Search found 725 matches

by razorhead
Thu, 11. May 23, 21:15
Forum: X4: Foundations - Technical Support
Topic: [#1123]Tide break M dock broken - Fixed in HF5.
Replies: 89
Views: 8754

Re: [#1123]Tide break M dock broken

I found the fix to be quite funny and thought to myself "won't it just be a matter of time until all docks are blocked?" - and indeed, when I went to test it out 5 minutes into the hotfix they're all blocked. Dagobas will have to hibernate a while longer.
by razorhead
Tue, 4. Dec 18, 11:23
Forum: X4: Foundations
Topic: Sadly, the game is getting a huge undeserved (!) shitstorm
Replies: 147
Views: 29309

Re: Sadly, the game is getting a huge undeserved (!) shitstorm

The game does deserve its shitstorm, why you may ask because not being a fanboy doesnt blind the technical problems and missing features this game has. Ive played X since X2 and i have to say X4 feels like its in Beta. No VR/TrackIR support, bugs, CTD for some, Stupid AI the list goes on. So i have...
by razorhead
Sat, 16. Nov 13, 13:18
Forum: X Rebirth Universe
Topic: One thing the haters have to remember
Replies: 31
Views: 2447

I can only assume most of you did not play X3 - Reunion upon release :D The forums back then were in a similar state, full of "I want my money back" & "complaint No. x" threads. The thing with egosoft is that they don't launch a game and abandon it, they provide content and very relevant improvement...
by razorhead
Fri, 7. Jun 13, 12:37
Forum: X Rebirth Universe
Topic: Rebirth release date. - Part 2
Replies: 1486
Views: 163931

So... Someone else noticed how the egosoft.com front page is automatically redirected to X-Rebirth's info page?

Edit: Well, that was corrected at lightning speed :P
by razorhead
Mon, 15. Apr 13, 16:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3122701

This has probably been asked before but I wasn't able to come up with anything searching. Terran capital ships show a possible weapon loadout in the colour bars which is not named in the weapon list. Is this intended (i.e. is it related to an unnamed weapon) or a bug? You've got my thanks for this a...
by razorhead
Sat, 6. Apr 13, 13:05
Forum: X Rebirth Universe
Topic: if only mp x-rebirth
Replies: 104
Views: 10314

I don't see the X saga ever working with multiplayer without some major changes as to how the game works in single player right now, and I'm totally fine with that.

That said, I wouldn't mind having a death match option where you could test your fighting skills against that of other players.
by razorhead
Sat, 7. Apr 12, 11:37
Forum: X Trilogy Universe
Topic: Why does it matter what start you choose?
Replies: 9
Views: 766

Depends on how easy you want the start to be. For me, the most fun starts are those where you start with almost no money and a barely equipped M5 :P
by razorhead
Sun, 1. Apr 12, 16:37
Forum: X Trilogy Universe
Topic: Mass driver vs. Capital Ships
Replies: 33
Views: 2009

Gosnell, tornado missiles don't feature a seeking system, meaning they go straight ahead after launch. So you have to be pretty close to your target in order not to miss.
by razorhead
Sat, 22. Oct 11, 22:14
Forum: Off Topic English
Topic: Game suggestions
Replies: 3
Views: 174

Game suggestions

I have awaken from my gamerless slumber and so I come asking for suggestions on what to play. I'm looking for games that have a trading strategy component like railroad tycoon, Anno and the likes.

Funnily enough, in my google research most suggestions pointed towards X games :P

Any ideas?
by razorhead
Mon, 20. Jun 11, 12:40
Forum: X Trilogy Universe
Topic: Do Xenon LXs bail?
Replies: 18
Views: 1390

Yesterday I was going to post here saying that I never ever seen an LX bail in TC, until I captured one a few hours later :lol:
by razorhead
Sat, 18. Jun 11, 18:29
Forum: X Trilogy Universe
Topic: a long overdo and well deserved thank you
Replies: 10
Views: 662

I'll probably go as far as to partly blame egosoft for affecting my career choice :P
by razorhead
Fri, 17. Jun 11, 12:54
Forum: X Trilogy Universe
Topic: disco hauler as a substatute for a mercuy
Replies: 10
Views: 459

I've been using 10*disco haulers to automatically sell dragonfly missiles from family zein to family pride equipment dock. Same thing would not be possible with freighters as they would load more missiles than they could sell and I'd have to restart the manual command every time. However, there is o...
by razorhead
Sat, 11. Jun 11, 18:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...
Replies: 6049
Views: 571126

Been having some problems with the weapon dealer facilities, the docks are there but they have 0% hull and ships cannot dock at them, any ideas on how to fix this? I paid attention to the installation order so that should not be the problem.

Thanks!
by razorhead
Fri, 10. Jun 11, 11:51
Forum: X Trilogy Universe
Topic: Boarding madness
Replies: 7
Views: 471

At what range are you attacking your target? If you time the missile launches properly then the Flails should get there slightly before the pods. Last attempt was at 14Km. The pods arrived in between a bunch of flails, but the ship selectively shot down the pods, being hit by the flails. That's not...
by razorhead
Fri, 10. Jun 11, 02:13
Forum: X Trilogy Universe
Topic: Boarding madness
Replies: 7
Views: 471

At what range are you attacking your target? If you time the missile launches properly then the Flails should get there slightly before the pods. Last attempt was at 14Km. The pods arrived in between a bunch of flails, but the ship selectively shot down the pods, being hit by the flails. That's not...
by razorhead
Fri, 10. Jun 11, 01:54
Forum: X Trilogy Universe
Topic: Boarding madness
Replies: 7
Views: 471

Boarding madness

So lately I've started investing in marines and I managed to capture an Akuma without much hassle and the marines were not even that well trained. Moving forward, I decided to try and board a pirate capital ship (M1,M2,M7, whichever I see first). However, I'm having problems taking down their shield...
by razorhead
Tue, 7. Jun 11, 00:41
Forum: X Trilogy Universe
Topic: Back in the Saddle
Replies: 23
Views: 1279

I probably take restarts way too seriously. There are maybe two games where I achieved having an M2 and a few hundred million in my account, but I almost always restart shortly after having my first M7 or similar. Seriously, I wouldn't be surprised if I had played at least 20 games in TC alone. For ...
by razorhead
Mon, 6. Jun 11, 13:24
Forum: X Trilogy Universe
Topic: Guass Cannon Oddness
Replies: 28
Views: 1142

I remember reading that ammo type guns firing OOS uses ludicrous amounts of ammo. Do NOT use ammo based guns OOS. GCs are awesome in sector but not out :) This. I had 8 cannons equipped in my Akuma for personal use, but when I ordered it to patrol some sectors the ammo was used extremely fast (and ...
by razorhead
Tue, 31. May 11, 17:37
Forum: X Trilogy Universe
Topic: AI with missiles?
Replies: 21
Views: 910

The use of missiles by the AI is a bit broken, even with bombers. I've been playing with a few mods in my game that fix that, and I fear M7M's even when I'm flying an M2 with mosquito missile defense on. Same applies to bombers when I'm flying something smaller.
by razorhead
Tue, 31. May 11, 15:22
Forum: X Trilogy Universe
Topic: why are space ships so slow?
Replies: 30
Views: 2513

Not exactly. These are some dusty memories, but IIRC, chemical rockets are limited by the speed of the burn. The rocket can not outrun the flame front. For some reason, 1/2 the speed of the flame front for a final speed seems familiar. It's why the fuel for hypersonic craft has to be switched to hy...

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