Index of Bonus X2 Plug-Ins
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just all the standard suggestions:
are you sure it's in the right directory?
are you sure it didn't install?
check the readme file in the /readme-liesmich dir, it lists the current version numbers of the scripts. If patrol is listed as 1.03, that's the current version (as of all in one v.1.03.00)
Cheers.
are you sure it's in the right directory?
are you sure it didn't install?
check the readme file in the /readme-liesmich dir, it lists the current version numbers of the scripts. If patrol is listed as 1.03, that's the current version (as of all in one v.1.03.00)
Cheers.
"Nature's first green is gold" . . . stay golden.
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- EGOSOFT
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- Joined: Tue, 10. Feb 04, 08:01
Please help - my whole empire is grinding to halt.
Just installed the V1.03.03 and either a problem is occuring or I simply don't how to use it.
It seems that on stations that require only Energy cells to operate, e.g. Cattle Ranches, Snail Farms, Mines, etc., the TS ships lie dormant even when all Energy Cells are depleted. How do I make them do the job they are supposed to?
I have removed the offending TS and replaced it, re-commanded to Buy at best, not sure what else to do...
Just installed the V1.03.03 and either a problem is occuring or I simply don't how to use it.
It seems that on stations that require only Energy cells to operate, e.g. Cattle Ranches, Snail Farms, Mines, etc., the TS ships lie dormant even when all Energy Cells are depleted. How do I make them do the job they are supposed to?
I have removed the offending TS and replaced it, re-commanded to Buy at best, not sure what else to do...
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- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29
Well, this isn't a scripting problem since the buy ware for best price command isn't a script included in this download.
Make sure you have the homebase set correctly on the TS.
Check your station settings to make sure energy is available for the price you specify in the jumprange you've set for the station.
Then your TS ships given the 'buy ware for best price' command should go buy the energy.
Make sure you have the homebase set correctly on the TS.
Check your station settings to make sure energy is available for the price you specify in the jumprange you've set for the station.
Then your TS ships given the 'buy ware for best price' command should go buy the energy.
"Nature's first green is gold" . . . stay golden.
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- Joined: Thu, 7. Jul 05, 05:17
I am having an issue with the Bonus pack scripts in my new 1.4 game where they don't load themselves if I quit and restart X2. They also seem to unload themselves after a time if I leave the game running for a while. I do have the init.khakk.removal unsigned running in the global script tasks, but that is it. I also tried reinstalling the Bonus pack and it didn't seem to have any effect. If I manually run all the setup scripts it puts SMS, BPH, Military transports etc back in and ships and station already using the commands keep them. The scripts are not staying loaded correctly though as I the options for the sector and universal trader or the SMS commands stop being available until I manually rerurn the setup scripts. Anyone with more scripting knowledge than I have any insights on what would cause this?
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One of your unsigned scripts is conflicting with the ones in the bonus pack.
If you reinstall your game, and use the bonus pack only, they will work correctly.
Alternatively, you can try contacting the authors of the unsigned scripts to see what might be causing the conflict.
Cheers.
If you reinstall your game, and use the bonus pack only, they will work correctly.
Alternatively, you can try contacting the authors of the unsigned scripts to see what might be causing the conflict.
Cheers.
"Nature's first green is gold" . . . stay golden.
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- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
Hello,
it is available a new bonus package. Burianek will update the links and threads later (Chicago Time ~ 18h).
http://www.egosoft.com/download/x2/bonus_en.php
Have much fun and a good time.
Greets
Lucike
it is available a new bonus package. Burianek will update the links and threads later (Chicago Time ~ 18h).
http://www.egosoft.com/download/x2/bonus_en.php
Have much fun and a good time.
Greets
Lucike
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- Posts: 3995
- Joined: Sun, 12. Oct 03, 16:12
Hi.
What is the Antiballistic Missile Defense Mosquito?
This thread was linked too on the front page, but I can't find anything?
Thanks.
What is the Antiballistic Missile Defense Mosquito?
This thread was linked too on the front page, but I can't find anything?
Thanks.
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
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Yes, but Burianek will update this later. When you start the installer you get infos about the new scripts.Lutzie wrote:This thread was linked too on the front page, but I can't find anything?
GrußThis software protects small ship classes against rocket attacks by shooting down incoming rockets with mosquito missiles. Mosquito class missiles are required, as well as Fight Command Software MK1 and MK2.
Lucike
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- Joined: Wed, 6. Nov 02, 20:31
Now those are the plugins i'm talking about. Good job.Lucike wrote:Hello,
it is available a new bonus package. Burianek will update the links and threads later (Chicago Time ~ 18h).
http://www.egosoft.com/download/x2/bonus_en.php
Have much fun and a good time.
Greets
Lucike
Like the new telcat software to launch my fighters more repidly.
DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
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- Posts: 2027
- Joined: Wed, 6. Nov 02, 20:31
I do notice a homebase rename script inside the carriers and destroyers. Are those for rapidly add ship i buy at the shipyard so i can give them a homebase at my carrier??
DZorro,
DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
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- Posts: 1940
- Joined: Sun, 8. Feb 04, 19:04
Yep - if the fighter / ship does not have video enhancement goggles. As only you can use these any fighter with them installed is seen as a player ship.D_Zorro wrote:I do notice a homebase rename script inside the carriers and destroyers. Are those for rapidly add ship i buy at the shipyard so i can give them a homebase at my carrier??
DZorro,