Details
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Type:
Bug
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Status: Open
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Priority:
Important
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Resolution: Unresolved
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Affects Version/s: 3.00 Beta 1
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Fix Version/s: None
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Labels:
Description
You landed on this page because the game detected an error to start the game.
We are currently investigating the exact conditions which can trigger this startup error. If you wanna help us to identify the exact conditions (and determine a possible workaround), please follow the steps in the section: "Further support".
Further support
If you want to help us to speed up the investigation, please send a mail to: prioritysupport@egosoft.com with the subject set to: "X4-371 - Exitcode 235" and attach the following details:
- a screenshot of the popup the game presented to you
- the dxdiag and vulkaninfo (see this wiki page for details on how to retrieve this data)
- state whether you always get the Exitcode 235 issue at startup or whether it just happens occasionally (or maybe even just happened once)
Issue history
This compatibility check was introduced in 3.00 Beta 1.
During the 3.00 Beta phase it mainly occurred for Intel graphics cards. We improved the handling for these type of graphics devices in 3.00 Beta 5 and provided a workaround to prevent running into this startup issue. This heavily reduced the chance of triggering this startup error.
2.6 works without problems, however.
From vulkaninfo, regarding queue families:
VkQueueFamilyProperties[0]: =========================== queueFlags = GRAPHICS | COMPUTE | TRANSFER | SPARSE queueCount = 1 timestampValidBits = 36 minImageTransferGranularity = (1, 1, 1) present support = true
Seems about right to me. It fullfills all Vulkan specifications.
Just an educated guess: I suspect the game (in version 3.0) is searching for dedicated transfer-only queues or something like that, but doesn't fall back to other suitable queues if it can't find one.