Thank you, that's good to know! I'll keep an eye on the script tasks and see if anything looks out of the ordinary.MegaBurn wrote: ↑Wed, 12. May 21, 08:25Vheissu,
From my experience this is not a XRM problem. Check the script editor for script tasks, that'll show what's causing excessive ship scripts. From what I recall of TC with OOS CR1, that was a problem, removing it helped, but that was a bit of a headache too (sorry I can't help much there, been a decade). SCS is also known to spawn excessive spacefly swarms which do cause long games to slow to a crawl, see X3 Customizer for "transforms" to first remove (kill) existing spaceflies then prevent excessive swarms from forming, but be sure to read the X3C docs and backup your saved games. Don't worry about your processor, its the game engine, I ran the same scripts plus a couple dozen more on a i7-920, ran fine early to mid game, in late game scripts slowed it to an unplayable crawl. Keep in mind you can run the same setup on AP (excluding OOS CR1) with better performance, and add "TC Plots on AP" for most of the same content.
I actually started a new game since my last post and significantly reduced the number of Khaac cluster jobs XRM spawns. Performance is fine so far, so at least I have a baseline of what number ship scripts are running now, should the slowdowns turn up again. If nothing else, now I don't have to do as much fly swatting as before and can concentrate on the fun fights.
Haven't figured out how to get X3 customizer to work yet, but I'll keep that option in mind.