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A guide created for v3.00 can be found on Steam here.

X Rebirth: The Teladi Outpost DLC was released in parallel with version 3.00 and the official trailer can be found here.

Egosoft's video accompanying the release of version 3.60 can be found here.


Version 3.00 (189926) - 2014-12-11 

• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels. 
• New Feature: Stations can now be built in Empty Space zones. 
• New Feature: Dangerous regions that can damage your ship. 
• New Feature: Crafting of special items. 
• New Feature: New non-plot mission chains. 
• New Feature: Employee training to improve skills. 
• New Feature: Ware exchange between player ships and stations. 
• New Feature: Subsystem target cycling. 
• Added ability to run in first person mode. 
• Added custom trade offer price settings. 
• Added new kind of floating crate that must be opened by destroying locks. 
• Added new trade and targeting software upgrades for the player ship. 
• Added option to enable automatic refuel when ships call player if they are out of fuel. 
• Added build progress display to monitor and map. 
• Added option to display non-squad ships in Trade Offers menu. 
• Added Patrol Zone order to continuously secure a zone. 
• Added Gather Resources for mining in different zones. 
• Added option to recall all drones. 
• Added encyclopedia page showing station build costs. 
• Added estimated profit to trade menus. 
• Added default drone setups to ship dealer drone menus. 
• Added encyclopedia button to trade details 
• Added shortcut display to new main menu. 
• Added shortcuts for property owned, player inventory and undock. 
• Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0). 
• Added reminder to restart game after enabling/disabling extensions. 
• Added new in-game statistics. 
• Added new tips. 
• Added localisations and voice recordings for new texts (new text in 3.0). 
• Added Broadcast order button to property owned menu. 
• Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders. 
• Added support for expanding/collapsing the map menu list with right/left keys. 
• Added feedback when player property is attacked out of sector. 
• Added pancakes. 
• Added Attack action to interact menu for non-player-owned ships and objects (replaces Hail). 
• Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo. 
• Added new achievements and statistics. 
• Added ability to hack shield generators resulting in shields being drained immediately. 
• Added boarding resistance display to ship info menu. 
• Added estimated total price per build stage to station build cost in encyclopedia. 
• Improved gamestart balancing. 
• Improved smalltalk gameplay. 
• Improved smalltalk reward balancing. 
• Improved hacking gameplay. 
• Improved AI turret avoidance. 
• Improved AI fuel station selection to reduce queues at the pumps. 
• Improved AI attack behaviour on fleets of capital ships. 
• Improved AI missile target selection. 
• Improved small fighter attacks on big targets. 
• Improved enemy target selection in non-fighter capital ships defending themselves. 
• Improved police scan behaviour, giving more time to drop illegal inventory items. 
• Improved duration of station response after being attacked. 
• Improved positioning of highway advertising signs to avoid traffic. 
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come). 
• Improved balancing of police licence prices, bounty rewards and mission rewards. 
• Improved refuelling behaviour so that local budgets are no longer wasted on fuel. 
• Improved effect on production efficiency of station employees, including skill levels. 
• Improved AI engineer balancing. 
• Improved holomap colour settings. 
• Improved sound levels to muffle outside sounds when on a platform. 
• Improved Defending/Attacking reaction time of the Defence Officer's configuration. 
• Improved 'Attack Object' to not trigger negative reputation before start shooting. 
• Improved AI combat movement to use the correct maximum combat range. 
• Improved balancing of Teladi XL combat ships. 
• Improved flight movement of boosting capital ships. 
• Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy. 
• Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe 
• Improved NPC mining ship behaviour for better resource distribution. 
• Improved balancing of ware price ranges for more interesting trade opportunities. 
• Improved balancing of resources required for drone and small/medium ship construction. 
• Improved balancing of boarding gameplay. 
• Improved engineer repair behaviour allowing higher-skilled engineers to repair to a higher level. 
• Improved balancing of station component prices to better reflect their contribution to profitability. 
• Improved balancing of chance for NPC pilots to bail out when attacked. 
• Improved default follow flight behaviour for player owned ships. 
• Improved 'Fly to my Current Position' flight behaviour. 
• Improved feedback from player-owned ships when under attack. 
• Improved audio feedback for hacking gameplay. 
• Fixed occasional highway-related sound cut-out. 
• Fixed builder ship positioning. 
• Fixed respawning of hidden ships once claimed. 
• Fixed hull sections of certain ships appearing wrecked when they shouldn't. 
• Fixed further cases of production getting stuck when storage for some products is full. 
• Fixed attack/defend configuration of Defence Officer not working in some cases. 
• Fixed unfriendly NPCs allowing further question options after 'Where can I find...?'. 
• Fixed Refuel command being displayed twice in the pilot info. 
• Fixed command info showing 'Docking' when ships undocking. 
• Fixed wares being listed as available for resource gathering on ships not capable of mining them. 
• Fixed damage not being taken into account when selling ships. 
• Fixed some wares being illegal even to Pirates, the Xenon and Ren himself. 
• Fixed collection of station dropped cargo not being flagged as illegal activity. 
• Fixed negative credits in logbook messages. 
• Fixed missing remaining discount time. 
• Fixed "unlocked" percentage being shown for player-owned objects. 
• Fixed incorrect unit capacity calculation in trader menus. 
• Fixed incorrect number of engines displayed in ship detail menu. 
• Fixed production times in the info menu not updating. 
• Fixed 'Account Updated' notification sometimes reporting double amounts, even when transferred amounts are correct. 
• Fixed trades failing completely if pilot funds are not sufficient for entire amount. 
• Fixed additional wares being transported if an empty transport drone is destroyed on its return trip. 
• Fixed player-owned ships not completing current tasks when being added to or removed from the player squad. 
• Fixed switches on platforms not working when the game was saved while they were activating or deactivating. 
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task). 
• Fixed capital ships not shooting at some stations. 
• Fixed station not attacking enemies in several situations. 
• Fixed damage per second simulation for ships using missiles as weapons when player is not present. 
• Fixed demolition drone ammo. 
• Fixed remote controlled missiles not moving if player stops controlling them. 
• Fixed mining ships potentially getting stuck when they are unable to unload their wares. 
• Fixed ships not finishing planned trade trips in certain situations. 
• Fixed ships behaving as though moving while actually standing still. 
• Fixed ships getting stuck in highways. 
• Fixed at least one cause of unexpected warping of player ship to a new location. 
• Fixed cockpit camera movement not working when loading a savegame. 
• Fixed missing voice feedback for some orders. 
• Fixed incorrect NPC voice feedback when there are no explicit orders. 
• Fixed minimum budget display not taking into account local prices. 
• Fixed object positions on map when viewing a different sector. 
• Fixed random initial mouse position when mouse cursor activated on platform. 
• Fixed target cycling sometimes skipping a target or selecting the wrong one. 
• Fixed rare case of current target being lost when cycling targets. 
• Fixed problems targeting certain objects using gamepad controls. 
• Fixed repaired surface elements not being targetable. 
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired. 
• Fixed incorrect rotation of target element for collectible items. 
• Fixed several other rare problems with target elements. 
• Fixed various problems with "re-pinging" of mission targets. 
• Fixed various problems with crosshair information display. 
• Fixed Ability menu not updating if new drone is installed while menu is open. 
• Fixed slider range for drones on small ship trader. 
• Fixed flickering of buttons in Ability menu with mouse controls in some cases. 
• Fixed case where buttion in Ability menu could get stuck in the active state. 
• Fixed mouse-selection problems in dialog menu in certain cases. 
• Fixed several minor issues with crosshair display. 
• Fixed several other minor menu behaviour issues. 
• Fixed shield values not being maintained over savegames (only applies to new savegames). 
• Fixed mining order being available for CVs when it shouldn't. 
• Fixed map mode showing ships in construction when it shouldn't. 
• Fixed non-fighter small ships engaging fights even if they don't have fire-power. 
• Fixed stations not becoming enemies when attacked by player-owned ships. 
• Fixed price calculations for stations with build modules. 
• Fixed stations not removing ammo offers if they no longer have any operational ammo-users. 
• Fixed missing temporary reputation loss notification. 
• Fixed command info on 'Attack Object' order. 
• Fixed 'Attack Object' not attacking the target in several situations. 
• Fixed stations/ships in different zones not being selectable for attack order 
• Fixed small fighters not moving when player is not present. 
• Fixed damage applied when player is not present. 
• Fixed incorrect hull percentage display for ships when player not present. 
• Fixed some cases of lights "popping" when player turns while close to an object. 
• Fixed looping ability menu sound when pressing Alt-Tab in fullscreen. 
• Fixed UI animation issues when capturing videos with fixed framerates. 
• Fixed missing M-sized docks on various stations. 
• Fixed infopoint location on xenon station. 
• Fixed excessively bright lights in Albion interiors. 
• Fixed missing engine descriptions on Teladi ships. 
• Fixed missing explosion/schield effects on several engines. 
• Fixed texture seam in local highways. 
• Fixed mirrored text on several ships. 
• Fixed engineer repairing first item after a pause almost instantly. 
• Fixed stations not attacking enemies in some situations. 
• Fixed rare case of player ship being invulnerable after using remote control. 
• Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present. 
• Fixed boarding sometimes being missing from the interact menu. 
• Fixed ability menu showing wrong reason for drones being unavailable during highway flight. 
• Fixed UI-animation issues when capturing videos. 
• Fixed 'Transfer Wares' command in several situations involving small and capital ships. 
• Fixed cancelling intro conversations not cancelling the rest of the intro properly. 
• Fixed lipsynch in certain conversations. 
• Fixed transport drone arm pickup animation. 
• Fixed another case of multiple ship dealers on one platform. 
• Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full. 
• Fixed possible rare case of some station component rotations not having been corrected in a previous update. 
• Fixed NPC distribution on DLC stations when loading savegames from very old versions. 
• Fixed case where mass traffic networks could get stuck forever. 
• Fixed case where mission could get stuck if the player hit Escape during the mission briefing. 
• Fixed case where mission could fail when giving crafted item to client. 
• Fixed case of incorrect view after conversation ending. 
• Fixed externally triggered music playing over fight music. 
• Fixed missing option to clear shopping list. 
• Fixed multiple cases where interact menu did not show certain actions if an object changed ownership (e.g. when the player claimed/boarded/sold a ship). 
• Fixed Smart Defence button being available even if you had no drones. 
• Fixed victims of attacks being excessively tolerant when the player is not present. 
• Fixed rare issue with displaying hull values in the drone HUD. 
• Fixed drone hacking of ships. 
• Fixed several more causes of crashes and UI freezes, and improved crash reporting. 
• Optimisations resulting in performance improvements, especially in busy areas. 

