New Script: plugins Pack (fast carrier launch included)

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JumperBR
Posts: 163
Joined: Wed, 6. Nov 02, 20:31
x2

New Script: plugins Pack (fast carrier launch included)

Post by JumperBR » Fri, 23. Jul 04, 15:45

Hi, I´m releasing a pack of useful scripts...
I believe the fast ship launch is the best... It can launch my 20 ships in a few seconds (a bit too fast, I know)...

If you found any problems, report to me


From Readme:

Version 1.2

This is a small pack of useful functions for X2.

This pack contains:

* plugin.addWare: Use this to add new wares to stations.

* plugin.CarrierLaunch:A cool new command for carriers to fast launching your fighter, the fighters will join formation with your actual ship (needs Fight Software MKIII, from Marklaverty)

* plugin.CarrierResupply:Basically, it will split the hornets missile between all ships dockeds.

* plugin.cheat.destroyenemies: I use this to SETA at night, will destroy any enemy at range of 50km.

* plugin.DockJump: Ship will jump to sector and dock at station. (I use to make my TL dock at target)

* plugin.FlyOrJump: Ship will fly or jump to sector, if it´s too far away.

* plugin.JumpLocation: Ship will jump to sector and move to location defined. (I use to make my TL jump and go to position for deployment)

* plugin.JumpMyPosition: Ship will jump to your sector. (good to regroup)

* plugin.RunAway: Ship will jump to nearest sector with Argon Shipyard, or if it has a homebase, will go to her.


To Install:
* Unpack in X2 folder.


History:
1.2:Added more functions
1.1:Fix on a few problems, working nice now.


Download:
http://www.xscripting.com/index.php?nam ... lugin_Pack

bye
Last edited by JumperBR on Fri, 23. Jul 04, 21:38, edited 3 times in total.
Mai ingrish iz gud?

Constipated_Vigilante
Posts: 2746
Joined: Sun, 14. Mar 04, 05:07
x3

Post by Constipated_Vigilante » Fri, 23. Jul 04, 18:02

Nice script package. Is this a bunch of scripts all put into one, or what? I don't really want some of these (I don't SETA at night, need to add wares, Mark's Fight Command MK3 has carrier resupply, don't want my transports to go back home if attacked), so is it in a format where you download them all, then choose which to activate in the script editor?
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JumperBR
Posts: 163
Joined: Wed, 6. Nov 02, 20:31
x2

Post by JumperBR » Fri, 23. Jul 04, 19:03

Its all put into one, but you can easily remove those that you dont want (edit init.jumperbr.plugins and delete the commands you dont want listed)... or just dont use them...
Mai ingrish iz gud?

Jeraal
Posts: 726
Joined: Fri, 13. Feb 04, 22:15
x4

Post by Jeraal » Tue, 15. Mar 05, 00:46

After installing this my BPH upgrades were gone. Is this normal? How do I get it back?
Brute force and ignorance solves all problems, just not very efficiently.

If brute force isn't working, then you aren't using enough.

erik nilsson
Posts: 90
Joined: Sat, 17. Jul 04, 00:51
x3tc

Post by erik nilsson » Mon, 23. May 05, 00:20

The the link doesn't work the page seems have placed down!

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