Hmm yes weird, Ill try fix it for next patchiniochos wrote:What is the problem with Heretic's end Sector ?!
When i am looking in the map, everything seems to be "in place".
When i am in the sector, everything, including my adv Sat, has dispersed in the edges of the map. Approximately 300 something klm away from the center of the map.
It is very weird...
Star Wars Mod by mikhailskatchkov reborn.
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Assault Frigate MK1 WIP
Assault Frigate MK1 WIP
Basically a "kitbash" Dreadnought with extra parts.
Basically a "kitbash" Dreadnought with extra parts.
-
- Posts: 307
- Joined: Thu, 20. Feb 03, 07:08
Re: Assault Frigate MK1 WIP
Oh man !!!mikhailskatchkov wrote:Assault Frigate MK1 WIP
Basically a "kitbash" Dreadnought with extra parts.
Are you sleeping at all ?
-
- Posts: 38
- Joined: Thu, 12. Jul 12, 00:18
Wow this is looking really good. Keep up the fantastic work Mike!
You mentioned stations, suggestion for future stations, the XQ Platform series
http://vignette2.wikia.nocookie.net/sta ... 0319154603
http://vignette4.wikia.nocookie.net/sta ... 0319160609
https://duckduckgo.com/i/07cec41a.jpg
also have bulk freighters been mentioned yet?
You mentioned stations, suggestion for future stations, the XQ Platform series
http://vignette2.wikia.nocookie.net/sta ... 0319154603
http://vignette4.wikia.nocookie.net/sta ... 0319160609
https://duckduckgo.com/i/07cec41a.jpg
also have bulk freighters been mentioned yet?
-
- Posts: 32
- Joined: Wed, 7. Sep 16, 11:01
Another Question:
In Albion Prelude you get the sector which is now Coruscant from finishing a plot and paying for naming it if i remember correctly.
Coruscant is in my game right now set to "unknown", can i get the ownership of coruscant if i finish the plot?
Or is there no way to get an own sector in your conversion?
In Albion Prelude you get the sector which is now Coruscant from finishing a plot and paying for naming it if i remember correctly.
Coruscant is in my game right now set to "unknown", can i get the ownership of coruscant if i finish the plot?
Or is there no way to get an own sector in your conversion?
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Thanks for bringing it to my attention, up until 0.9 im focusing on assets, 0.9 - 1.0 will be the clean up job, all scripts and campaign/story fixes, Ill be moving Coruscant so that end plot sector is given to you as it should be, but Coruscant will be a contested between Alliance and Empire, until the player has a big enough empire to take it over himself.Respaektt wrote:Another Question:
In Albion Prelude you get the sector which is now Coruscant from finishing a plot and paying for naming it if i remember correctly.
Coruscant is in my game right now set to "unknown", can i get the ownership of coruscant if i finish the plot?
Or is there no way to get an own sector in your conversion?
-
- Posts: 32
- Joined: Wed, 7. Sep 16, 11:01
Sounds like a planmikhailskatchkov wrote:Thanks for bringing it to my attention, up until 0.9 im focusing on assets, 0.9 - 1.0 will be the clean up job, all scripts and campaign/story fixes, Ill be moving Coruscant so that end plot sector is given to you as it should be, but Coruscant will be a contested between Alliance and Empire, until the player has a big enough empire to take it over himself.Respaektt wrote:Another Question:
In Albion Prelude you get the sector which is now Coruscant from finishing a plot and paying for naming it if i remember correctly.
Coruscant is in my game right now set to "unknown", can i get the ownership of coruscant if i finish the plot?
Or is there no way to get an own sector in your conversion?
looking forward to playing version 1.0 in the future. Keep up the excellent work!
-
- Posts: 32
- Joined: Wed, 7. Sep 16, 11:01
another thought: you introduced the star wars lasers SFS L1 and xx9 and xx10 (something like this). If i want to build my own complex and produce this lasers, are there fabrics for that?mikhailskatchkov wrote:Thanks for bringing it to my attention, up until 0.9 im focusing on assets, 0.9 - 1.0 will be the clean up job, all scripts and campaign/story fixes, Ill be moving Coruscant so that end plot sector is given to you as it should be, but Coruscant will be a contested between Alliance and Empire, until the player has a big enough empire to take it over himself.Respaektt wrote:Another Question:
In Albion Prelude you get the sector which is now Coruscant from finishing a plot and paying for naming it if i remember correctly.
Coruscant is in my game right now set to "unknown", can i get the ownership of coruscant if i finish the plot?
Or is there no way to get an own sector in your conversion?
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
These lasers are not new additions but are replacements of X3 weapons, so for example the older SFS_Ls-7.2 is a replacement of the "High Energy Plasma Thrower" HEPT, this laser is available throughout the galaxy.Respaektt wrote:
another thought: you introduced the star wars lasers SFS L1 and xx9 and xx10 (something like this). If i want to build my own complex and produce this lasers, are there fabrics for that?
The new Imperial SFS lasers are the Terran/ATF "Electro Magnetic plasma cannons..."
So the stations which produced those lasers will stay the same, just the name will change accordingly.
-
- Posts: 32
- Joined: Wed, 7. Sep 16, 11:01
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Next few days I'll be baking Assault Frigate MK1 textures.
Ill post a few pics of of idea and concepts which im considering, and some stuff in the works.
To me Original ILM concepts are more acceptable than expanded universe, im sorry but a lot of expanded universe stuff is just ridicules.
ILM concepts to me are 99% lor, i consider them as official, they just didn't get screen time.
[ external image ]
http://cdn2-www.comingsoon.net/assets/u ... -27-am.png
this one we have in already
https://s26.postimg.org/fcqrw7dhl/0b7a8 ... 239ac2.jpg
https://s26.postimg.org/e1j0nqhvt/ZZ18_E42246.jpg
[ external image ]
[ external image ]
Last two, art by Jesper Andersen.
Post any interesting concept art for me to consider making for the game.
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}[/img]
Ill post a few pics of of idea and concepts which im considering, and some stuff in the works.
To me Original ILM concepts are more acceptable than expanded universe, im sorry but a lot of expanded universe stuff is just ridicules.
ILM concepts to me are 99% lor, i consider them as official, they just didn't get screen time.
[ external image ]
http://cdn2-www.comingsoon.net/assets/u ... -27-am.png
this one we have in already
https://s26.postimg.org/fcqrw7dhl/0b7a8 ... 239ac2.jpg
https://s26.postimg.org/e1j0nqhvt/ZZ18_E42246.jpg
[ external image ]
[ external image ]
Last two, art by Jesper Andersen.
Post any interesting concept art for me to consider making for the game.
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}[/img]
Last edited by mikhailskatchkov on Mon, 19. Sep 16, 23:23, edited 1 time in total.
-
- Posts: 35
- Joined: Sun, 12. Feb 12, 07:59
I've always been fond of the McQuarrie Y-wing conceptPost any interesting concept art for me to consider making for the game.
http://i.imgur.com/lQ5JAiP.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
-
- Posts: 32
- Joined: Wed, 7. Sep 16, 11:01
Do you know when v0.8 will be ready? Just that i know, if i continue to play v0.77 or not
On http://www.starwars.com/databank everyone can look up the vehicles of the star wars franchise.
I like the star wars rebels (cgi-series) merchant one:
http://i.imgur.com/pxNnPWJ.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
On http://www.starwars.com/databank everyone can look up the vehicles of the star wars franchise.
I like the star wars rebels (cgi-series) merchant one:
http://i.imgur.com/pxNnPWJ.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Ill put it in as an early variant, mostly operated by pirates and private organisations.snackynak wrote:
I've always been fond of the McQuarrie Y-wing concept
http://i.imgur.com/lQ5JAiP.jpg
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
0.8 on 25/09/2016Respaektt wrote:Do you know when v0.8 will be ready? Just that i know, if i continue to play v0.77 or not
On http://www.starwars.com/databank everyone can look up the vehicles of the star wars franchise.
I like the star wars rebels (cgi-series) merchant one:
http://i.imgur.com/pxNnPWJ.jpg
0.8a critical fix 26/09/2016
0.8b final minor fixes. 27/09/2016
Ye I really like that "merchant one" to, it'll be in, i just have to make the Gozanti as close to the film one as possible first.
[ external image ]
Last edited by mikhailskatchkov on Mon, 19. Sep 16, 23:44, edited 1 time in total.
-
- Posts: 307
- Joined: Thu, 20. Feb 03, 07:08
have a look at MC80 Liberty. this "anomaly" is appeared when someone see from the cockpit.
the left hand side it appears to be lower than the right hand side...
[ external image ]
and at home of light i came across to this...
[ external image ]
As i have checked, the argon race lacks a destroyer.
MC80 cannot be compared to Imperials Star Destroyers.
Paranid race remains with the vanilla ones.
with Split there is one add on.
the left hand side it appears to be lower than the right hand side...
[ external image ]
and at home of light i came across to this...
[ external image ]
As i have checked, the argon race lacks a destroyer.
MC80 cannot be compared to Imperials Star Destroyers.
Paranid race remains with the vanilla ones.
with Split there is one add on.
-
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
The Mon-calamari ships are like that, the bumps on the ship all randomly all over it, if you inspect youll see.iniochos wrote:have a look at MC80 Liberty. this "anomaly" is appeared when someone see from the cockpit.
the left hand side it appears to be lower than the right hand side...
The second pic, is that a NOVA? supposed to be atleast right? and you are very close to it there ye?
Regarding destroyers, yes Empire outguns on destroyers but rebels on fighters, so to take down a star destroyer you'll need 2 MC80s, numbers is what you'll need here. (rebel ships will generally have higher shields for their class, giving em the ability to keep the Imperial ships busy and gives em a chance to run when shields are low, raids on imperial weak points is the way to go for rebels but empire can do devastating full frontal assaults, thats the idea at least.
-
- Posts: 307
- Joined: Thu, 20. Feb 03, 07:08
Generally speaking about the difference between imperial and rebel destroyers you are right.mikhailskatchkov wrote:The Mon-calamari ships are like that, the bumps on the ship all randomly all over it, if you inspect youll see.iniochos wrote:have a look at MC80 Liberty. this "anomaly" is appeared when someone see from the cockpit.
the left hand side it appears to be lower than the right hand side...
The second pic, is that a NOVA? supposed to be atleast right? and you are very close to it there ye?
Regarding destroyers, yes Empire outguns on destroyers but rebels on fighters, so to take down a star destroyer you'll need 2 MC80s, numbers is what you'll need here. (rebel ships will generally have higher shields for their class, giving em the ability to keep the Imperial ships busy and gives em a chance to run when shields are low, raids on imperial weak points is the way to go for rebels but empire can do devastating full frontal assaults, thats the idea at least.
I still remenber very well, when playing "x wing tie fighter" and the previous ones, trying to find the weak spots.
As far as for the second image, yes it was a Nova and i was very very close.
Have a nice day.