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Destroyers. These ships deal high sustained damage and have shielding that makes mincemeat of most fighters, corvettes and stations. This comes at the cost of low speed and maneuverability combined with a large hit box. 

 

Stats Overview

NameRaceMax Speed (m/s)*Max Acceleration*Max Steering (rpm)*HullMax Shield (MJ)Shield Power Generator (MW)Lasers and Turrets**Laser Energy (MJ)Laser Energy Reload Rate (MW)Max CargobayWare Transport ClassHangarPriceAvailability***
AkumaYaki67.280.63,500,0003 x 2GJ14,4000,4,8,8,8,8,6280,0004,0009,000XL092,800,000Available for purchase
BoreasArgon6370.94,000,0004 x 2GJ15,8400,8,8,8,4,4,8300,0004,5008,500XL069,350,000Available for purchase
BrigantinePirates51.850.83,750,0003 x 2GJ11,5200,4,8,8,8,8,6276,4004,145.79,500XL059,800,000Boarding only
DestroyerKha'ak62.480.71,620,0005 x 2GJ7,1000,3,3,3,3,3,3345,6005,183.77,000ST07,633,550Not found in vanilla
KXenon54.4616,000,0004 x 2GJ5,0000,8,8,8,4,4,8220,8003,3125,000XL015,267,150Boarding only
OdysseusParanid51.750.75,000,0004 x 2GJ12,4000,8,8,8,4,4,8304,0004,559.78,000XL064,885,450Available for purchase
OsakaTerran5470.94,250,0006 x 2GJ18,7200,8,8,8,8,8,8450,0009,00010,000XL056,900,000Available for purchase
PhoenixTeladi40.840.56,000,0005 x 2GJ8,0000,8,8,8,4,4,4276,4004,145.713,000XL068,702,450Available for purchase
PythonSplit69.490.74,000,0004 x 2GJ15,0000,8,6,6,6,4,6331,6004,973.77,700XL057,251,900Available for purchase
RayBoron57.460.74,500,0004 x 2GJ14,2000,8,8,8,4,4,8248,8003,731.811,000XL053,431,100Available for purchase
TitanArgon4940.75,000,0004 x 2GJ14,4000,8,8,8,4,4,8276,4004,145.710,000XL068,702,450Available for purchase
TyrATF64814,000,0006 x 2GJ15,0000,8,12,12,10,6,8450,0008,0008,800XL072,835,000Available for purchase

* = Maximum able to be obtained by purchased tunings.   These values can be exceeded by using Pandora Tunings.

** = Number of available laser slots in the Main, Front, Left, Right, Up, Down, Back batteries

*** = Ships with data existing in the vanilla game files are listed but some are not available during play without mods or scripts

Functions and applications

M2 destroyers do as their name implies, they are slow heavily shielded and heavily armed fight ships with a large hit box.   With all round turret coverage, a strong Laser Energy Reload Rate and heavy shielding an M2 can shred smaller ships with ease unless missiles are involved.   Turret batteries have laser options that tend to be specialised into anti fighter and anti capital ship roles making attacks against an M2 from some approaches easier than others (missile interception success included).   Due to the low speed of M2s, hit and run tactics are not an easy option for M2s as even M7s can out speed them forcing heavy use of the Jump Drive for withdrawals.   Destroyers primarily aim to gain sector superiority by heading directly towards and destroying all hostiles with 4-6 being able to completely stop all traffic coming through a Jump Gate.   The high volume of capital ship lasers, high Energy Cell costs to jump and limiting cargobays of M2s discourage heavy missile use.   Due to the large size of M2s, strafing using WSAD moves the ship large distances making player controlled M2s easily able to dodge incoming fire from hostile capital ship class weapons.   As most M2s (Xenon K excepted) take over 45 hours to construct in the Player Headquarters, it is recommended to purchase them from a shipyard if possible.   Like all capital ships care must be taken not to have traffic accidents when approaching a Jump Gate.

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