The code doesn't allow for diminishing progression. Why would we get rid of the 10 million for an outpost? You aren't going to get one for free.VincentTH wrote:I would suggest diminishing progression. You would need the current income rate at the beginning of the game, because you would run flat, as far as income vs expense goes, until you own a few zones.BlackRain wrote:I'll have to look into the first issue.Itaros wrote:No idea if this is reported or not: selling a ship to a faction shipyard results in its upkeep missions staying. Haven't seen this in vanilla.
Btw, taxes are a bit overwhelming. I am getting 14 mil credits for 5 stations which cancels out salaries of 1 mil and gives enormous surplus. I guess this is too much. :/
The second is how I intended the taxes to be but we can have a conversation about it. I can adjust if people think it is too much by /10
You have to pay the crew (enough to sustain the zone against PMC attacks). and scrap 10millions for the Outpost CV!!!!
@Sparky
One thing I would like to add to the Wiki:
- If you start the game without a jump drive (Terran Commander Start), you will need to visit the 5 stations that have Jump Drive Coolant lockboxes, ASAP. Those lockboxes would vanish after the stations are destroyed, and getting 20 JD Coolants from just killing Xenon/Khaak is a daunting task!!!!!
Using the HyperDrive (which sometimes, charge you the Crystals, but does not work for some mysterious reasons) would put a hole in your pocket!!!
What is the issue with the Hyperdrive?