Version 3.10 (190048) - 2014-12-18 

• Fixed problem with mission chains where no reward being given would result in the entire chain being failed. 
• Fixed hacking mission with fewer than 6 target points being impossible to complete. 
• Fixed player-owned ships in Teladi game start having no actions running. 
• Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update). 
• Fixed cockpit walk-in animation not stopping when quitting a cutscene early. 
• Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator. 
• Fixed unreachable crate on ship platform. 
• Fixed floating adsign on Omicron station. 
• Fixed hull value of Albatross XL (Liquid). 
• Fixed loss of "volatile" crafting wares when using external view or after loading savegame. 
• Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name. 
• Fixed missing hull sections in certain ships since 3.0. 
• Fixed UI/control lockup if autopilot is deactivated from within a menu. 
• Fixed some more causes of potential crashes and improved crash reporting. 


Version 3.20 (190820) - 2015-02-03 

• Added fuel info and planned trips to property owned menu. 
• Added build progress info to architect order. 
• Added credits due from trades to player status menu. 
• Added boarding attack strength to player ship info menu. 
• Added crafting progress info to event monitor when collecting crafting items. 
• Added logbook entry for captured ships. 
• Added killer information to logbook entry when player-owned objects are killed. 
• Improved player station defence behaviour to include defence of ships. 
• Improved guided missile flight behaviour when launching them. 
• Improved Transfer Wares flight movement when docking and undocking. 
• Improved price info in menus for ships at shipyards. 
• Improved accuracy of click-recognition in mini-game. 
• Improved ambient sounds. 
• Fixed a case resulting in non-working highway entry gates. 
• Fixed several cases where crafting wares were destroyed unexpectedly. 
• Fixed cases of ships full of wares not performing correct behaviour if assigned to a station. 
• Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products. 
• Fixed lockboxes ejecting wares when destroyed. 
• Fixed rare case of missing specialists on stations in some newly-started games. 
• Fixed player-owned ships reporting attacks by player. 
• Fixed reputation not being lost when player-owned ships destroy objects. 
• Fixed several issues with crafting missions. 
• Fixed ship damage not being taken into account when selling ships. 
• Fixed stuck production in some production modules in certain older savegames. 
• Fixed incorrect boarding pod position when claiming an ownerless ship. 
• Fixed case where damaged ships could become stuck when sold due to missing Engineer. 
• Fixed command info incorrectly displaying 'Undocking' in several cases. 
• Fixes clicks on zone map on objects in zones other than the current one. 
• Fixed stuck holomap zoom if changing zoom direction under certain conditions. 
• Fixed inconsistent behaviour when selecting gates on the holomap. 
• Fixed rare case where map failed to display proper object. 
• Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away. 
• Fixed stations attacking objects that are too far away when player is not present. 
• Fixed discount from "unknown faction" in certain gamestarts. 
• Fixed unnecessary reputation loss events in some cases. 
• Fixed some instances of overlapping text in menus. 
• Fixed secondary resources usage. 
• Fixed player-owned ships not reacting to neutral ships attacks. 
• Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed. 
• Fixed certain shipyards not having miner or collector drones in their inventory. 
• Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1. 
• Fixed reversed buy/sell text in planned trips info in some cases. 
• Fixed overlapping menu elements in equip drones menu. 
• Fixed not being able to deploy a CV to a station which already finished construction. 
• Fixed inconsistencies in ware exchange info between different UI displays. 
• Fixed some cases where UI was not visible when it should have been. 
• Fixed case where player could be locked out of mission offer due to UI issues. 
• Fixed case where game stops accepting any input. 
• Fixed UI crash in encyclopedia with very long descriptions. 
• Fixed some cases of employee skills not being visible. 
• Fixed mission timer not showing up in menus under certain circumstances. 
• Fixed upkeep mission category being displayed if there are no upkeep missions. 
• Fixed missing sound when clicking on menu close button. 
• Fixed missing shield generators on Teladi Phoenix. 
• Fixed missing fuel storage on Teladi Albatross (Liquid). 
• Fixed problems caused by the game being installed in folders with names containing Unicode characters. 
• Fixed some minor memory leaks. 
• Fixed various crashes caused by issues introduced by mods. 
• Fixed several causes of common crashes and improved crash reporting. 


