Specifically, it can
- * import body files
* import scene files
* imported objects have correct size and rotation
* objects are fully textured (all available material info is used)
* it's based on the same algorithm as X2 BOD Compiler
* can load files up to 35MB (possibly even larger)
* export bodies
* export scenes
I have been testing the Maxscript extensively, and it works very well indeed.
All credit to Altor for producing the original X2 Import Maxscript. However, as you can see from the list of features above, DBOX2 is far more than a simple replacement for Altor's original BOD importer. (For those that know Maxscript, take a peep at the code. This is some very clever and sophisticated code...I'm still trying to figure parts of it out ).
Because GMax does not allow you to actually do physical I/O (unless you license the base code from Discreet), exporting from that platform is a bit of a pain. You essentially have to "cut & paste" segments of your part and scene files from the GMax listener window into a text file.
The main download page for DBOX2 is http://www.doubleshadow.wz.cz/x2bi/index.php
GMax users will also need to use a "grabber" to save output from the GMax listener window to a file. Doubleshadow provides a link to GMaxSLGRAB on the X2 Tools page of his download section. Here is the link http://www.doubleshadow.wz.cz/getfile.p ... SLGRAB.zip
Doubleshadow put in a ton of time getting all this to work, and was a bit rushed to get it done prior to going on vacation. The supplied "readme" and "help" files are certainly adequate, but are in no way an attempt at providing a full tutorial. There is an assumption that the user knows how to use their graphics tool(s) of choice, and is already familiar with the principals behind GFX modding for X2. If you are not yet at that level with X2, information on GFX modding for X2 is available in the Scripting & Modding thread that is "stickied" at the to of this forum. (There are also more than a few "nuggets" of knowledge & wisdom scattered throughout the forum...so don't be hesitate to do a bit of reading) If you need help on 3dMax or GMax, you will find numerous tutorials in the web.
Since Doubleshadow will be on vacation for the next week or so, I will do the best I can in answering any questions in his absence.