(its already in there)
LATEST VERSION 19/10/04
Hire 1.3 Download
hire your ships to sector script----------
readme
install
put the scripts in the "scripts folder into your x2 scripts folder
put the 445551 and 445040 files in the "t" folder into your x2 t folder
the mission will run on startup between 30 mins and a couple of hours into the game.
just get a fighter ship within 7k of the station that hails you to accept the mission.
your ship must be in the sector but more than 15k away from the station.
Hire commands
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Hire fighter.
it will pay more for the longer it works and once hired you have no control over it until it's hire period is complete.
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Hire TS
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Hire TP
pays out as above.
The new commands are found in secondary ship command menu
if your ts sits in a stations you will get very little in return no matter how long it's hired for.
TS ships doing alot of flying will be rewarded well
Fighters, same as
Both now write their mission details to the log if they survive.
An m6 thats lasts for 20 + hours and kills over 100 ships will get somewhere around 2.5 million.
An m6 that kills 2 ships in that time gets about 60k
The more unsafe a sector the better the payout will be.
TP's will make more the longer the journey time.
When ships assign to the pirate race they usually get killed.
Anything that does survive will more than pay itself back
Missions
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Mission 1 :- Generic simple call for assistance from an AI ship, if you protect it you get money and mission 2 is called
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Mission 2 :- Part of my piracy scripts :) Capture ship for the pirates, The rest you can work out for yourself ;)
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Mission 3 :- Simple drug running mission for the pirates if you have the right ship and equipment.
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Mission 4 :- Not so simple drugs running mission.
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Mission 5 :- A *little* escort mission ;)
You do not need to complete any of these missions, they are there only if you want to undertake them.
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New Hire Commands For 1.3
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Hire TL :-
Once it has finished it's mission you will be hailed and if the ship has enough energy it will jump to your sector.
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Hire M1 :-
Hiring your M1 will undertake the same conditions as the TL but on a touch more risky basis, Again keep the ship stocked with energy and a jumpdrive and you will be hailed before it undertakes anything too dangerous
Both these new commands are Military ones and there will be a risk to any M1 ship you use if you fail to support it when required.
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Hunting Commands
New options are now available to players who have their own equipment dock with a good supply of energy stocked.
There are 7 options you can choose from :-
Once the Hunt Ships menu is open you can choose the following number to choose the desired command.
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Enter 0. -- Help Menu
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Enter 1. -- M6 Command - Hunt Khaak M3's
There is a small charge for every kill and once the ship has finished it's tour you will be hailed with the details.
If the ships hull drops below 80% it will jump to the nearest shipyard and await repairs, If it's shields drop below 20% in combat it will attempt to escape.
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Enter 2 -- . M6 Hunt Pirate's Command
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Enter 3 -- . M6 Hunt Xenon Command
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Enter 4 -- . M3 Hunt Xenon M5 and M4 Class Ships Command
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Enter 5 -- . M3 Hunt Pirate M5 and M4 Class Ships Command
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Enter 6 -- . M3 Hunt Khaak M5 Class Ships Command
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Enter 7 -- . M6 Hunt Clusters Command
**Using this command is done at the players own discression**
Commands 1,2,3,7 can be run on M6 Class ships only
Commands 4,5,6 Can be run on M3 Class Ships Only!!
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Extra Hunting Menu Commands
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Enter 111 -- . Assign This Ship As Your Wingman (For M6 + M1/2 Class Ships)
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Enter 112 -- . Disable This Ship As Your Wingman
Enjoy
Hire 1.3 Download