[X3LU] Satellites Monitoring 1.8
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The menu doesn't update in realtime, so sometimes you get a false positive until the menu updates (once every couple of seconds IIRC). However, if you SETA for a bit and it still shows 31 enemies in Menelaus' Paradise despite it being empty, then something screwy's going on.Shepp wrote:This mod sure makes searching for enemies, wares, and derelicts really convenient. However, i'm seeing something odd. Menelaus' Paradise says that there are 31 enemies in the sector but when I check there is nothing there. Any idea what might be causing this?
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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The script actually counts the number of ships to which YOU are an enemy. Do you have enabled "Show as enemy if enemy to me" in your ship's command console?Shepp wrote:It's been stuck like that for at least the last to to fifteen hours I've been playing the game. At least its been that long since I noticed it. I wonder if it is possible that a group of ships just wandered off the map somehow and are still being detected despite not being visible.
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Version 1.8 released
- Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector.
- Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector.
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I did this a while ago but I haven't kept track of changes since then.Shuulo wrote:Can I make a suggestion to show what approx. value of all wares dropped in the sector instead of just count? 5 e-cells or 5 photon cannons are quite different in price, but there is no way to tell from the menu, if the drop is interesting or not.