Version 3.50 (192864) - 2015-03-12 

• Added new Onil mining ships to Canteran shipyard in DeVries. 
• Added "Container Magnet" which attracts nearby collectables to the player ship (now with key for activation). 
• Added several new generic missions and mission variants. 
• Added new generic mission for clearing explosives or rigged asteroids. 
• Added upkeep missions for assigning ships to stations and acquiring drones. 
• Added voice notification for incoming missile on player ship. 
• Added hint display to loading screen. 
• Added option to give New Orders to player ships without Commander. 
• Added come back on board command to npc detail menu. 
• Added hotkey to toggle sound on/off (not mapped by default). 
• Added text search field to map. 
• Added FXAA to graphics options. 
• Improved station manager and station owned ship trade behaviour. 
• Improved balancing and accuracy of combat calculations when player is not present. 
• Improved collision handling so that small collisions don't cause damage. 
• Improved response of player owned stations to nearby player ships being attacked. 
• Improved relation change behaviour on accidental hits, preventing friendly factions from attacking each others so fast. 
• Improved capital ship collision avoidance with other capital ships. 
• Improved police mass-traffic scan reaction to collision. 
• Improved missile turret target selection. 
• Improved stability of in-game map. 
• Improved Russian localisation. 
• Fixed multiple problems with capital ship shields and engines. 
• Fixed escort ships respawning when loading a savegame. 
• Fixed ships still attacking targets after the pilot bails, or ship is captured or claimed. 
• Fixed several cases of turrets still shooting when there is no line-of-sight. 
• Fixed capital ships not attacking after commander was destroyed on 'Withdraw from Battle' order. 
• Fixed autopilot causing loss of control if it auto-deactivates while a menu is open. 
• Fixed add/remove ships from squad while player is docked resulting in wrong commands. 
• Fixed player ships with command action 'Waiting for drones' instead of 'Standing by' in some stations. 
• Fixed one ship being able to be selected for modification at two different ship traders at the same time. 
• Fixed planned trade trips not being cleared when assigning a squad ship to work for a station/ship. 
• Fixed map not displaying objects around player property in some situations. 
• Fixed menu issue allowing pilots to be sent to stations and capships. 
• Fixed remote transfer selling all player drones of a type regardless of specified amount. 
• Fixed fighter drones not changing their flight behaviour in some situations. 
• Fixed several issues resulting in unit storage calculations to become incorrect. 
• Fixed some specialist NPCs being incorrect types of characters. 
• Fixed case where player could be asked to talk to someone who did not exist. 
• Fixed positions of Construction Vessels which were pushed away from their stations. 
• Fixed several problems with superhighway flight and exit. 
• Fixed case of peculiar player movement when ending communication with an NPC while on a platform. 
• Fixed trade offer target elements being displayed for invalid/outdated trade offers. 
• Fixed plot course button being available in map modes. 
• Fixed detail monitor not folding away under certain circumstances. 
• Fixed map zoom being disabled for ware exchange partner selection. 
• Fixed incorrect count of known systems in encyclopedia. 
• Fixed several menu scrolling issues. 
• Fixed several cases of plot ships being destroyed and left-over plot objects. 
• Fixed engineers not repairing as fast as they should in some situations. 
• Fixed captured ships not being taken into account resulting in certain missions not being flagged as completed. 
• Fixed incorrect hull display in certain menus. 
• Fixed several issues with navigation meshes. 
