What's about Reinforced Metal Plating in XR 3.53 ?

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XenonSurf
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What's about Reinforced Metal Plating in XR 3.53 ?

Post by XenonSurf » Sun, 17. May 15, 01:47

Hi,

I'm asking this because I currently have problems when I try to repair CAP ships to 100%, sometimes a shipyard doesn't have this ware stocked and the repair (and the ship) is stucked.
Also, I will need RMP to build stations if I'm not terribly wrong.

I couldn't get any help from posts or videos, because all of them are related to much older versions of XR, mostly the 1xx. I didn't find any non-cheat solution.

For XR 3.53:

- Will stations that produce RMP also sell them?
- Will NPC freighters/traders ever depart these stations, thus buy and carry RMP ?

If the 2nd case is true, then such a ship can be boarded or destroyed in order to get its cargo, a somewhat complicated solution, the question is then: If no ship is en-route to dock, how long will it take for any NPC trade ship to come in the zone and buy RMP.

Roguey's X Rebirth page has a good list of locations that produce RMP. Question is if doing any actions there will help.

Thanks for any feedback!
XenonS

Snafu_X3
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Post by Snafu_X3 » Sun, 17. May 15, 02:33

You can hack any RMP producing station to gain RMP, with the usual problems that entails (hacking stations for cargo sets them & their cops temporarily hostile as soon as a freighter tries to pick up the crates)

You can boad ships to gain RMP; best option is to wait by a jump beacon or by the /receiving/ station; ships tend to jump out quickly when they've loaded their cargo

You can build an RMP-producing station

You can hunt for Metalworks fabs in OL or their equivalent in AL. There are a few that are non-PMC (if you're playing the plot) so if you've not already made their factions hostile you can simply scan the stations & keep an eye on their timers, ready to jump in when a new load of RMP is produced
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Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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XenonSurf
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Post by XenonSurf » Sun, 17. May 15, 03:11

Thanks, it's good news to know that it's in fact possible to acquire RMP. I think I will place myself inside a freighter/trader and disable its boosters as soon after he has jumped out after buying RMP, I will again get an abyssmal rep with PMC, I'll have to take or leave it :D

With the hacking station route, I'm curious if my Container ship has a chance to survive after picking up the cargo...A station getting hostile is rather a power beast.

Thanks,
XenonS

donzi
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Post by donzi » Sun, 17. May 15, 11:18

I've not done much hacking at all, besided campaign parts and a terminal once.

However, what I understand is that there is a window of oppurtunity where the station has not figured out they were hacked.

After all, there isn't anything else but a trade ship (or perhaps you could use a miner) so it's got to give you some way to get away without the need for destroying the station defenses with the skunk.

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Post by Snafu_X3 » Sun, 17. May 15, 15:40

donzi wrote: it's got to give you some way to get away without the need for destroying the station defenses with the skunk.
You hack the station's defences too (both turrets & cops). I beleive if you do this from the inside the time window given you is longer, but I don't know this for certain
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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XenonSurf
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Post by XenonSurf » Sun, 17. May 15, 16:32

Ah, yes..Hacking inside stations, that's it :) Thanks for the reminder.

I will also try for the first time a combination of the Traitor Drone and hacking inside ships (which really helped me last time to get the shields to 0).
I've read that in the XR v.1xx you don't lose rep if you blow up engines & jump drives with explosives from the Traitor drone. I hope it's still the same in 3.53.

Maybe another possible route (I will check):
Actually, RMP is offered to be *bought* from the stations that need it (inclusive the shipyard where I got stucked, I think), but until now I never saw any selling offer for it. I guess the NPC ships get a selling offer first and I simply have to be quicker :) I have already Trade Agents in place, let's see if I get lucky. Will report any success here.

Meanwhile, I like the gameplay of XR more and more...(Free Play) 8)

XenonS

Snafu_X3
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Post by Snafu_X3 » Sun, 17. May 15, 20:20

XenonSurf wrote: I've read that in the XR v.1xx you don't lose rep if you blow up engines & jump drives with explosives from the Traitor drone. I hope it's still the same in 3.53.
You lose rep depending upon the amount of hull damage you do plus destroyed surface elements IIRC, so watch out if deploying Traitors against paper ships :)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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donzi
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Post by donzi » Mon, 18. May 15, 03:22

IIRC the main problems were that you:

A) needed to supply (or just wait it out and see -- I've left the RoC BTO starving for scanning array, they got them on their own eventually) some stuff to get the repair moving along.

B) realized (RMP, etc) may not just be overflowing at stations for purchase ;-)

I think you'd mentioned a "free play" game.. I'm guessing that means all factions (aside from xenon,pirates) are ~0 rep -- you can make friends or enemy of them all as you choose..

If you have made PMC an enemy then you reduce your source of vital resources to LI and BER -- or start improving your rep with PMC to add more sources for vital supplies.

If turning all the NPC factions enemy you're basically at a stalemate, trade-wise unless you've already established your own infrastructure and modded in your own means to build ships.

