update 4/1/05:
- New Enemy Detection Logic: fixed problem of friend/foe setting staying set to enemy after attack. Now, as soon as there are no eemies within 20 km of your patrol leader, settings will revert back to friend.
update 29/12/04:
- New Enemy Detection Logic: Ships attacking your in-sector bases or ships will be targeted by your patrol whether they are set as an enemy or not in the standard friend/foe settings. ('good' pirates vs. 'bad' pirates)
update 7/11/04:
- advanced target prioritization logic now selects the enemy which is the biggest threat to you, based on size and distance
- all player items (ships, satellites) in a sector can now transmit information to the patrol if they spot an enemy
- both Fight Command Software MK1 & MK2 are now required
- costs have been redone slightly, see readme for details (TS/TP now cost $)
Code: Select all
Two new commands are added to the Fight Command Menu: Patrol Single Sector and Patrol Multi Sector. These commands are only available on M6 and larger craft when both Fight Command Software Mk1 & Mk2 are installed. These commands patrol a defined area and engage enemy ships (not stations) when they are found.
The following features are standard to both patrol commands:
* The patrol will move at the speed of the slowest ship. It will wait upon reaching each waypoint to allow any stragglers to catch up.
* The standard friend/foe settings of the lead patrol ship are used to determine if a ship is an enemy. Patrols will only engage ships that can be detected by one of your ships or satellites.
* If any ships are attacking your in-sector bases or ships, they will be targeted by your patrol whether they are set as an enemy or not in the standard friend/foe settings. Now your patrols will engage any 'bad' pirates that attack you, even if you have pirates set as friends so that you would normally leave them alone.
* Wingmen are controlled automatically, with no special input from the player. To assign a wingman to the lead patrol ship, simply order a ship to follow or protect it. The wingmen will be recognized and officially added to the formation upon reaching the next waypoint.
* All ships in the patrol will engage the same enemy, focusing fire on a single target to ensure that your patrol is not split up, and that targets are killed as quickly as possible. Targets are prioritized based on their level of threat to you.
* When wingmen are substantially damaged, they will leave the patrol, fly to the nearest friendly / neutral shipyard, and contact you for orders.
Scripter: Burianek