• Fixed boost effects not always being removed when they should. 
• Fixed pilot on boarding pod not being able to claim small ships. 
• Fixed lockboxes remaining after being opened. 
• Fixed cases of capital mining ships getting stuck when mining turrets have no line of sight. 
• Fixed engineers not finishing repairs resulting in Construction URVs being stuck indefinitely. 
• Fixed ships getting stuck at end of fly-to movement in several situations. 
• Fixed The Teladi Output DLC factions not rewarding reputation after the player killed enemies. 
• Fixed Xenon ships being used by mission characters. 
• Fixed CVs not becoming subordinate of station if game not saved/loaded while architect assigned to CV. 
• Fixed duplicate NPC stations built during the plot. 
• Fixed "lost" storage on previously-hacked ships. 
• Fixed station managers stuck "executing trade" when loading older savegames. 
• Fixed engineers sometimes trying to repair items that are not damaged. 
• Fixed NPCs not responding to enemies of their commander's other subordinates. 
• Fixed mass traffic police attacking too far away from their home-base station.. 
• Fixed infopoints and platforms on player stations being flagged as "undiscovered" until they have been scanned. 
• Fixed various trade computer errors (e.g 64). 
• Fixed lost Construction URVs or with Command Explore. 
• Fixed excessively loud highway entry sound. 
• Fixed broken pre-selection of menu rows in several cases. 
• Fixed incorrect credits due value on player menu. 
• Fixed player ship not being able to launch Constrictor missiles when loading older savegames. 
• Fixed cases with repair drones not returning after they finish. 
• Fixed several plot-stopping errors. 
• Fixed Protection Detail mission problem resulting in player not being able to finish it. 
• Fixed upkeep missions suggesting incorrect credit transfers. 
• Fixed ship-to-ship trades finishing instantly. 
• Fixed jerky movement of trade mass traffic. 
• Fixed boarding pods avoiding the ship when flying to it. 
• Fixed UI mod files failing to load from catalogs. 
• Fixed more causes of menu crashes. 
• Fixed several more causes of common crashes. 

Version 3.51 (193058) - 2015-03-20 

• Collision shield damage now only applies to player ship, or drone when under player remote control. 
• Improved balancing and accuracy of combat calculations when player is not present. 
• Fixed missing drone docks on Sucellus and Balor. 
• Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only). 
• Fixed player being thrown far into empty space when leaving super highway under autopilot. 
• Fixed mass-traffic "clumping" after loading a savegame. 
• Fixed problem with mapping buttons on certain joysticks. 
• Fixed very rare case where a target might not be selected using gamepad controls. 
• Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only). 
• Fixed engineers not returning Construction URVs in some situations. 
• Fixed incorrect maximum shield values during and after construction. 
• Fixed repairing of station parts not correctly restoring surface elements. 
• Fixed "free" upgrades on stations extended when the player is not present. 
• Fixed scan station missions not completing. 
• Fixed missing variation name on several ships. 
• Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk. 
• Fixed capital ships not being able to boost if shields are too low. 
• Fixed claimed ships not running commands after claim is complete. 
• Fixed drones bumping while trying to dock on certain docks. 

Version 3.52 (193370) - 2015-03-27 

• Fixed default NPCs being able to board the playership and getting stuck. 
• Fixed being able to get more than five skill stars through employee training before skills are revealed. 
• Fixed ship animation issues when leaving the area and returning later. 
• Fixed some Russian localisation issues. 
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked. 

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52. 

Version 3.53 (193580) - 2015-04-02 

• Improved extension handling so that loading order of mods now follows defined dependencies. 
• Fixed several of the most common remaining causes of crashes. 
• Fixed capital ships being unable to boost if they have no shields (fix in 3.51 did not work in all cases). 
• Fixed broken buttons on player ship entry in encyclopedia. 
• Fixed rounding error relating to upgrade counts. 
• Fixed missing text truncation for objectives in Mission Manager. 

 

Version 3.60 (198327) - 2015-09-02 

• New Feature: Target can now be set directly from within the holomap. 
• New Feature: Flight assist mode can now be disabled. 
• Added audio feedback for when the game is saved. 
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. 
• Improved behaviour of cockpit free-look to retain HUD information (change not listed in patch notes) 
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. 

• Improved text-readability of distance and destination texts at target elements. 
• Improved performance and responsiveness of UI. 
• Improved accuracy of mouse click/pick detection. 
• Improved shooting behavior in external view. 
• Improved readability of start menu, options menu and sidebar by removing "scan lines". 
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs. 
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. 
• Fixed player falling through floor of ship if walking around while in super-highway. 
• Fixed broken player movement after certain multi-stage conversations. 
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. 
• Fixed police not picking up all dropped illegal containers from player when scanned. 
• Fixed engineer repairing hull too slowly if there are no other damaged elements. 
• Fixed shipyards potentially starting to build when something is docking/undocking. 
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases. 
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. 
• Fixed combat drones not using evade manoeuvers in several cases. 
• Fixed missing weapons in playership encyclopedia entry. 
• Fixed several issues with crafting mission. 
• Fixed several issues with text and localisations. 
• Fixed several issues with the Twilight Sentinel plot battle. 
• Fixed Plutarch Overwatch station repairing itself after being destroyed. 
• Fixed engine rotation of the Eterscel Raider. 
• Fixed trade reservation clean up when canceling trade plans on player-owned ships. 
• Fixed issues with drone capacity after a drone launch pad is destroyed. 
• Fixed not being able to steer after loading certain savegames. 
• Fixed several bugs related to launching and docking remote controlled drones. 
• Fixed some cases where mouse-picking positions on menus were incorrect. 
• Fixed distance text at target elements not being centered. 
• Fixed details menu for ships in construction. 
• Fixed some incorrect speed values in menus. 
• Fixed problem highlighting station modules by clicking on them in the map. 
• Fixed incorrect part positions in holomap detail view. 
• Fixed accuracy issues with trade prices in savegames. 
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. 
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. 
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. 
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. 
• Fixed several small glitches with the crosshair in external view. 
• Fixed player being allowed to dock at ships after they were sold. 
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again. 
• Fixed architect not asking for enough credits. 
• Fixed incorrect profit calculations. 
• Fixed cases of stuck ships in build-areas preventing stations from being constructed. 
• Fixed missing rare engine reward bug in crafting mission. 
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase. 
• Fixed drone units being marked as "in use" even if launching them failed. 
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked. 
• Fixed certain cases of being unable to dock on captured ships. 
• Fixed issue causing excessive stalls when quitting a game session. 
• Fixed issue causing performance to degrade slowly over a long game session. 
• Fixed several more causes of crashes. 
• Several small performance and memory optimisations.

 

Version 3.61 (200382) - 2015-09-25 

• Added ability to toggle HUD display (default mapping Shift-H). 
• Added missing Jump Beacon to Sable Vortex - capitals now don't arrive in random zones (change not listed in patch notes).
• Improved "flight assist off" mode by allowing stop key to operate. 
• Improved AI pathing and mission guidance to and from Empty Space zones. 
• Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets. 
• Fixed multiple causes of "stuck trades". 
• Fixed construction vessels adding unbuilt upgrades after repairing a station. 
• Fixed welder drones occasionally working on wrong parts of station after loading savegame. 
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad. 
• Fixed beam weapons not heating up over time. 
• Fixed infopoint location at several stations. 
• Fixed secondary resource efficiency effects not showing up in menus when only some resources are present. 
• Fixed targeting of mission offer or infopoint causing zone map to stop working. 
• Fixed hotkeys and back button on repair menu slider not working. 
• Fixed in-game processing of mouse clicks when click is bringing game window into focus. 
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty. 
• Fixed selection of gates using map. 
• Fixed several more causes of crashes. 
• Several small performance and memory optimisations.


32-bit 

The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. 

There is no 32-bit version for 3.xx. Please note that The Teladi Outpost DLC is not compatible with the final 32-bit release, 2.51.

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