Search found 725 matches
- Thu, 11. May 23, 21:15
- Forum: X4: Foundations - Technical Support
- Topic: [#1123]Tide break M dock broken - Fixed in HF5.
- Replies: 89
- Views: 8754
Re: [#1123]Tide break M dock broken
I found the fix to be quite funny and thought to myself "won't it just be a matter of time until all docks are blocked?" - and indeed, when I went to test it out 5 minutes into the hotfix they're all blocked. Dagobas will have to hibernate a while longer.
- Tue, 4. Dec 18, 11:23
- Forum: X4: Foundations
- Topic: Sadly, the game is getting a huge undeserved (!) shitstorm
- Replies: 147
- Views: 29309
Re: Sadly, the game is getting a huge undeserved (!) shitstorm
The game does deserve its shitstorm, why you may ask because not being a fanboy doesnt blind the technical problems and missing features this game has. Ive played X since X2 and i have to say X4 feels like its in Beta. No VR/TrackIR support, bugs, CTD for some, Stupid AI the list goes on. So i have...
- Sat, 16. Nov 13, 13:18
- Forum: X Rebirth Universe
- Topic: One thing the haters have to remember
- Replies: 31
- Views: 2447
I can only assume most of you did not play X3 - Reunion upon release :D The forums back then were in a similar state, full of "I want my money back" & "complaint No. x" threads. The thing with egosoft is that they don't launch a game and abandon it, they provide content and very relevant improvement...
- Fri, 7. Jun 13, 12:37
- Forum: X Rebirth Universe
- Topic: Rebirth release date. - Part 2
- Replies: 1486
- Views: 163931
- Mon, 15. Apr 13, 16:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3122701
This has probably been asked before but I wasn't able to come up with anything searching. Terran capital ships show a possible weapon loadout in the colour bars which is not named in the weapon list. Is this intended (i.e. is it related to an unnamed weapon) or a bug? You've got my thanks for this a...
- Sat, 6. Apr 13, 13:05
- Forum: X Rebirth Universe
- Topic: if only mp x-rebirth
- Replies: 104
- Views: 10314
- Sat, 7. Apr 12, 11:37
- Forum: X Trilogy Universe
- Topic: Why does it matter what start you choose?
- Replies: 9
- Views: 766
- Sun, 1. Apr 12, 16:37
- Forum: X Trilogy Universe
- Topic: Mass driver vs. Capital Ships
- Replies: 33
- Views: 2009
- Sat, 22. Oct 11, 22:14
- Forum: Off Topic English
- Topic: Game suggestions
- Replies: 3
- Views: 174
Game suggestions
I have awaken from my gamerless slumber and so I come asking for suggestions on what to play. I'm looking for games that have a trading strategy component like railroad tycoon, Anno and the likes.
Funnily enough, in my google research most suggestions pointed towards X games
Any ideas?
Funnily enough, in my google research most suggestions pointed towards X games
Any ideas?
- Mon, 20. Jun 11, 12:40
- Forum: X Trilogy Universe
- Topic: Do Xenon LXs bail?
- Replies: 18
- Views: 1390
- Sat, 18. Jun 11, 18:29
- Forum: X Trilogy Universe
- Topic: a long overdo and well deserved thank you
- Replies: 10
- Views: 662
- Fri, 17. Jun 11, 12:54
- Forum: X Trilogy Universe
- Topic: disco hauler as a substatute for a mercuy
- Replies: 10
- Views: 459
I've been using 10*disco haulers to automatically sell dragonfly missiles from family zein to family pride equipment dock. Same thing would not be possible with freighters as they would load more missiles than they could sell and I'd have to restart the manual command every time. However, there is o...
- Sat, 11. Jun 11, 18:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...
- Replies: 6049
- Views: 571126
- Fri, 10. Jun 11, 11:51
- Forum: X Trilogy Universe
- Topic: Boarding madness
- Replies: 7
- Views: 471
At what range are you attacking your target? If you time the missile launches properly then the Flails should get there slightly before the pods. Last attempt was at 14Km. The pods arrived in between a bunch of flails, but the ship selectively shot down the pods, being hit by the flails. That's not...
- Fri, 10. Jun 11, 02:13
- Forum: X Trilogy Universe
- Topic: Boarding madness
- Replies: 7
- Views: 471
At what range are you attacking your target? If you time the missile launches properly then the Flails should get there slightly before the pods. Last attempt was at 14Km. The pods arrived in between a bunch of flails, but the ship selectively shot down the pods, being hit by the flails. That's not...
- Fri, 10. Jun 11, 01:54
- Forum: X Trilogy Universe
- Topic: Boarding madness
- Replies: 7
- Views: 471
Boarding madness
So lately I've started investing in marines and I managed to capture an Akuma without much hassle and the marines were not even that well trained. Moving forward, I decided to try and board a pirate capital ship (M1,M2,M7, whichever I see first). However, I'm having problems taking down their shield...
- Tue, 7. Jun 11, 00:41
- Forum: X Trilogy Universe
- Topic: Back in the Saddle
- Replies: 23
- Views: 1279
I probably take restarts way too seriously. There are maybe two games where I achieved having an M2 and a few hundred million in my account, but I almost always restart shortly after having my first M7 or similar. Seriously, I wouldn't be surprised if I had played at least 20 games in TC alone. For ...
- Mon, 6. Jun 11, 13:24
- Forum: X Trilogy Universe
- Topic: Guass Cannon Oddness
- Replies: 28
- Views: 1142
I remember reading that ammo type guns firing OOS uses ludicrous amounts of ammo. Do NOT use ammo based guns OOS. GCs are awesome in sector but not out :) This. I had 8 cannons equipped in my Akuma for personal use, but when I ordered it to patrol some sectors the ammo was used extremely fast (and ...
- Tue, 31. May 11, 17:37
- Forum: X Trilogy Universe
- Topic: AI with missiles?
- Replies: 21
- Views: 910
- Tue, 31. May 11, 15:22
- Forum: X Trilogy Universe
- Topic: why are space ships so slow?
- Replies: 30
- Views: 2513
Not exactly. These are some dusty memories, but IIRC, chemical rockets are limited by the speed of the burn. The rocket can not outrun the flame front. For some reason, 1/2 the speed of the flame front for a final speed seems familiar. It's why the fuel for hypersonic craft has to be switched to hy...