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Many of the mods do not work on Win7.

Mods and Extensions can be used to enhance the gaming experience or even change gameplay completely. This section is for links to tools that facilitate mod/extension making and for mod/extension makers to document their projects.


Accessing Mods

External extensions (e.g. Reshade/sweetFX)

The following are some links to various libraries where extensions may be found:

Modding Support Resources

This section is targeted towards modders and aspirational modders looking to get into or refine their modding.

Tools

ToolFunctionAuthor
X Catalog ToolEnables the decompression of game files for modification and compression of mod files for implementation in-gameEgosoft
.xmf, .xac <-> .dae Tool

Allows for the conversion of X4's assets

arc_
X4 ConverterAllows for the conversion of X4's assetsCgetty
Blender Animations -> .ani Tool

Can generate new animations for X4 from blender animations

Enables random generation of resource regions for clusters

tomchk
Module Drag and Drop ToolPermits users to place surface elements on objects in a graphical mannerrjtwins
X4 Universe GeneratorAccelerates custom universe creationCelludriel
Random Galaxy Generator Web ToolCreates a random universe and some of the necessary files for its proper functioningGeneral Vash & Celludriel
X4 Editor ToolAllows for tabular editing of macros like ship and station module propertiesMax Bain
X4 CustomiserMiscellaneous editing abilities to streamline mod development, especially with the generation of diff xmls automaticallySir Nukes

Guides

General XML

Much of X4 can be modded by tampering with X4's abundant xml files, these guides and documentation cover the best practice and means to do so.

Adding Wares

Adding wares is often necessary for far more than just adding new goods to X4 with other functions involving adding ships, station modules etc.

Galaxy

From adding new sectors to placing objects and features inside of them, galaxy modification can be incredibly creative

Scripts

Scripting in X4 is handled via the xml based Mission Director (MD) which is a derivative of the X3 MD but far more developed.

Ship Modding

Weapons and Turret Modding

Character Modding

Custom Paintmods

Custom Logos

Discussion Forums


1 Comment

  1. Anonymous

    Reshade doesn't yet (as of v4.1.1) support Vulkan.

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