As long as you can trade with LI, you will be able to get what you need for repairs and station building if your patient and keep tabs on the market.

Resorting to hacking and pirating I've avoided so far since I want rep stabilized among all NPC factions for multiple reasons.

One thing to note, if you want to slip past enemy factions to buy things you must send a lone trade ship to dodge NPC faction aggression (aside from xenon and pirates..).

In vanilla you can go too if you dock on a trade ship -- however be warned that if you undock you'll draw aggression to yourself and IIRC to your trade ship.

Any fight ships as escort or passing by hostile factions will draw aggression.

XenonSurf
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Post by XenonSurf » Mon, 18. May 15, 13:00

Well, first I have to get my rep clean with PMC again, but that's not too difficult. A serie of patrol missions involving PMC stations will do the trick.
Once neutral, the boring smalltalk may be even somewhat faster to gain rep if you are good, will have to do it anyway to (re)gain Trade Agents.

[blabla taken out, hell why do I always make long posts...]

Really curious to see how I will finally get RMP, and later Fusion Reactors and all this 'hard-to-find' stuff for station building...I hope the FreePlay is not broken in this regard...But a good scanning of the stations is the key IMO so you get the exact time list for production.

[ADD]
As for ship repairs, I think I just have to be patient and let other NPC ships come in to bring the RMP and just let the shipyard do its job :)
Leaving sector, doing something else (missions...) and then comming back should do the trick to 'free' the ship again. So It's a matter of patience (=> no bug!!).
Also I won't do a repair again if my hull > 75%, I will just train my Engineer (max. hull = 90%), get some attack drones + 1-3 escort fighters to compensate for this, ideally flying in group with a Titurel if I have one.
These container/energy/bulk ships aren't strong with a 100% hull anyway, so any smaller repair doesn't make any difference, and else it's just too expensive.


XenonS

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Post by Virtualaughing » Tue, 9. Jun 15, 04:53

X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D

XenonSurf
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Post by XenonSurf » Mon, 15. Jun 15, 13:34

Hi Virtualaughing,
thanks for the link :)
I will have to care about that as soon as I go in the station building stuff.
As I understand it for now, if everything fails then I could still build a station that produces Reinforced Metal Plating (Free Play).
For the moment, I'll have to boost my credits, hehe... 25M is still not enough I guess.

Thanks,
XenonS

helgard
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Re: What's about Reinforced Metal Plating in XR 3.53 ?

Post by helgard » Tue, 30. Jun 15, 10:59

XenonSurf wrote: I couldn't get any help from posts or videos, because all of them are related to much older versions of XR, mostly the 1xx. I didn't find any non-cheat solution.
What i'm doing right now is 2 things.

1. Camping jump beacon to nearest RMP consuming(with highest buy amount) station, or..
2. Camping near that station.

Well i started doing that yesterday evening.. and now have boarded 3 rahanas with all kind of stuff incl. in sum of ~5k RMP

I'm playing mission and have not yet done one with food delivery yet( i'm in no hurry).

XenonSurf
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Re: What's about Reinforced Metal Plating in XR 3.53 ?

Post by XenonSurf » Tue, 30. Jun 15, 13:15

helgard wrote: What i'm doing right now is 2 things.

1. Camping jump beacon to nearest RMP consuming(with highest buy amount) station, or..
2. Camping near that station.

Well i started doing that yesterday evening.. and now have boarded 3 rahanas with all kind of stuff incl. in sum of ~5k RMP

I'm playing mission and have not yet done one with food delivery yet( i'm in no hurry).
Hello helgard,
thanks to post a solution for this RMP problem. This is what I suspected to work, but wasn't sure about. I haven't tried it since because my ships got lost :shock:

It's good to hear that there is a non-cheat solution!

Greetings,
XenonS

xirsoi
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Post by xirsoi » Sat, 11. Jul 15, 19:37

The stuff is wicked easy to steal. Camp out at the jump beacon in Cuspid Splint and jump any PMC freighters that come through carrying the the stuff (usually the Hull-Tech Freighters).

Buried Treasure is another good place to camp.
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strude
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Post by strude » Sun, 9. Aug 15, 07:28

I originally had the idea of slipstreaming a freighter and attacking or hacking it while it's boosting in empty space between sectors. Hacking a freighter disables it's engines, jump drive and shields, making it easy to knock down and board. Sadly, it doesn't appear that this is supported, as it generally results in getting dumped out of the slipstream in the middle of no-where. Also knowing when you are into empty space seems impossible too since opening a menu will almost certainly drop you out of the slipstream. I'm not 100% sure that it's not a bug or performance issue, as slipstreaming on a boosting capital is pretty jumpy at best for me. Maybe my ship is just falling through the frame gaps?

Exhaustless Mines has no controlling government, so when attacking ships there you only lose rep with the faction of the freighter, and not the additional PMC rep loss you'd get from attacking in policed space.
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Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 9. Aug 15, 09:06

For boarding a ship after it arrives at a jump beacon, my preferred approach is to slipstream on it out the zone then shoot the engines to stop it boosting.

