No, I'd say (my personal opinion) it's almost completely out-of-question.ladirection wrote:I wanted to ask the same thing. I love this game so far but it's very taxing on my system. Do you plan on releasing a future update built on the Metal for OS X API?
Vulkan is a very likely candidate when we decide to upgrade to a new API, though honestly that's quite a while in the future.
The only option for metal I see would be if it's similar enough to Vulkan that supporting it is trivial to implement. But if that's the case then I have to wonder why make a separate api in the first place?
Though we're constantly working on performance, and I think we can squeeze quite a bit more out of opengl, not to mention that on a typical well balanced system in most cases for our game the Universe/AI calculations are the bottleneck.
Edit: Looking at your system specs my best guess would be you're running out of gpu-ram. First of all avoid cmd-tabbing as it can result in framebuffers landing in system memory which kills performance (I've got plans to improve/workaround this). I'm also working on reducing memory usage in general.
Finally I'm considering adding support for setting lower-resolution textures and lower quality texture filtering (mostly for integrated gpus), but I can't promise when/if it'll happen.