Index of Bonus X2 Plug-Ins
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29
Well, the steps to removing a script are also in that tutorial I referenced.
It's not terribly easy, and oftentimes if you want to remove it completely, you have to go back to a saved game from before you installed it in the first place.
If it's not earth shattering, I'd recommend, just re-installing the game from scratch.
If that's too painful, that tutorial can walk you through the steps.
Cheers.
Edit: Here's the link to the tutorial. The info on removing scripts is towards the bottom.
It's not terribly easy, and oftentimes if you want to remove it completely, you have to go back to a saved game from before you installed it in the first place.
If it's not earth shattering, I'd recommend, just re-installing the game from scratch.
If that's too painful, that tutorial can walk you through the steps.
Cheers.
Edit: Here's the link to the tutorial. The info on removing scripts is towards the bottom.
"Nature's first green is gold" . . . stay golden.
-
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Can one delete the contents of the scripts directory and t directory, then reinstall the game over the top, then reinstall the add-on mod over that. Then load a game file, resave it, shut down and restart with the new save game ?
I'm assuming that nothing is using one of the features that doesnt work.
Would that work ?
I'm assuming that nothing is using one of the features that doesnt work.
Would that work ?
-
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29
As it says in the tutorial, if you load a game that already has the scripts active in it, they'll still be present. It doesn't matter what you've done to the scripts / t directories.
All I can tell you is to follow the instructions in the tutorial. Those are the best instructions for removing scripts. (and they're not guaranteed to work)
Otherwise, it's cleaner to simply reinstall your game and start from scratch.
Cheers.
All I can tell you is to follow the instructions in the tutorial. Those are the best instructions for removing scripts. (and they're not guaranteed to work)
Otherwise, it's cleaner to simply reinstall your game and start from scratch.
Cheers.
"Nature's first green is gold" . . . stay golden.
-
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
-
- Posts: 367
- Joined: Sat, 10. Dec 05, 08:54
-
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29
-
- Posts: 21878
- Joined: Sat, 23. Apr 05, 21:42
I have probably missed some part of the ReadMe, because I have no recollection of seeing ...
I noticed the Special Command: Assign/Delete Homebase on TL, did read its in-game help, tried it and got up to point that some string was asked for. Did not notice any effect of the command.
Ah well, saw on previous page that it probably is plugin.shiptools.homebase.set. Will read source.
However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
I noticed the Special Command: Assign/Delete Homebase on TL, did read its in-game help, tried it and got up to point that some string was asked for. Did not notice any effect of the command.
Ah well, saw on previous page that it probably is plugin.shiptools.homebase.set. Will read source.
However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 728
- Joined: Thu, 2. Feb 06, 09:21
Bonus Downloads
Sorry about the delay but only a recent convert to X2 The Threat for Mac. I am using a G5 P'MacMac, OS10.4.4.
I take it that these downloads are pc only?
I take it that these downloads are pc only?
-
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31
dont know where to point youjlehtone wrote:
However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
Parameter i don't see why the downloads will not work for the mac, have you tried them??
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
-
- Posts: 728
- Joined: Thu, 2. Feb 06, 09:21
Downloads
Sorry for delay in responding! I am not very well. I do not see any of the downloads as being cross platform. I only see one download actually, the one removing need for Cd in game and that is an .exe file. Everyone talking about scripting must be referring to pc only also.LV wrote:dont know where to point youjlehtone wrote: However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
Parameter i don't see why the downloads will not work for the mac, have you tried them??
-
- Posts: 728
- Joined: Thu, 2. Feb 06, 09:21
X² All In One Bonus Package v. 1.04.01 [11/8/05] download from the Bonus Material Dow
Erm! Any chance of Mac compatible X2 downloads? I have tried again and again but the '.exe' part is the killer.
Many thanks!
Many thanks!
-
- Posts: 728
- Joined: Thu, 2. Feb 06, 09:21
.exe files update! Sorted.
Hi peeps!
I downloaded '.exe' files onto old pc, expanded them, transferred data to X2 on my Mac. Now I have lots of mods and other bits!
I is happy again!
I downloaded '.exe' files onto old pc, expanded them, transferred data to X2 on my Mac. Now I have lots of mods and other bits!
I is happy again!
-
- Posts: 127
- Joined: Tue, 12. Apr 05, 16:53
-
- Posts: 5
- Joined: Thu, 15. Feb 07, 04:35
Could someone please try and help me??? I've followed all the instructions for installing the bonus pack but it still wont work (eg. Full fight command mk1+2 and mosquitos but no missile defence options and full remote trading and trading software on all ships but no 'trade run command'). I only started playing very recently and haven't installed mods/scripts on this game before. Could anyone please give me a hint at what is going on?
PS. I have version 1.4 which was intalled before the scripts and i made sure the correct directory was selected. I also ensured the in-game script editor was on too, just in case.
PS. I have version 1.4 which was intalled before the scripts and i made sure the correct directory was selected. I also ensured the in-game script editor was on too, just in case.
-
- Posts: 5
- Joined: Thu, 15. Feb 07, 04:35
-
- Posts: 2253
- Joined: Tue, 16. Nov 04, 12:08
Is there a period of delay before AEGIS/Gunnery and Combat SW are installed and activated with this plugin 1.04? When I start a new game the NPC M2, in Argon Prime don't fire neither if they meet an hostile nor if I shoot them: they only launch missiles. I've checked that they don't have neither Combat SW nor AEGIS installed and I've checked that this happens both in the plot-game and in the custom (no plot) game; it happens also if I insert M2s by the X2-editor (Doubleshadow) in the Example map.
I've tried also to insert by X2 Editor M2s with Combat Mk1/2 + AEGIS: they are created with the upgrades installed but they still don't fire. They don't fire even if I put an M2 with race set as Xenon and an M2 with race set as Argon/Split: the M2s don't fire but turn around each other, just launching some missiles.
I've tried also to insert by X2 Editor M2s with Combat Mk1/2 + AEGIS: they are created with the upgrades installed but they still don't fire. They don't fire even if I put an M2 with race set as Xenon and an M2 with race set as Argon/Split: the M2s don't fire but turn around each other, just launching some missiles.
-
- Posts: 2253
- Joined: Tue, 16. Nov 04, 12:08
I've verified that there's actually a scheduled delay, as the AEGIS/Gunnery were activated on NPC ships in sequence around the universe, ship after ship. If you exit the sector, fly around through the universe for some minutes, all the capital ships activate their turrets and the AEGIS/gunnery upgrade (switching weapons).
-
- Posts: 2253
- Joined: Tue, 16. Nov 04, 12:08
-
- Posts: 14
- Joined: Sun, 8. Jul 07, 22:28