I've not tried it yet but my next attempt will test Traitor drones placed around engines that are detonated after the ship boosts out of range of stations (prob placing some around other surface elements too). Should be funny if that works. As Skunk wouldn't be slipstreaming, I'd boost over but that wouldn't take long.

As has been mentioned, all building materials are available forsamw in Albion from non-PMC stations but yeah, RMP and Fusion Reactors typically require stalking via Trade Agents.

Boarding ships is fun but time-consuming so I do a bit of boarding and market stalking in my currant plot game. This helps me while building plot station in Radiation belt, and a Construction Shop and High Tech Fab in Darned Hot Air (HoA Construction Vessels).

strude
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Post by strude » Sun, 9. Aug 15, 14:46

Sparky Sparkycorp wrote:For boarding a ship after it arrives at a jump beacon, my preferred approach is to slipstream on it out the zone then shoot the engines to stop it boosting.
That's what I was talking about, but I always end up being kicked off the slipstream before I can get the engines out. Then the capital just disappears and I'm left in empty space. If you're doing it then the theory must be sound. Perhaps my PC isn't up to the task of managing action while slipstreaming. As I said it's quite jerky while doing it for me. Also tried using a Trojan to hack the ship at boost, but with similar results.
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Post by Sparky Sparkycorp » Sun, 9. Aug 15, 15:20

Yeah, jerky for me too and missiles tend to miss for example. I use class 4 sidewinder engines and strafing feels quite central to avoiding falling off. I don't have my specks to hand at the moment but it could be a performance thing.

The idea with Traitor drones was to bypass trying to slipstream all together so that might work more easily (launching mines while target is starionary; detonating as ship boosts away from drone towards edge of zone).

strude
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Post by strude » Sun, 9. Aug 15, 16:59

Ok I was just using the mk1 engines.

The othe thing I've been meaning to try is to hack before it starts boosting so there is only one hack left. Wait until boosting starts and sufficiently far to be in empty space, then hack the final point. Might work.
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XenonSurf
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Post by XenonSurf » Mon, 10. Aug 15, 15:19

strude wrote:I originally had the idea of slipstreaming a freighter and attacking or hacking it while it's boosting in empty space between sectors. Hacking a freighter disables it's engines, jump drive and shields, making it easy to knock down and board. Sadly, it doesn't appear that this is supported, as it generally results in getting dumped out of the slipstream in the middle of no-where. Also knowing when you are into empty space seems impossible too since opening a menu will almost certainly drop you out of the slipstream. I'm not 100% sure that it's not a bug or performance issue, as slipstreaming on a boosting capital is pretty jumpy at best for me. Maybe my ship is just falling through the frame gaps?

Exhaustless Mines has no controlling government, so when attacking ships there you only lose rep with the faction of the freighter, and not the additional PMC rep loss you'd get from attacking in policed space.
strude wrote:
Sparky Sparkycorp wrote:For boarding a ship after it arrives at a jump beacon, my preferred approach is to slipstream on it out the zone then shoot the engines to stop it boosting.
That's what I was talking about, but I always end up being kicked off the slipstream before I can get the engines out. Then the capital just disappears and I'm left in empty space. If you're doing it then the theory must be sound. Perhaps my PC isn't up to the task of managing action while slipstreaming. As I said it's quite jerky while doing it for me. Also tried using a Trojan to hack the ship at boost, but with similar results.
Sparky Sparkycorp wrote: For boarding a ship after it arrives at a jump beacon, my preferred approach is to slipstream on it out the zone then shoot the engines to stop it boosting.

I've not tried it yet but my next attempt will test Traitor drones placed around engines that are detonated after the ship boosts out of range of stations (prob placing some around other surface elements too). Should be funny if that works. As Skunk wouldn't be slipstreaming, I'd boost over but that wouldn't take long.

As has been mentioned, all building materials are available forsamw in Albion from non-PMC stations but yeah, RMP and Fusion Reactors typically require stalking via Trade Agents.

Boarding ships is fun but time-consuming so I do a bit of boarding and market stalking in my currant plot game. This helps me while building plot station in Radiation belt, and a Construction Shop and High Tech Fab in Darned Hot Air (HoA Construction Vessels).

(...)

The idea with Traitor drones was to bypass trying to slipstream all together so that might work more easily (launching mines while target is starionary; detonating as ship boosts away from drone towards edge of zone).
These are very interesting tactical ideas! I'd like to hear more about it, please tell us if you succeed !
For what I know, please correct me, is: if you stay very close to a CAP (e.g. just above it) then you will just follow it when he boosts away wth high speed. Is this what you call 'Slipstreaming' ?

Logically a Traitor Drone should succeed in stopping the CAP if you have placed the mines BEFORE he boosts away and you delay the detonation until he is out-of-zone. But is all this possible? How long can a Traitor detonation be delayed?
I will for sure try this out.


Thanks,
XenonS

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