Details

    • Type: Bug Bug
    • Status: Closed
    • Priority: Important Important
    • Resolution: Fixed
    • Affects Version/s: 1.0
    • Fix Version/s: 3.00 Beta 5
    • Labels:
      None

      Description

      can not seem to get x4 to detect my tobii eyex. in both 2.60 and 3.0 beta4.

        Activity

        Hide
        Roger Boerdijk added a comment -

        Thanks for the additional info, this would actually explain it....

        The game filters for devices having all needed features, one of those being "supports headpose?", which the 4C does...
        Hardware which doesn't support it however, would be filtered out...

        Show
        Roger Boerdijk added a comment - Thanks for the additional info, this would actually explain it.... The game filters for devices having all needed features, one of those being "supports headpose?", which the 4C does... Hardware which doesn't support it however, would be filtered out...
        Hide
        added a comment -

        from what see. x4 is trying default to combined mode for the eye tracker, or trying to setting the tracker in combined mode. to used both head tracking and gaze. which maybe why x4 is causing the eyex to reboot on loading the game. I wonder if maybe setting up a launch commandline to force gaze only. for tobii devices that only have gaze mode.

        Show
        added a comment - from what see. x4 is trying default to combined mode for the eye tracker, or trying to setting the tracker in combined mode. to used both head tracking and gaze. which maybe why x4 is causing the eyex to reboot on loading the game. I wonder if maybe setting up a launch commandline to force gaze only. for tobii devices that only have gaze mode.
        Hide
        Roger Boerdijk added a comment -

        Improved the code where X4 would try to register for headpose-callbacks, even if the device did not support it.
        I wouldn't expect this to cause the device to reboot, but maybe that caused it - again, don't have the hardware to test how it behaves.

        In addition I made some changes to the code for devices which don't support a 'headpose'.
        Unfortunately I don't have the EyeX-hardware to actually verify the changes, but this might actually work.

        Changes should be included in one of the upcoming 3.0 beta versions (changelog will mention "Tobii improvements").

        Show
        Roger Boerdijk added a comment - Improved the code where X4 would try to register for headpose-callbacks, even if the device did not support it. I wouldn't expect this to cause the device to reboot, but maybe that caused it - again, don't have the hardware to test how it behaves. In addition I made some changes to the code for devices which don't support a 'headpose'. Unfortunately I don't have the EyeX-hardware to actually verify the changes, but this might actually work. Changes should be included in one of the upcoming 3.0 beta versions (changelog will mention "Tobii improvements").
        Hide
        added a comment -

        I can confirm the Eyex now works with todays patch. thank you dev.

        Show
        added a comment - I can confirm the Eyex now works with todays patch. thank you dev.
        Hide
        Roger Boerdijk added a comment -

        You're welcome, glad it works now

        Show
        Roger Boerdijk added a comment - You're welcome, glad it works now

          People

          • Assignee:
            Stefan Hett
            Reporter:
            Anonymous
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            Dates

            • Created:
              Updated:
              Resolved: