Version 1.01: http://www.filespace.org/Koderic/StarFi ... reV101.zip
*NEW* Version 1.02: http://www.filespace.org/Koderic/StarFi ... reV102.zip
The Final Signed scripts will be available from a ‘StarFire Software Industries’ station located in Argon Prime for purchase. Please help me test and finalize these scripts by providing your observations on bugs, possible feature enhancements, and comments on this forum before I send them off to Egosoft for signing.
I’ve tested them for a week now on 40 transports managing 30 stations without any problems, so I’m 98% certain they are bug free.
These scripts, when downloaded into your transports will automatically maintain and manage resource loops of your stations.
General Features:
- - NO CREDIT TRANSFERS with Player Owned Stations !!!
- Automatic ware selection based on simple station selections: Simply select the Managed Station and Resource Station(s) and that’s it.
- Fuzzy Logic Reasoning: No additional parameters needed, everything else is automatically managed and extrapolated. User is notified if improper stations are selected.
- ‘Storage Mode’ – If the station resources are at max, transport will attempt to keep a load of resources on hand to trickle resources into station as needed.
- Automatic assignment of home stations: Got 20 new transports? StarFire Software will automatically set the home station upon activation.
- Automatic text logging of transport activities: Check the efficiency of your transports by checking these log files.
CargoRunner Features:
- - Debits Player Account rather than Station Account when used with stations not Player Owned: No more transferring money constantly to stations that do not make money, but provide resources to other stations.
StationSupplier: Designed especially for medium loops require two resources. i.e.: Crystal Fab, BoFu Chemical Labs, Forges, Factories, etc.
StationSupplier Features:
- - Maintains balance of Primary and Secondary Resources: will only pickup Secondary Resources if Primary is at good levels.
- Pickup of Primary and Secondary Resources on same run: if needed resources aren’t critical, both resources will be acquired on same run. No more runs with partially full transports.
- *NEW* Automatic Priority Re-assignment - If another resource becomes critcal while the transport is waiting, the transport will automatically leave to deliver needed resource or pick it up.
Stations requiring 3 or more resources can be managed using multiple transports running a combination of CargoRunner and StationSupplier.
Chip Plant Example:
Transport I: StationSupplier acquiring resources from BoFu Chemical Plant and Solar Power Plant.
Transport II: CargoRunner acquiring resources from Silicon Mine. (Or use Station Supplier to acquire from 2 mines.)
Note: StationSupplier only works with owned stations. This was to simplify finding owned stations. If enough need, I can change it to where it works like CargoRunner.
ResourceDistribitor, when released will improve loops involving mines even further.
COMING SOON:
ResourceDistributor: Commands a transport to acquire resources from up to five stations (such as ore mines) and deliver to up to five stations, using jump drive as necessary. Needed jump energy is extrapolated and picked up from resource stations which have sufficient cells on hand along the way. Transport jumps and begins its delivery run once its cargo bay is full. Only input required are resource and delivery stations to be managed.
German/Other Language versions.
- Koderic AKA Zac Starfire