- [UPDATE-11.08] Sector-Security + Mercenary AddOn -

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What do you think is the appropriate default price for the mercenarys ?

10000
22
15%
30000
14
9%
50000
16
11%
70000 or more ...
13
9%
depending on enemy numbers and ships
85
57%
 
Total votes: 150

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dPM_HeMan
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Post by dPM_HeMan » Tue, 20. Apr 04, 14:51

finally corrected the textproblem, new t-file is 442244.xml now, please download new file and remove 440244.xml

cu

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dPM_HeMan
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Post by dPM_HeMan » Thu, 22. Apr 04, 22:54

Update: fixed some probs again ;)

[EDIT] about the text problem:

there sometimes occures a bug that prevents the 442244.xml to get loaded correctly, to fix this i had to delete some lines of the 440001.xml supplied by egosoft (there are some abundant lines in it).

The downloadable file can be found on page 1, it includes some more specials aswell:

- Xshuttle Mod: new model
- TBullets Mod: 50 % faster bullets
- corrected files

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dPM_HeMan
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Post by dPM_HeMan » Sat, 24. Apr 04, 20:25

new info on text-bug-fix and specials file, look previous post -> EDIT

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dPM_HeMan
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Post by dPM_HeMan » Sat, 1. May 04, 16:42

fixed some compatibility probs

cu

HeMan

R!pp3r
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Post by R!pp3r » Mon, 2. Aug 04, 21:26

Hi,

Funktioniert das auch in der Deutschen version?
Und ist da auch ne deutsche readme bei? Ich versteh da nämlich ncht was die macht aber der name Sector Securityis schon was dolles :wink:
Dynamic Space Industries
Fortschritt der bewegt

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dPM_HeMan
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Post by dPM_HeMan » Mon, 2. Aug 04, 21:33

ja, da ist auch ne deutsche "Liesmich" Datei bei ;)
den deutschen Topic findest du übrigens HIER

hab sogar noch ein kleines Update gemacht, ist aber noch nicht online. Da dies mein anspruchsvollstes Script ist, ist es auch am schwierigsten alle Fehler auszumerzen, soll heißen vor allem das "AddOn" ist nicht 100% fehlerfrei.
Alles weitere bitte im deutschen Topic.

sethmorgan
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Post by sethmorgan » Tue, 3. Aug 04, 04:17

from the sounds of it this script , it should become a signed script

Dave0583
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Post by Dave0583 » Tue, 3. Aug 04, 06:05

dPM_HeMan wrote:the price for the "mercenarys" is indeed a big problem, there are/were many threads about it. It is a bit complicated to find the right balance, for most of the advanced players the price is rather "cheap", whereas newbies will have their problems to affort the money.
Hey, simple solution: Price per enemies goes up with increased player rank, I. E. an AOA 3rd/Magnate like me will pay much more than a mere Admiral/Mogul. Not that I would ever need mercenaries anyhow; my own battlefleet is more than enough. In fact, my own ship is more than enough...

Even for an intermediate like me, the price is ridiculously cheap at 4 mil for an M2. I own several M2's myself, and my personal fortune just broke 600 mil. Then I bought another Osprey and it fell back below 600, but it'll get back up there fast.

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Bléral
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Post by Bléral » Tue, 3. Aug 04, 13:24

Does the "pirate" part work correctly now? That would be IMO the most usefull part of the "Mercenaries" scripts... :wink:
L'hypertrophie de louveteau se palpe.
Tiens, mais ne serait-ce pas une fonction de Recherche ?

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dPM_HeMan
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Post by dPM_HeMan » Wed, 11. Aug 04, 14:27

Bléral wrote:Does the "pirate" part work correctly now? That would be IMO the most usefull part of the "Mercenaries" scripts... :wink:
the pirate-mercs still use only the orinoco (some probs with formation and money calculation ... :( )

Update:

download:
SeS + Mercenary AddON V21, (60Kb)

- adapted the script for version 1.4.
- made some minor changes for stability and the looks.
- the SeS and the Addon are now available in two divided parts, so that you can install the SeS main script without installing the addon at the same time. This is useful because SeS main runs very stable whereas the addon is still some kind of beta version.
- script is now compatible to "MK1 Engine Booster" (use of booster-script strongly recomended)

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Furthark
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Post by Furthark » Sat, 21. Aug 04, 00:10

Why not a SeS for the other spezies of x2 ??
If the play attack them >>they thent ships after you or to defend there sectors again your attacks :-) ???

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dPM_HeMan
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Post by dPM_HeMan » Sat, 21. Aug 04, 18:56

i'll probably try to rewrite the script.
by the way have you seen the german thread: LINK

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