[WIP] Take Control
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- Posts: 31
- Joined: Tue, 27. May 14, 00:12
Re: [WIP] Take Control
dude !!! is that a dream ????
wow i think you did one of the must have mods of all time o7
i was planing to --- try.. to do something like this i think i can help
units_player_cockpit_1.xml and all others ......
i think i can help with the variety of ships cockpits and relocating cockpits parts + animations + player point of view + -Fov change differently for every ship\cockpit - in game very easy .
plus change FOV in game as a mod\addon (not as go to config and change fov etc)
wow i think you did one of the must have mods of all time o7
i was planing to --- try.. to do something like this i think i can help
units_player_cockpit_1.xml and all others ......
i think i can help with the variety of ships cockpits and relocating cockpits parts + animations + player point of view + -Fov change differently for every ship\cockpit - in game very easy .
plus change FOV in game as a mod\addon (not as go to config and change fov etc)
Last edited by bioscmos303 on Thu, 28. Oct 21, 14:52, edited 2 times in total.
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- Posts: 31
- Joined: Tue, 27. May 14, 00:12
Re: [WIP] Take Control
Last edited by bioscmos303 on Wed, 27. Oct 21, 17:14, edited 1 time in total.
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- Posts: 31
- Joined: Tue, 27. May 14, 00:12
Re: [WIP] Take Control
hi check this out -first cockpit blueprint almost ready - i already tested some injection xmf files with your mod .. going well - now i can start making more cockpits faster with this blueprint ...
[MOD/3D Blender] ZeroGrid Cockpit - and SideMenu Fix
https://www.nexusmods.com/xrebirth/mods/551
viewtopic.php?f=129&t=442755
[MOD/3D Blender] ZeroGrid Cockpit - and SideMenu Fix
https://www.nexusmods.com/xrebirth/mods/551
viewtopic.php?f=129&t=442755