stations by pirates.
2: Sith Remnant , lost in border worlds, very aggressive, doesn't trust anyone, even the Empire. (ship has some modernization upgrades but generally the old Harrower (Rusty version)
3: Used as a base for a new Medium sided carrier/destroyer (yall will see) (Newish Version)

Image

Sith one
Image

Also working on ISD 1 that looks close to the one in the film "Rogue One".

Respaektt
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Post by Respaektt » Wed, 5. Oct 16, 09:20

AWESOME 8)

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mikhailskatchkov
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0.83 news

Post by mikhailskatchkov » Thu, 6. Oct 16, 18:24

0.83 this sunday

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iniochos
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Post by iniochos » Thu, 6. Oct 16, 18:37

In Sector Split Fire there was a ship under the name "Xenon Energy Transporter" (Mercury).

Pilot: Unknown Object

Is this a bug ?

:?

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mikhailskatchkov
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Post by mikhailskatchkov » Thu, 6. Oct 16, 19:57

iniochos wrote:In Sector Split Fire there was a ship under the name "Xenon Energy Transporter" (Mercury).

Pilot: Unknown Object

Is this a bug ?

:?
wow ye seems like, seems ill have redo the TJobs file from scratch

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mikhailskatchkov
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Post by mikhailskatchkov » Fri, 7. Oct 16, 23:25

in and done

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Fulgrymm
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Post by Fulgrymm » Sat, 8. Oct 16, 00:08

Amazing work!

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iniochos
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Post by iniochos » Sat, 8. Oct 16, 08:38

You haven't stop to surprise us pleasantly. :)

Something i have found today.

Ship : MC 80 Independence type

Crashing ships during taking off. Me as a pilot.
Kha'ak Corvette and C 70 Consular Cruiser.

Without me, as a pilot in these two ships, the take off is fine.

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iniochos
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Post by iniochos » Sat, 8. Oct 16, 19:35

Image

Image

Heretic's End
What the heck is this light...???
Pass over me quickly.
In the map sector there wasn't anything near me.


It reminds me stories of ufo (lights flying over ).
When the photos were taken, turned toward me, it passed around me and flew away.
:o

bidolot
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readtex...

Post by bidolot » Sun, 9. Oct 16, 14:30

its possible you translate in french "READTEX" in shipyard in the future update ? because all ships are this name am french i dont no play in english this is a game multilanguage you no

thank for your job mister

sry for my ****** english ^^ am french

Respaektt
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Re: readtex...

Post by Respaektt » Sun, 9. Oct 16, 18:41

bidolot wrote:its possible you translate in french "READTEX" in shipyard in the future update ? because all ships are this name am french i dont no play in english this is a game multilanguage you no

thank for your job mister

sry for my ****** english ^^ am french
I think he answered that with "when i get the chance, ill" on the last page as you answered the first time :D

ZombiePotatoSalad
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Post by ZombiePotatoSalad » Mon, 10. Oct 16, 09:09

While I do enjoy the cockpits, would it be possible to restore the bottom info panels that show your ship's name, hull, and shield levels? I'm more used to seeing them, and the ones in the cockpit are stretched, almost illegible, or are out of my field of view.

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Post by ZombiePotatoSalad » Mon, 10. Oct 16, 09:18

WOW. You know, I always hated the “ship is a living being” thing in Sci-fi. I’ve read through this whole thread and noticed that I agree with you very closely on ship aesthetics, e.g.- I was never a fan of the “uglies” at all, and always hated “ships that look like fish”, etc. This ship was a classic like the Mon Cal ships so it was important to get in for nostalgia purposes, but admittedly the design of it was “borderline on the fish side”.

Seeing what you’ve done with it, I can honestly say it’s absolutely beautiful! Can’t wait to have it in the game and to see the others!
Yep, because it's all fun and games until your ship gets pregnant, and the offspring is considered an abomination.

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 10. Oct 16, 19:43

iniochos wrote:Image

Image

Heretic's End
What the heck is this light...???
Pass over me quickly.
In the map sector there wasn't anything near me.


It reminds me stories of ufo (lights flying over ).
When the photos were taken, turned toward me, it passed around me and flew away.
:o
thats very strange, ive also noticed one anomaly over the city of Crousant, i think this mod is starting to think on its own and create on its own O_O

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mikhailskatchkov
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Re: readtex...

Post by mikhailskatchkov » Mon, 10. Oct 16, 19:44

bidolot wrote:its possible you translate in french "READTEX" in shipyard in the future update ? because all ships are this name am french i dont no play in english this is a game multilanguage you no

thank for your job mister

sry for my ****** english ^^ am french
next update will have all ship entries for the French version, but they will be in English for now.

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 10. Oct 16, 19:45

iniochos wrote:You haven't stop to surprise us pleasantly. :)

Something i have found today.

Ship : MC 80 Independence type

Crashing ships during taking off. Me as a pilot.
Kha'ak Corvette and C 70 Consular Cruiser.

Without me, as a pilot in these two ships, the take off is fine.
EeRM youre not meant to dock corvettes with those ships, ill limit the docks to fighters and freighters only later

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 10. Oct 16, 19:46

ZombiePotatoSalad wrote:While I do enjoy the cockpits, would it be possible to restore the bottom info panels that show your ship's name, hull, and shield levels? I'm more used to seeing them, and the ones in the cockpit are stretched, almost illegible, or are out of my field of view.
Been thinking about that for a while, ye ill get on it, just wanna get majority of the ships in then i can tweak things like that, because with such tweaks people will not have to start a new game with every update, only when i add new ships.

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mikhailskatchkov
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0.83test

Post by mikhailskatchkov » Mon, 10. Oct 16, 19:55

THIS IS JUST A LITTLE TEST RELEASE.

Please dont start any lengthy games with this one, as in a few days there will be 0.84 with many new ships


Please test the Quasar Fire-class bulk cruiser for me, docks specifically.

(and Imperial variant (from SW Rebels) will be in later)


Also added
French ship entries - in English only so far
German ship entries - in English only so far (Original file from "Klaus11")
Russian ship entries - most in Russian last bunch in English (Original by " Alex Wega")


**link removed, X2**

CaptainShack
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Post by CaptainShack » Wed, 12. Oct 16, 23:01

Rgr that.

I will try and give the quasar a go later this week soon as I have sometime.

:D Looks great! Can we actually see Docked fighters inside it like we can the smaller vanilla transports?

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