DownLoad wrote:Here is a Default Scripts Version:
It should be compatable with all other scripts..it uses Piracy command slots 0 to 8 and TwareT code 5943.
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http://webpages.charter.net/kailric/TK. ... cripts.zip
DONE: I will update this to use default AI when I return home this evening.DownLoad wrote: WARNING: In this version most commands only works with Xai Corp Advanced Combat Project v 1.4.
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http://webpages.charter.net/kailric/TK. ... 20v.01.zip
To install unzip to X2 Directory.
While in game to install the simulator run the script "a.Install.Combat.Simulator"
It will install the simulator to your ship, this will add 9 new commands to your ship under Piracy.
Find you a good clear spot to battle. I personaly use Presidents End while in game cause its mostly devoid of action after the invasion starts.
Commands:
Orinoco Attack: Spawns single Orinoco to attack you
Orinoco Barebones: Spawns a very underarmed version of the above Orinoco
SpawnShipsAttack: Spawn any number of any ship to attack. (will edit this in the future to spawn different types of ships as well)
Install Ware: Install any amount of anyware
Multiware Upgrade: Installs basic upgrades and maxes ships hardware
Spawn PirateBase: Spawns Pirate base for you to destroy with all its defences
Destroy Target/All Enemys: Caution this command will destroy your target and all enemys in sector..good way to restart battle
Get Loaded Ship: Spawns any ship with default items and some others as well. Designed for a Nova.
Simulate AI Battle: Spawns 2 ships. One of the player race and one of Pirate...then they battle it out.
Let me know if you would like to see a feature added.