Litcube's Universe
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Solarhawk has started this thread, posting progress and asking for opinions and feedback.Crunk15 wrote:Has anyone heard any updates about the anarkis defense system and pirate guild update for LU?
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
Uh, see my post about that here, if you haven't seen it yet: Status Update on PG and ADS
tl;dr The Pirate Guild is operational but needs ADS to really be competitive in the LU galaxy. I am in the process of making ADS NPC-only and a core system (non-optional) for the Guilds. I am hoping to have a public beta version ready in a week or two (depending on RL time commitments.)
Edit: hah, beaten to the punch by Zaitsev
tl;dr The Pirate Guild is operational but needs ADS to really be competitive in the LU galaxy. I am in the process of making ADS NPC-only and a core system (non-optional) for the Guilds. I am hoping to have a public beta version ready in a week or two (depending on RL time commitments.)
Edit: hah, beaten to the punch by Zaitsev
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
Yes, NPCs do bail from other NPC attacks: Litcube Wiki
Check out the rest of the wiki, it contains all sorts of goodies.
Check out the rest of the wiki, it contains all sorts of goodies.
Quoted here, because I've scrubbed clean, started fresh, and got EVERYTHING else working, but everything is still this super-shiny kinda-see-through. All my graphics are set to high. Any ideas?TXSailor wrote:So, I've done a completely fresh install, no plugin manager or anything, and I'm running into this issue:
Performance is noticeably worse than with vanilla, and I think I know why. Everything seems WAY too shiney, and almost see-through. I took this screenshot docked at the trading station immediately after starting a new game
http://i217.photobucket.com/albums/cc74 ... if84v5.jpg
Should everything look like this? It looks like it would be insanely graphically draining.
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
I really don't know what the deal is with your graphics. The screenshot does look wonky. If you are absolutely sure you installed the game correctly (copy clean/verified Vanilla directory to a new location, install the NoSteam.exe, run the LU 1.4.0 installer and install into the standalone game directory, install 1.50 patch, sound pack, and GUI) then I would think there is something weird going on with your video card software. But of course, if X3 vanilla works fine, I can't think of any reason LU would be any different.
Most of the map in LU is the same as the vanilla AP map, but there are a few differences (which I won't spoil.) If you would like a completely new universe map for LU, then you should give vukica's X3 Remap - New Map for LU a try. It gives you a brand new universe to play in.
Most of the map in LU is the same as the vanilla AP map, but there are a few differences (which I won't spoil.) If you would like a completely new universe map for LU, then you should give vukica's X3 Remap - New Map for LU a try. It gives you a brand new universe to play in.
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
Wait, did you install the LU-EMS addon? It uses a graphics driver DLL similar to the SweetFX/ENB postprocessors to display the dynamic mission reports onscreen. It could possibly be an issue arising from that. Maybe a conflict with your graphics driver that needs a config tweak. If you are using EMS, take a look through the Support thread here.
I've gone through the whole process about 3 times now, and I'm sure of it. And unfortunately, I'm not using EMS.solarahawk wrote:I really don't know what the deal is with your graphics. The screenshot does look wonky. If you are absolutely sure you installed the game correctly (copy clean/verified Vanilla directory to a new location, install the NoSteam.exe, run the LU 1.4.0 installer and install into the standalone game directory, install 1.50 patch, sound pack, and GUI) then I would think there is something weird going on with your video card software. But of course, if X3 vanilla works fine, I can't think of any reason LU would be any different.
Most of the map in LU is the same as the vanilla AP map, but there are a few differences (which I won't spoil.) If you would like a completely new universe map for LU, then you should give vukica's X3 Remap - New Map for LU a try. It gives you a brand new universe to play in.
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- Moderator (English)
- Posts: 30433
- Joined: Fri, 16. Apr 04, 19:21
@ TXSailor: Are you using a hybrid system with an apu or a notebook/laptop with an onboard Intel HD graphics chipset as well as a mobility graphics card? I ask as I have seen 3d games looking a bit like your linked screenshot when using the VRAM-poor onboard gpu/apu instead of the separate VRAM-rich graphics card. Just a thought.
A dog has a master; a cat has domestic staff.
Dunno if there is any easy way to completly remove renaming, but you can customize renaming in your own way.Sticks wrote:Very fantastic mod
I have a question though, is it possible to disable the automatic naming for ships? Both UTs and Military Ships revert all the name changes i make to them.
1) Install X-Studio (Editing scripts via notepad is pain in ass)
2) Install X-Studio Custom Syntax V1.3.2
3) Your target is Lib.Gen.ColourShipName.xml from addon\scripts folder. (MAKE A BACKUP FILE)
Let's look at Station Agent (I haven't original file and used another one from Small Improvements and Fixes, but the only difference is $PlayerCorpNamePrefix variable):
Code: Select all
1. $Pos = find position of pattern '*sa' in $OriginalShipName
2. if $Pos > -1
3. $FoundPattern = [TRUE]
4. $Ships = array alloc: size=0
5. $AllShips = $Homebase-> get owned ships: class/type=[Ship]
6. for each $AllShipCurrent in array $AllShips using counter $AllShipsCount
7. $name = $AllShipCurrent-> get name
8. $Pos = find position of pattern 'SA' in $name
9. do if $Pos > -1
10. append $AllShipCurrent to array $Ships
11. end
12. gosub GetNumberID:
13. $OriginalShipName = sprintf: fmt='%s%s SA %s %s', $PlayerCorpNamePrefix, $HomebaseName, $NumberString, $ShipType, null
14. $Colour = 3
15. end
Code: Select all
13. $OriginalShipName = sprintf: fmt='%s %s', $ShipType, $NumberString, null, null
To customize color just edit 14-th row.
Color codes:
Code: Select all
1 - Red
2 - Green
3 - Blue
4 - Cyan
5 - Magenta
6 - Yellow
7 - Plain
8 - White
Ship gallery
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire
2 Jonzac
Check Terracorp HQ.
Check Terracorp HQ.
Ship gallery
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire