[BONUS Plug-In] Trade Command Software MK3
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I recently installed the bonus script pack 1.03.03, which includes this script. I installed it on top of a game (1.4) I was already in the process of playing. However, no other mods have been installed prior to this one. I noticed things acting strange after I ordered my merc, which already had an mk3 trader computer installed from the default game script, to start sector trade in present sector. He was doing his stuff, when after a while, I got this message.
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After I told him to travel to a different sector and dock, his name changed to the correct one, "apprentice whatevertheheck". At this point, I ordered him to do sector trading in the sector he was in, and he just sat there. (EDIT: With a buy wares displayed as his present order.) I then ordered him to sector trade in a neighboring sector, and he took the jumpgate there, and began his thing. However, after a while, he just stopped working. Just sat there with "Standby" orders. Ordering him to sector trade in that sector got him working again, but alas, he reverted back to "Standby". This kind of is irky.
[ external image ]
After I told him to travel to a different sector and dock, his name changed to the correct one, "apprentice whatevertheheck". At this point, I ordered him to do sector trading in the sector he was in, and he just sat there. (EDIT: With a buy wares displayed as his present order.) I then ordered him to sector trade in a neighboring sector, and he took the jumpgate there, and began his thing. However, after a while, he just stopped working. Just sat there with "Standby" orders. Ordering him to sector trade in that sector got him working again, but alas, he reverted back to "Standby". This kind of is irky.
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You are right.Jabbapop wrote:If i don't give it any orders after standby, it will eventually come back to life if it sees a profittable trade opportunity, right? Unlike the default mk3 scripts, which just rever to no orders.
If it stays in Standby too long, then tell it to go to another sector. some are much better than others. Also, you can switch them between two sectors, every so often, so each of the sectors can "rest" for a while.
Tinker
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
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Is there some way of seeding the starting S2 universe with A1 sector and universe traders, for a more interesting game
Edit: I have just started a new thread on this point.
Presonaly I think this situation should be the norm. Trading profit is too easy in X2 IMHO. I get much more enjoyment when I play a "Not alowed to trade" game.3) Al; AI factories always have enough goods to produce, and almost no-one trades. This boosts industry in general, but it at the same time worsens your ability to sell your own products. The traders spoil their own business eventually.
Edit: I have just started a new thread on this point.
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aka1nas wrote:I just installed the bonus pack onto my v1.4 game, bought a pair of teladi vultures in seizewell, equipped with the trade Mk3 for sale there and shields etc. However, there aren't any extra commands under the trade menu. DO I have to start a new game for the trade command mk3 to take effect?
nope .. you dont have to restart ..
for the rest I know little about the Trade MK3 stuff .. so I cant help you there ..
G
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I checked at home at lunch time and I am a little puzzled. To get the sector trader going as far as I can see you only need the TS and the MK3 software under trade should be "start sector trader" and "start universe trader". To get the universe trader to work you will need to have an experience level of 8 or more, at least 1x25MW shield plus fight software MK1 and MK2.
Now I tend to buy all of this when I am buying my TS from the warf/showroom, try buying the fight command software for them.
- oh I also put a scanner in the ship (duplex or tri-plex) that way they act like mobile nav sats....
Now I tend to buy all of this when I am buying my TS from the warf/showroom, try buying the fight command software for them.
- oh I also put a scanner in the ship (duplex or tri-plex) that way they act like mobile nav sats....
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hmmmm,
first question, are you using 1.4? The scripts will only work with the 1.4 patch.
I'm also confused. The script might have been installed in the wrong place (it's easily done - the installer can't autodetect your install directory in most cases), BUT a cut-down prototype version of the mk3 script is present in the default 1.4 game. While not as good (in various ways), and while not featuring the universe trader option at high levels, the "start sector trader" command should appear in the menu.
one more thing, does this ship have the command "transfer pilot" in the "special" menu? If not, I'd definately say the script isn't installed in the correct place
first question, are you using 1.4? The scripts will only work with the 1.4 patch.
I'm also confused. The script might have been installed in the wrong place (it's easily done - the installer can't autodetect your install directory in most cases), BUT a cut-down prototype version of the mk3 script is present in the default 1.4 game. While not as good (in various ways), and while not featuring the universe trader option at high levels, the "start sector trader" command should appear in the menu.
one more thing, does this ship have the command "transfer pilot" in the "special" menu? If not, I'd definately say the script isn't installed in the correct place
Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x]
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I am sorry, if where this question was already discussed.
Problem in the following...
At performance of a command of moving of the pilot on the new ship, an exchange of the pilot occurs normally. BUT does not move automatically (as there should be) a special equipment (Advance Trade Command Software or Trade Command Software MK3). It was checked on both scripts.
The version of a package of scripts 1.04.
In what there can be a problem?
Problem in the following...
At performance of a command of moving of the pilot on the new ship, an exchange of the pilot occurs normally. BUT does not move automatically (as there should be) a special equipment (Advance Trade Command Software or Trade Command Software MK3). It was checked on both scripts.
The version of a package of scripts 1.04.
In what there can be a problem?
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Ok, I did some checking into this, and apparently in the new version of the transfer pilot command, the command software is not supposed to be moved.
So it's actually working as intended.
The new version allows you to move one pilot to an empty ship OR exchange two pilots between two ships. Apparently, it was too complicated to figure out which equipment should go where when two pilots were being exchanged, since both ships still need the equipment, so the 'feature' of moving the equipment for you was dropped.
The command still does the important thing though, it allows you to move pilots between ships and keep all of their experience. You'll just need to manually transfer the desired equipment between the ships afterwards.
Make sense?
Thanks for asking about that. I didn't know it had been changed.
Cheers.
So it's actually working as intended.
The new version allows you to move one pilot to an empty ship OR exchange two pilots between two ships. Apparently, it was too complicated to figure out which equipment should go where when two pilots were being exchanged, since both ships still need the equipment, so the 'feature' of moving the equipment for you was dropped.
The command still does the important thing though, it allows you to move pilots between ships and keep all of their experience. You'll just need to manually transfer the desired equipment between the ships afterwards.
Make sense?
Thanks for asking about that. I didn't know it had been changed.
Cheers.
"Nature's first green is gold" . . . stay golden.
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I'm having a problem with the bonus pack altogether. I have installed it and nothing appears. I cant find the bph or any other upgrade that is mention from the pack and also i have no new command for the station as I would have expected to have the commad for the system managment. I did install it following the instruction but it seems that nothing have changed.
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