QuantaCat wrote:Yes but I think the point of the pegasus is that its the fastest thing alive, but quite crap in almost everything else. Aside from shields, where its "normal M5" I havent found any use for any M5s aside of cannon fodder, or quick courier ships. With the exception of the Harrier, which is a fine cheap transport.
And about the heavy fighters being faster than the corvettes: this shouldnt be. Corvettes, in the Star Wars universe, are transport ships. In X2, they are described as having a purely defensive role. So they need to be able to catch up with the fleet. In comparison to Heavy Fighters, who need to be slow, but deliver loads of damage. Actually, Heavy Fighters are something like the B-Wing in X-wing Vs Tie Fighter. (or even the Y-Wing)
This, I dont find like X-Wing Vs Tie Fighter at all, the rest Im sure its fine (I havent tried though, I sortof couldnt use my pegasus after activating this mod
)
Heck, on a purely Game To Game comparison, in XwVTf, the M6s are more like the strike/assault craft that docked to some mission critical craft that needed to be captured. And they were FAST!
Oh and please dont take this as a "omg ur mod sux OLOLoplOLoLOl", but a constructive criticism which explains why I find some decisions strange. It's a very good idea, as a whole.
You should probably read the ReadMe.txt file that comes with my mod, it would make more sense to you.
QuantaCat wrote:Yes but I think the point of the pegasus is that its the fastest thing alive, but quite crap in almost everything else. Aside from shields, where its "normal M5" I havent found any use for any M5s aside of cannon fodder, or quick courier ships. With the exception of the Harrier, which is a fine cheap transport.
As I stated in my mod files, I treat the M5 like a standard Tie-Fighter (which, if you recall correctly, was unshielded, and basically served as "cannon fodder" for the Empire). In order to balance all of the M5's, the Pegasus had to be slowed down. Period.
And about the heavy fighters being faster than the corvettes: this shouldnt be. Corvettes, in the Star Wars universe, are transport ships.
Again, you should have read the ReadMe.txt file, as I explained this.
There is really no comparison between the corvettes of Star Wars and the Corvettes of X2. They aren't the same thing. Because they have the same name does not make them equal.
I consider the M6's in X2 to be much more akin to the Millenium Falcon - a freighter that was modified to perform like a large fighter. This is essentially how M6's in X2 should perform,
in my opinion. If you look at the Teladi Osprey, or even better, the Argon Centaur, with its wto foward cannons and top and bottom turrents, this is exactly the same configuration as the Millenium Falcon...
Hence, this is why I modified their speeds and maneuverability to compensate. I wanted the M6's to fly like the Millenium Falcon, to perform like that ship, because that is how I see their role. I also felt it added quite a bit more reward to the game, in terms of linear progression of ships. As X2 stands, default config, the M6 really isn't anything to write home about. It's slower, less agile, more of a pain to dock and buy weapons/ammo/missiles for, and is generally not a step-up from something like a Nova.
All of this is explained in the ReadMe...
Oh and please dont take this as a "omg ur mod sux OLOLoplOLoLOl", but a constructive criticism which explains why I find some decisions strange. It's a very good idea, as a whole.
I take it mainly as someone who didn't read my ReadMe, and so they don't understand my decisions.
I was very clear (and lengthy) in my explanation in the ReadMe file, because I wanted people to understand why I made the changes I made. Every single adjustment I made was carefully considered to determine how it would impact the game. I own XvT (as well as X-wing Alliance, X-Wing and Tie-Fighter) and I play it regularly, and the sensation I get flying in combat in those games does not match X2.
I know precisely why this is, and I adjusted the game to compensate.
The mod isn't perfect because of engine and rudder tunings, which completely fubar the whole deal. I have figured out how to minimize their affects, and will release a 3rd version of this mod, with an initialization script, to help fix the problem.
If you didn't enjoy XvT, I would encourage you to uninstall this mod. This mod does more than just speed ships up - it alters fundamental things so that the combat experience more closely emulates that of XvT. If that isnt' what you're looking for, uninstall.
I don't mind constructive criticism, it helps make mods better. But your comments don't fall under the category of constructive criticism - they fall under the category of misinformed disagreement. Your bashing my mod when you don't even understand WHY it is made to function the way it is made.
Read the ReadMe, understand the decisions, then we can talk about what works and what doesn't.