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Introduction

Behaviours represent the default actions of NPC Captains employed by the player. In other words, if a ship has now current orders, or has just completed an order, they will follow their Behaviour until told otherwise.

Please note that if a player takes control of a ship mid-order, the Captain will re-initiate the previous order after the player relinquishes control (instead of reverting to their default Behaviour). This allows the player to take control of any ships fluidly without having to repetitively re-setup orders after they leave.This can become especially helpful in the mid-to-late game after player teleportation has been realised. 

Impact of "Remove all orders" Command 

At this time (v1.50), the "Remove all orders" command will reset Default Behaviours. Therefore care should be taken when deciding whether to use that command, or remove orders individually.

Setting Behaviours

  1. Open the Map and locate the Ship you wish to adjust the Behaviour of it's Captain
  2. Right-Click on the Ship in the Map to bring up the context menu, and left-click on the "Information" option:
  3. Stay on the Map and, looking at the top-left area, change the view to the Behaviours tab by left-clicking on the highlighted button:
  4. Within the highlighted section below, left-click on "Hold Position" to view and chose from default Behaviours (listed in the table below):
  5. Within the highlighted section above there are also to additional left-click options (unassigned ships only):
    • "Stay docked"
    • "Hold fire"
  6. Below the highlighted section above we can adjust how the Captain responds to scenarios (and chose if we want notifications or not):
    • Police Interdiction (where a Police scan found illegal goods):
      • Attack
      • Comply (dropping requested wares; default setting)
      • Escape
      • Wait
    • Pirate Harassment:
      • Attack (default setting)
      • Comply (dropping requested wares)
      • Escape
      • Wait
    • Finding abandoned ships:
      • Claim if possible (a Marine will be used to board the ship)
      • Ignore (default setting)
      • Mark
      • Protect

Available Behaviours

Behaviour typeBehaviourSkill requirementSetup steps for the Default Behaviours menu in the Map
CombatPatrol0
  1. Left-click on area to the right of "Area to patrol".
  2. Left-click on the Sector you wish the Captain to Patrol.
  3. Left-click on "OK" button at the top of the Default Behaviours menu (see images below).
  4. Left-click on "Confirm" button in the Default Behaviours menu (see images below).
CombatProtect Position0
  1. Left-click on area to the right of "Area to protect".
  2. Left-click on the Position in a Sector you wish the Captain to Protect.
  3. Left-click on "Confirm" button in the Default Behaviours menu.
CombatProtect Ship0
  1. Left-click on area to the right of "Ship to protect".
  2. Right-click on the Ship you wish to be Protected (can belong to another Faction).
  3. Left-click on the contextual "Select" option.
  4. Left-click on "Confirm" button in the Default Behaviours menu.
CombatProtect Station0
  1. Left-click on area to the right of "Station to protect".
  2. Right-click on the Station you wish to be Protected (can belong to another Faction).
  3. Left-click on the contextual "Select" option.
  4. Left-click on "Confirm" button in the Default Behaviours menu.
MiningAutoMine1Mining Ship-specific
NavigationDock and Wait0 
NavigationExplore3 
NavigationFollow Ship0 
NavigationFly to Object0 
NavigationFly and Wait0 
NavigationHold Position0 
TradeRevisit known stations1
  1. Left-click on a ship in the Map.
  2. Right-click on empty space in the map and select "Update Trade Offers".
TradeFind Build Tasks0Builder Ship-specific
TradeDistribute Wares2 
TradeAutoTrade3 

Images Showing the Location of Common Confirmation Buttons

13 Comments

  1. Anonymous

    Patrols - As of Patch 1.5 ships on Patrol seem to just cruise randomly around the sectors border. And they do not adhere any set formation, which results in scattering into single units, after a while.

    Can we set a route, multiple checkpoints or a radius?

    1. It's best to provide feedback via the Egosoft forum where a Developer is more likely to see it.

  2. Anonymous

    Top of page has image issue. 1 clean white box above first image

    1. Sorry about that, and thanks for mentioning. Fixed.

  3. Anonymous

    Are there plans to overhaul the UI?  sometimes its confusing when to use a right click left click etc.  Could you clarify that in more detail took me a while to figure out the correct sequence at times.

    1. Hello,

      Thanks for the feedback. On this page I've done a rewrite, added another image and fixed an error. Please let me know if it is still unclear.

      As for the UI, it's best to provide feedback via the Egosoft forum where a Developer is more likely to see it.

      Regards,
      Sparks

  4. Anonymous

    Any chance the behaviour table could get another column that tells what the behaviour actually does?

    For example I haven't been able to find out what "Distribute Wares" does and only theories on what "Plunder" does.

    1. Anonymous

      Please, yes, this page needs explanations. Definitely no clarity on what "Plunder" actually is, for one, but even the others - what really is happening?

  5. Anonymous

    Where is an explanation of concepts like a Wing and the distinction of "Protect" and "Defend" vs being a "group" or "fleet" or whatever other terms I've seen?

    1. Anonymous

      Under Combat And Weapons > Fleet Management

      1. You are not logged in. Any changes you make will be marked as anonymous.
  6. Anonymous

    I cannot find anywhere that you describe how to set default behaviors for your entire fleet. Can you supplement step 6 with another section describing how to set defaults for these behaviors across your entire fleet? I know it's under Player > Empire > Default Behaviors, but even that's very hard to find because that button in the Empire screen doesn't look like a clickable button.

  7. Anonymous

    Thank you for this page. I helped me get my capped ship to a dock. I can't seem to create queued orders is that related to  former marine as pilot qualifications?

  8. Anonymous

    I have a Zeus Capital ship stopped and won't move waiting for repair drones. Listed as critical. I cannot delete the command. The captain will not get up. I have 20 (MAX) repair drones onboard. Any suggestions?