[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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TECSG
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Post by TECSG » Sat, 3. Sep 16, 07:08

Hi mcaule,

If you want to uninstall SCS scripts, there is an option in one of the menus to do that.

If you select that option, it should also remove all the SCS wares from docks and return money for any SCS Salvage software you bought.

If you don't delete the SCS scripts (after you remove it), it will get added back in the next time you start the game.

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LordSekmeth
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Post by LordSekmeth » Mon, 7. Nov 16, 22:07

Anyone had any luck adapting this to litcube's universe? I find it very hard to do a game without this mod :( :)
If it ain't broken, fix it anyway

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TECSG
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Post by TECSG » Sat, 12. Nov 16, 09:25

Hi LordSekmeth,

I don't get a lot of time to work on these scripts now, but if you let me know the biggest problem you have with LU, I will see if I can fix or write a workaround for it.

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cyfagy
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Post by cyfagy » Tue, 13. Dec 16, 02:18

hey, i have a problem i don't have the commands

Build Smuggler's Hold / Transfer illegal goods to Smuggler's Hold /
Transfer illegal goods from Smuggler's Hold

and

Equip from Inventory / View Inventory / Transfer Inventory

how does it work ?
warming by devil´s fire

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TECSG
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Post by TECSG » Tue, 13. Dec 16, 07:11

Hi cyfagy,

The Smuggler's Hold was shelved (maybe permanently) as the glitch I was exploiting with the 'null' wares proved to be too problematic (the game engine didn't always handle them correctly). I may be able to re-write it using a different method though, much like the inventory, but it wouldn't be realistic in terms of cargo capacity...

All the Inventory commands should work, but they won't be available unless the ship you are in has something in the inventory.

You need to strip a docked ship down for it's components to be stored in the inventory of the carrier, that inventory can then be used to equip other ships that dock.

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cyfagy
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Post by cyfagy » Tue, 13. Dec 16, 09:56

ahh ok

ty for the quick response

and btw great mod love it :)
warming by devil´s fire

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TECSG
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Post by TECSG » Tue, 13. Dec 16, 19:07

Thanks, always appreciate good feedback!

icefire817
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Post by icefire817 » Sun, 16. Apr 17, 02:10

So I finally stumbled upon the prototype vessel. What do you guys do with it? I was thinking it would make a sweet flagship, or blueprint it, or find out what happens if I give it back? Not sure what the "greatly rewarded" bit refers to but if I use SCS and salvage it, it is a nice bit of cash.
What do you guys do?

Joelnh
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Post by Joelnh » Sun, 16. Apr 17, 04:45

If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.

Pind
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Post by Pind » Sun, 16. Apr 17, 05:39

Joelnh wrote:If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.
FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.

icefire817
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Post by icefire817 » Sun, 16. Apr 17, 07:05

Pind wrote:
Joelnh wrote:If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.
FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.
I made no changes and have had it working fine. Only issue is Salvage Command Software shows up as {unnamed} or something like that. The scripts all seem to function great.

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TECSG
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Post by TECSG » Sun, 16. Apr 17, 11:43

It's possible that LU uses the same ware slot as SCS (5833), unfortunately you can't just change the ware slot as they are fixed at certain prices.

You could try checking (in-game) the text stored at 17,5833 to see what name is stored there. It should be "Salvage Command Software".

shanjoo
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help

Post by shanjoo » Tue, 25. Apr 17, 18:30

I'm confused by something in the mod. It gives me a message about a prototype ship that was stolen while on a test flight and the ship sent a coded message before going dark. 8.0.8.16. I've been trying to figure it. I thought it may be coordinates, but It didn't turn anything up. Please help.

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TECSG
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Post by TECSG » Tue, 25. Apr 17, 18:54

Hi shanjoo,

There are quite a few posts about that in this thread, suffice to say a map will help you, either a paper/image based one or Scorp's program.

If you're really stuck I will send you a PM.

shanjoo
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Post by shanjoo » Tue, 25. Apr 17, 22:59

TECSG wrote:Hi shanjoo,

There are quite a few posts about that in this thread, suffice to say a map will help you, either a paper/image based one or Scorp's program.

If you're really stuck I will send you a PM.
Can't figure it out. Any help you can provide would be helpful.

Joelnh
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Post by Joelnh » Tue, 25. Apr 17, 23:42

speaking of that ship... if your running LU, the ship will respawn in the same spot very quickly. possibly just my game.... anyone else seen this ?

how do I check the text stored at 17,5833 in game ?

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TECSG
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Post by TECSG » Wed, 26. Apr 17, 07:13

As a precaution against losing the ship and/or pilot, both should be respawned within a few seconds if they are destroyed.

Once you collect it, that should be the end of it though.

Joelnh
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Post by Joelnh » Wed, 26. Apr 17, 12:38

The ship was respawning after being claimed by me.

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TECSG
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Post by TECSG » Wed, 26. Apr 17, 18:55

Okay, that shouldn't be happening!

What method were you using to claim it?

Joelnh
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Post by Joelnh » Fri, 28. Apr 17, 23:43

I claimed using the remote control software in LU.

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