[X3LU] Mayhem 3.21b
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- Posts: 127
- Joined: Sun, 8. Jan 17, 15:04
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- Posts: 127
- Joined: Sun, 8. Jan 17, 15:04
Nah, too heavy class to match Kestrel. That would match more.
I think that may be vanilla LU behavior.Darkternal wrote: 2. Not critical bug: MLCC ships are not auto-renaming after changing MLCC dock (they renaming first time, but not renaming after if u change dock for another).
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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That is not the issue, and it not going to help.Joubarbe wrote:QJE and MK3 will be removed from universe, except your Sanctuaries.
All default equipment prices will be drastically reduced.
You can thank Darkternal...
QJE and MK3 are NOT part of the default equipment on the TS ships, unless you have the level 9 perk. (I am not sure if that perk raises the price.... I haven't tried it. You may want to rethink that perk. And the one that says all TS ships come with all the trading software.)
I don't personally care about the MK3, as I don't use it. But some people use it extensively.
As to the QJE, that is a critical part to make MLCC work. Please don't eliminate this.
HERE IS THE REAL PROBLEM:
The problem is that the cargo bay extensions are extremely valuable, which are free and included in the TS default hardware. Normally, these extensions are very expensive at retail. And when you sell the TS, you get 70% of that cargo bay extension value. I am not sure if there is a way to set the cargo bay extension price to zero. The other alternative is to not give us a cargo bay extension. Just give us the default cargo bay.
Also, the other thing that drives up price is the free jumpdrive, which has $100K retail, and $70K salvage. If you want to eliminate that freebie, ok. If we have to buy it for $100K, then the $70K salvage is fair. Or drop the price, and that would eliminate the $70K salvage price.
The rest of the free software (Engine tuning, Rudder optimization, Nav, Special Command, trade 2, and Trade System Extension) are not that expensive, and doesn't throw the game balance.
Fixed
changelog wrote: CHANGE: Cargo size of TS, TP and TM have all been maxed out by default. Will only affect newly built ships.
CHANGE: Quantum Jumpgate Extension and Trade Command Software MK3 can no longer be found in NPC stations.
CHANGE: All default equipment prices have been drastically reduced.
I use TLs as homebase for mining fleets (just 4 ships in Mayhem, but still...)
Fire and forget mining base, send my Reaper to pick up the spoils every once in a while when I have time.
I also like to have 1 in reserve to instantly deliver the starter package of resources to a new Sanctuary.
Fire and forget mining base, send my Reaper to pick up the spoils every once in a while when I have time.
I also like to have 1 in reserve to instantly deliver the starter package of resources to a new Sanctuary.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris