[XTM - TECH. SUPPORT] Technical support for Xtended Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Hi, i've followed the instructions of the moddb page regarding install of X-Tended, fresh install of X3R then patch to 2.5 then bonus package, then extract all to x3r folder. After all that i tried to launch the game and my main menu was like this
http://i48.tinypic.com/23uwggh.png
Believe it, that whole frame thing is my cursor
any ideas?
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
http://i48.tinypic.com/23uwggh.png
Believe it, that whole frame thing is my cursor
any ideas?
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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@ Magnate
@ Helios01
@ Buck_Rogers
.. Bit of a Necro conversation, but reference those script fixes you were all talking about a page or so ago ..
I found something recently which I havent seen mentioned - LV is hosting them on google code
https://code.google.com/p/x3tcscripts/d ... p&can=2&q=
There are five plugin scripts in there which are newer than the XTM versions of the same scripts ( extract the zip, and have a look in the combined folder )
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Question for anyone :
Is there a XTM / CMODII / MARS T file still lurking around somewhere ?
( It was to make MARS compatible with CMODII if I recall correctly .. I know MARS is fine with XTM, its just when you throw CMODII into the mix )
I have had a good read and my search fu fails me ( even google fails except to show wayback posts also with dead links )
I have seen a few old posts where they were linked ages ago, but both have fallen down the interweb black hole ( links no longer working )
Edit: I have had a good read of the TXU CMODII topic too, the topic is locked for new posts. CMODIII has a MARS file link over there, but no use for CMODII obviously. Also had a read of MARS topic for X3R and similarly no joy with any usable link.
@ Helios01
@ Buck_Rogers
.. Bit of a Necro conversation, but reference those script fixes you were all talking about a page or so ago ..
I found something recently which I havent seen mentioned - LV is hosting them on google code
https://code.google.com/p/x3tcscripts/d ... p&can=2&q=
There are five plugin scripts in there which are newer than the XTM versions of the same scripts ( extract the zip, and have a look in the combined folder )
-------------------------------------------
Question for anyone :
Is there a XTM / CMODII / MARS T file still lurking around somewhere ?
( It was to make MARS compatible with CMODII if I recall correctly .. I know MARS is fine with XTM, its just when you throw CMODII into the mix )
I have had a good read and my search fu fails me ( even google fails except to show wayback posts also with dead links )
I have seen a few old posts where they were linked ages ago, but both have fallen down the interweb black hole ( links no longer working )
Edit: I have had a good read of the TXU CMODII topic too, the topic is locked for new posts. CMODIII has a MARS file link over there, but no use for CMODII obviously. Also had a read of MARS topic for X3R and similarly no joy with any usable link.
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- Joined: Mon, 7. Mar 05, 14:55
You should probably ask your question in the thread for the XTC-mod. This thread is related to the XTM-Mod for X3-Reunion.
(If you are playing XTC then you are experiencing one of the main featrues of the Mod: The original Universe (whose dimensions vary depending on the game-start you have chosen) expands. That means that in some sectors the gates may lead back to the sector itself - until the next step of the expansion opens the sector behind. Then, the Gate will change its name and give access to the new connected sector.)
(If you are playing XTC then you are experiencing one of the main featrues of the Mod: The original Universe (whose dimensions vary depending on the game-start you have chosen) expands. That means that in some sectors the gates may lead back to the sector itself - until the next step of the expansion opens the sector behind. Then, the Gate will change its name and give access to the new connected sector.)
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- Joined: Wed, 10. Mar 04, 22:16
I thought Cmod was compatible with XTM, even the latest version was made for XTM I think, but you probably know this so maybe I'm missing something , so feel free to update mealt3rn1ty wrote: Is there a XTM / CMODII / MARS T file still lurking around somewhere ?
( It was to make MARS compatible with CMODII if I recall correctly .. I know MARS is fine with XTM, its just when you throw CMODII into the mix )
I have had a good read and my search fu fails me ( even google fails except to show wayback posts also with dead links )
I have seen a few old posts where they were linked ages ago, but both have fallen down the interweb black hole ( links no longer working )
Edit: I have had a good read of the TXU CMODII topic too, the topic is locked for new posts. CMODIII has a MARS file link over there, but no use for CMODII obviously. Also had a read of MARS topic for X3R and similarly no joy with any usable link.
I'm looking at this mods/scripts atm also, trying to find out what to use together with XTM.
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- Posts: 78
- Joined: Thu, 8. Nov 07, 19:00
I've recently come back to X3 reunion after having a lot of problems with running it on windows 7 in the past. But want to try and give it another shot.
Which order should I install XTM and Crycrows Plugin Manager? XTM first?
Which order should I install XTM and Crycrows Plugin Manager? XTM first?
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem
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- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
Hi and welcome back. I just returned also to finally get a play-through
I dont think plugin manager install any files into X3, only the mods you install with it. You can even install XTM with plgin manager so it should not be any problem to install plugin manager even earlier. So i suggest this install order to make all mods/scripts more easy to uninstall.
Install X3R
Install patches
Install Plugin Manager
Install XTM
*Check XTM is installed correctly (start a game and use AL: Check Mod Status)
Install Official Bonus Pack - those you want to use.
Install any other scripts or mods
But Im not an expert on this, but I ha never had any problem with this install order.
I dont think plugin manager install any files into X3, only the mods you install with it. You can even install XTM with plgin manager so it should not be any problem to install plugin manager even earlier. So i suggest this install order to make all mods/scripts more easy to uninstall.
Install X3R
Install patches
Install Plugin Manager
Install XTM
*Check XTM is installed correctly (start a game and use AL: Check Mod Status)
Install Official Bonus Pack - those you want to use.
Install any other scripts or mods
But Im not an expert on this, but I ha never had any problem with this install order.
Last edited by xxx73 on Fri, 6. Dec 13, 22:19, edited 1 time in total.
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- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
Here is a post from X-universe about a starting a new game with XTM and install order, but dont say anything about plugin manager.
http://www.thexuniverse.com/threads/11771-A-New-Start
http://www.thexuniverse.com/threads/11771-A-New-Start
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- Joined: Thu, 8. Nov 07, 19:00
Ok Thanks.xxx73 wrote:Here is a post from X-universe about a starting a new game with XTM and install order, but dont say anything about plugin manager.
http://www.thexuniverse.com/threads/11771-A-New-Start
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem
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- Joined: Fri, 12. Mar 10, 22:46
Can't buy atf ships
Hi,I have problems with terran sectors.Gates are not displayed on minimap and (what is worst ) I just can't purchage any terran ships.They aren't displayed in shypiards and,well,the shipyards have zero hull and shields .Any ideas for solving this problem?
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- Joined: Tue, 28. Jan 14, 05:00
Hello all i have a simple issue...its no more dangerous than X3 vanilla. I do not have hoards of xenons trying to rampage the universe, Kha'ak are barely existant in the universe. There's the occasional xenon P+fighters patrol but nothing like i've read others encountering. Is this because my combat rank is only at Assassin? I have ran into Pirates with Carracks, Galeon, m6, plus fighter squads trying to destroy sectors though. So is it sort of hit and miss which faction/race is rampaging or should be encountering M1/2 attacks by the Kha'ak and xenon aswell?
Just looking for a little more lively universe. Thanks.
Just looking for a little more lively universe. Thanks.
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- Posts: 262
- Joined: Mon, 29. Jan 07, 14:20
Sohnen warning message about stealing technology (disable?)
As the title would suggest im looking for a way to disable the warning message when using the Sohnen ships
I realise and understand why it mightve been put into place but as its me playing my game for my own enjoyment id like to know if there is a way to disable it?
A script maybe or possibly an even simpler way?
Would appreciate some help if any one knows anything
Sorry if this thread is in the wrong place
Sorry if this post offends anyone and how they play the game
Thanks for reading
I realise and understand why it mightve been put into place but as its me playing my game for my own enjoyment id like to know if there is a way to disable it?
A script maybe or possibly an even simpler way?
Would appreciate some help if any one knows anything
Sorry if this thread is in the wrong place
Sorry if this post offends anyone and how they play the game
Thanks for reading
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- Posts: 262
- Joined: Mon, 29. Jan 07, 14:20
The other option is that i make a ship and add it myself for the purpose required.
The problem here is,i have Cycrows ship creater and package installer and i used to be able to do this freely but for some reason since i reinstalled this game on a newer pc about 8 months ago i cant for the life of me get a ship i made to appear in game.
Ive spent the last two days messing about with it and even tried to look into how to do it manually,i cant even get the ships to appear using the in game editor let alone in a shipyard.
Again any ideas would be appreciated,going to check here regular but i realise this forum is all but dead :/
Edit: Ive managed to get a couple of ships in game,they flash in and out quite fast at the start so i had to save at the shipyard then reload the just now saved autosave,once loaded goto trade very fast,hit page down even faster and it gives me about 2 second`s to highlight and buy the ship i added,i then have to take it to a independant shipyard (its a script not sure which one) they reverse engineer it and i can then purchase it from their as and when.
Long winded and long way round but it works
The problem here is,i have Cycrows ship creater and package installer and i used to be able to do this freely but for some reason since i reinstalled this game on a newer pc about 8 months ago i cant for the life of me get a ship i made to appear in game.
Ive spent the last two days messing about with it and even tried to look into how to do it manually,i cant even get the ships to appear using the in game editor let alone in a shipyard.
Again any ideas would be appreciated,going to check here regular but i realise this forum is all but dead :/
Edit: Ive managed to get a couple of ships in game,they flash in and out quite fast at the start so i had to save at the shipyard then reload the just now saved autosave,once loaded goto trade very fast,hit page down even faster and it gives me about 2 second`s to highlight and buy the ship i added,i then have to take it to a independant shipyard (its a script not sure which one) they reverse engineer it and i can then purchase it from their as and when.
Long winded and long way round but it works
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- Moderator (Deutsch)
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- Joined: Sun, 2. Apr 06, 16:38
There are working download links in the German XTM topic:
To install the XTM, download the .exe files to your X3 Reunion game folder and double click on them.Downloads:
...
[ external image ] - 0.75 Mod Files, Hosted by TXU.
[ external image ] - 0.75 Script Files, Patch Version.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!