- [UPDATE-11.08] Sector-Security + Mercenary AddOn -
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Update: fixed some probs again
[EDIT] about the text problem:
there sometimes occures a bug that prevents the 442244.xml to get loaded correctly, to fix this i had to delete some lines of the 440001.xml supplied by egosoft (there are some abundant lines in it).
The downloadable file can be found on page 1, it includes some more specials aswell:
- Xshuttle Mod: new model
- TBullets Mod: 50 % faster bullets
- corrected files
[EDIT] about the text problem:
there sometimes occures a bug that prevents the 442244.xml to get loaded correctly, to fix this i had to delete some lines of the 440001.xml supplied by egosoft (there are some abundant lines in it).
The downloadable file can be found on page 1, it includes some more specials aswell:
- Xshuttle Mod: new model
- TBullets Mod: 50 % faster bullets
- corrected files
ja, da ist auch ne deutsche "Liesmich" Datei bei
den deutschen Topic findest du übrigens HIER
hab sogar noch ein kleines Update gemacht, ist aber noch nicht online. Da dies mein anspruchsvollstes Script ist, ist es auch am schwierigsten alle Fehler auszumerzen, soll heißen vor allem das "AddOn" ist nicht 100% fehlerfrei.
Alles weitere bitte im deutschen Topic.
den deutschen Topic findest du übrigens HIER
hab sogar noch ein kleines Update gemacht, ist aber noch nicht online. Da dies mein anspruchsvollstes Script ist, ist es auch am schwierigsten alle Fehler auszumerzen, soll heißen vor allem das "AddOn" ist nicht 100% fehlerfrei.
Alles weitere bitte im deutschen Topic.
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- Posts: 86
- Joined: Mon, 23. Feb 04, 06:56
Hey, simple solution: Price per enemies goes up with increased player rank, I. E. an AOA 3rd/Magnate like me will pay much more than a mere Admiral/Mogul. Not that I would ever need mercenaries anyhow; my own battlefleet is more than enough. In fact, my own ship is more than enough...dPM_HeMan wrote:the price for the "mercenarys" is indeed a big problem, there are/were many threads about it. It is a bit complicated to find the right balance, for most of the advanced players the price is rather "cheap", whereas newbies will have their problems to affort the money.
Even for an intermediate like me, the price is ridiculously cheap at 4 mil for an M2. I own several M2's myself, and my personal fortune just broke 600 mil. Then I bought another Osprey and it fell back below 600, but it'll get back up there fast.
the pirate-mercs still use only the orinoco (some probs with formation and money calculation ... )Bléral wrote:Does the "pirate" part work correctly now? That would be IMO the most usefull part of the "Mercenaries" scripts...
Update:
download:
SeS + Mercenary AddON V21, (60Kb)
- adapted the script for version 1.4.
- made some minor changes for stability and the looks.
- the SeS and the Addon are now available in two divided parts, so that you can install the SeS main script without installing the addon at the same time. This is useful because SeS main runs very stable whereas the addon is still some kind of beta version.
- script is now compatible to "MK1 Engine Booster" (use of booster-script strongly recomended)
i'll probably try to rewrite the script.
by the way have you seen the german thread: LINK
by the way have you seen the german thread: LINK