[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hi mcaule,
If you want to uninstall SCS scripts, there is an option in one of the menus to do that.
If you select that option, it should also remove all the SCS wares from docks and return money for any SCS Salvage software you bought.
If you don't delete the SCS scripts (after you remove it), it will get added back in the next time you start the game.
If you want to uninstall SCS scripts, there is an option in one of the menus to do that.
If you select that option, it should also remove all the SCS wares from docks and return money for any SCS Salvage software you bought.
If you don't delete the SCS scripts (after you remove it), it will get added back in the next time you start the game.
- LordSekmeth
- Posts: 13
- Joined: Thu, 21. Nov 13, 04:03
Hi cyfagy,
The Smuggler's Hold was shelved (maybe permanently) as the glitch I was exploiting with the 'null' wares proved to be too problematic (the game engine didn't always handle them correctly). I may be able to re-write it using a different method though, much like the inventory, but it wouldn't be realistic in terms of cargo capacity...
All the Inventory commands should work, but they won't be available unless the ship you are in has something in the inventory.
You need to strip a docked ship down for it's components to be stored in the inventory of the carrier, that inventory can then be used to equip other ships that dock.
The Smuggler's Hold was shelved (maybe permanently) as the glitch I was exploiting with the 'null' wares proved to be too problematic (the game engine didn't always handle them correctly). I may be able to re-write it using a different method though, much like the inventory, but it wouldn't be realistic in terms of cargo capacity...
All the Inventory commands should work, but they won't be available unless the ship you are in has something in the inventory.
You need to strip a docked ship down for it's components to be stored in the inventory of the carrier, that inventory can then be used to equip other ships that dock.
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- Posts: 5
- Joined: Fri, 7. Apr 17, 23:21
So I finally stumbled upon the prototype vessel. What do you guys do with it? I was thinking it would make a sweet flagship, or blueprint it, or find out what happens if I give it back? Not sure what the "greatly rewarded" bit refers to but if I use SCS and salvage it, it is a nice bit of cash.
What do you guys do?
What do you guys do?
FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.Joelnh wrote:If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.
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- Posts: 5
- Joined: Fri, 7. Apr 17, 23:21
I made no changes and have had it working fine. Only issue is Salvage Command Software shows up as {unnamed} or something like that. The scripts all seem to function great.Pind wrote:FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.Joelnh wrote:If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.
help
I'm confused by something in the mod. It gives me a message about a prototype ship that was stolen while on a test flight and the ship sent a coded message before going dark. 8.0.8.16. I've been trying to figure it. I thought it may be coordinates, but It didn't turn anything up. Please help.