Skip to end of metadata
Go to start of metadata

Reunion! The following section contains information relating to content from the Cradle of Humanity DLC

Short Name: TER, USC (formerly), ATF (formerly)

Moniker(s):

Sub - factions: AGI Taskforce (founding constituent), United Space Command (founding constituent), Operation Cantera (Lost contact), Toride Colonists (Lost contact), Segaris Pioneers, Intervention Corps, Solborn Initiative.

Race Description

The Terrans of the Solar System have a long history of spaceflight and exploring the Jump Gate network. After the events of the Terraformers over Earth, the Terrans severed their contact with the rest of the galaxy and had several centuries of rebuilding and advancement in isolation. Their brief return led to the Terran Conflict which preceded the mass disconnection of Jump Gates. It is unknown if the war precipitated this event.

Faction Description

The Terran Protectorate is the successor to the United Space Command (USC) and the AGI Task Force (ATF), and is tasked by the Terran High Command with safeguarding Sol and eliminating the Xenon menace. The restructuring of these responsibilities came about following the USC's failure to prevent the destruction of the Torus Aeternal by foreign saboteurs; an incident which scarred the Terran population and threw the government's ability to protect Sol into question.

During the Jump Gate shutdown, the Terran government seized the opportunity to reassure their citizens. Separated from the network, their economy thrived and the Terran Protectorate fortified their presence in Sol. Critics of the Terran government have claimed that establishing the Protectorate was merely an attempt to re-brand the USC, and that the underlying structural problems remained. However, there is no disputing that the Terran Protectorate does now operate differently from its predecessors. Not only is the Protectorate extremely zealous in its defence of the inner core of Sol, to the point where not even all Terran citizens are allowed to approach Earth, but they are also heavily involved in Sol's external relations. Frustrated with how the Commonwealth has, in their eyes, mishandled the Xenon, they have taken a much more proactive approach to engaging the Xenon across the network. Fleets are regularly sent out to ensure that Xenon pockets are eradicated, without regard for the sovereignty of the space in question. Nor do they shy away from actively trying to meddle in other governments' affairs in order to influence their stance on AGI technology. Their preoccupation with destroying the Xenon at all costs frequently puts them at odds with the Community of Planets.

Guild(s)

  • Terran vs Xenon war guild

Allies

Enemies

Illegal Goods

Illegal Items

  • AGI heuristic core
  • AGI neural network
  • AGI processor
  • Decryption module
  • Delirium
  • Hallucinogens
  • Security bypass system
  • Security decryption system
  • Security slicer
  • Spacefly caviar
  • Spacefly eggs
  • Unstable crystal

Illegal Wares

  • Stimulants

Sectors

A list of all sectors the Terran Protectorate start with when a new game is created.

  • Sol
    • Mercury (Outer Core Access required)
    • Venus (Outer Core Access required)
    • Earth (Inner Core Access required)
      • The Moon (Inner Core Access required)
    • Mars (Outer Core Access required)
    • Asteroid Belt
    • Jupiter
      • Saturn 1
      • Saturn 2
      • Titan
    • Uranus
    • Neptune
    • Pluto
    • Oort Cloud

Ships

The Terran Protectorate since the Jumpgate shutdown has attempted to unify the vastly different design philosophies of its preceding USC and ATF organisations. The result is an array of slow, heavily shielded and heavy hitting ship classes. The Terran Protectorate is the only non-xenon faction currently capable of fielding a battleship and maintains a fleet of former ATF Asgard class battleships from the later days of the Terran Conflict.

 

See Also

Human Factions

Terran Factions

1 Comment

  1. Anonymous

Write a comment…