ARS - automated rescue system free for testing
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ARS - automated rescue system free for testing
Hello there,
i have finished my first script/ship ugrade. The ARS.
Function: he ARS automatically jumps to the furthest gate within the sector the ship is in if the shield energy drops below x% as a result of damage from enemy ships (it will not be activated if your shields are damaged by a nebula)
Background: The ARS was developed by the Split military during the Boron campaign. Most Split soldiers were too eager to fight the enemy and gain honour on the battlefield. The result was, in most cases, a Split funeral and more Split being too eager to fight. The big Split Families faced problems keeping a steady supply of both soldiers and ships, and therefore developed a system to minimise casulties. One result of this effort was the Automated Rescue System; a cheap solution that didn't solve the problem entirely but decreased the casulities to a level which the Split military was able to work with. The system is now on public sale.
You can download it as RAR or installer from here http://schmidtlef.de/Krischans_X2_Dateien/ please e-mail me your feedback or any problems you might face. Though it should work fine.
i have finished my first script/ship ugrade. The ARS.
Function: he ARS automatically jumps to the furthest gate within the sector the ship is in if the shield energy drops below x% as a result of damage from enemy ships (it will not be activated if your shields are damaged by a nebula)
Background: The ARS was developed by the Split military during the Boron campaign. Most Split soldiers were too eager to fight the enemy and gain honour on the battlefield. The result was, in most cases, a Split funeral and more Split being too eager to fight. The big Split Families faced problems keeping a steady supply of both soldiers and ships, and therefore developed a system to minimise casulties. One result of this effort was the Automated Rescue System; a cheap solution that didn't solve the problem entirely but decreased the casulities to a level which the Split military was able to work with. The system is now on public sale.
You can download it as RAR or installer from here http://schmidtlef.de/Krischans_X2_Dateien/ please e-mail me your feedback or any problems you might face. Though it should work fine.
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Its quite an easy script it just checks if your shields drop below a given percentage. If your shields are below the percentage then the script checks if you have an attacker object (if you got attacked by a nebula or an object) if the attacker is not a nebula the script will search the jumpgate which is most distant to your position and jumps to it. You will still have full control of your ship while the jumpdrive is chargning and you will be notified by a sound once the jumpdrive has been triggered.
The script will continue checking your shileds after the jump.
And i just noticed that this could be a source of trouble. If your shields are that "damaged" that you are still below the given percentage after the jupm within the next cycle, this might lead again to a jump to the most distant gate. But this is for you to decide. Please just try the script and give me a feedback.
It will not call reinforcements just jumps away. This script works for both player controlled and nonplayercontrolled ships (should also work just fine on nonplayerowned ships).
The only thing that changes are the messages and sounds. Though there are different messages and sound in case you are the pilot of the ship. It would be annoying to get a message "you have just used your jumpdrive" since you should be aware of it yourself
The script will continue checking your shileds after the jump.
And i just noticed that this could be a source of trouble. If your shields are that "damaged" that you are still below the given percentage after the jupm within the next cycle, this might lead again to a jump to the most distant gate. But this is for you to decide. Please just try the script and give me a feedback.
It will not call reinforcements just jumps away. This script works for both player controlled and nonplayercontrolled ships (should also work just fine on nonplayerowned ships).
The only thing that changes are the messages and sounds. Though there are different messages and sound in case you are the pilot of the ship. It would be annoying to get a message "you have just used your jumpdrive" since you should be aware of it yourself
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- NogginTheNog
- Posts: 52
- Joined: Thu, 12. Feb 04, 20:18
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The AFS will be availabel as software upgrade in any Split equipment docks. It wont work on M5 ships because you need a jumpdrive to run it (and shields).What happens if there is only one gate?
I presume you must have a jumpdrive installed?
Is it a software upgrade you have to buy ingame / where ?
The ship will jump to the farest gate. Though if there is just one it will allways be that gate. I have some ideas to improve that but i first wanted to see how big the interest into such a system is.
No it does not check if gates are known. But i am not sure if that is possible (checking if gates are known). Yes, people could use it to jump to (yet unkown) "hidden" gates. But i had no problems to spot them yet. They are always behind a remote big object like a nebula or an asteroid. If people are interested into a security routine to make such exploition impossible well i surely might have a look into it.Does the software check that you have already seen the gate on your scanners before?
If not you could abuse it by setting a high shield percentage and crashing into a ship/station to teleport to that secret gate miles across the system.
No i dont mind in the opposit i am flattered. I guess the nicest for any scripter is to see people use and like his/her script. But i am also glad for some ideas i did not have like the "hidden gate exploit".Another example of a simple yet universally useful and frequently required feature.
My hats off to you sir. i shall install with relish immediately!!
Blog!
I submitted your script for inclusion to Xscripting.
I hope you don't mind.
EDIT:
New version of the ARS available. The Special Hubi Edition. This version is compatible to the Fight Command Software MK3 from marklaverty. It connects the ARS directly to the jumpdrive and does not use a wareslot anymore. It was a matter in the german boards and i thought thight might be of interest for you too.
the only problem I see is with the story. there weren't jumpdrives for at least a couple hundred years after the Boron Campiagn. unless they actually did have them, and the Xenon took them all and the Split forgot how to make them. and then the Xenon used tem ato go to Earth, who then use them to get back to the X universe, and the the goners and Terracorp mass produced them and the Split have them again.
A proud Goner!
It's better to remain silent and be thought a fool, then to speak up and remove all doubt.
http://www.tildruin-mindseye.co.uk/innocent.html
It's better to remain silent and be thought a fool, then to speak up and remove all doubt.
http://www.tildruin-mindseye.co.uk/innocent.html
To be honest i am not familiar with the whole X story. Actually i just played X2. Though i thought it would be nicer to have a small text (like all other wares/updates have) for keeping up the good atmosphere.
Use your imagination. Could be a small version of a jumpdrive only capable of jumping to a gate within the same sector or whatever.
EDIT: Well if you consider yourself to know the X-story well, feel free to write an alternative background.
Use your imagination. Could be a small version of a jumpdrive only capable of jumping to a gate within the same sector or whatever.
EDIT: Well if you consider yourself to know the X-story well, feel free to write an alternative background.
- Damar Stiehl
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