Page cleared ready for next Twitch session. Previous Q&A are now in the Index here: https://forum.egosoft.com/viewtopic.php?t=396292
Date/Time of Twitch session: 27 September 2017 20:00 CEST
will piracy be viable eg ship capturing
Do we still have to scan the entire station?
can we have landing pads IN ships like the carrier in rebirth you can fly in?
by the way sectors. will it be possible to populate and own player sectors?
Is it possible to go out into space in a spacesuit and walk around the ship and stations?
so even capitals are not able to jump, how do they navigate in a fast ways since highways are too small and the old boost did take quite a while, regarding the new sector size it could take very long to react to any capital threat
One thing that bugged me on all X games was the exploration. The universe is big but we never found super cool crazy things like black holes, interesting nebulas or artifacts of a long dead alien civilization. Will that change?
will we be able to get a unique HQ type structure like in X3
Will X4 introduce new ship classes? Titans/Battleships/Battlecruisers etc?
with the transporter can we pirate other ships like in X3 BP
mobile mining is nice but what about mobile production ?
gibt es Ausrüstungsdocks für große Schiffe?
so the type of workforce will have different effects on the station parameters (productivity, umm "leakage", cost of personnel, etc)?
in addition: can we have thrust forward/backwards as thrust impulse similar to strafe left/right? (without it overriding our set % thrust) (Elite-like)
for ship collectors, could the docking module be used simply as ship storage for the player if desired?
Any funktion to the new Planets apart from looking pretty
are there any unconnected system you can find in someway, like a new frontier kind of stuff
can we fly from one sector to another one without using a gate since it's all seamless?
Economy / Trade / Build
will we have keybinds like the previous x-games? IE can i order my ships around via voice attack?
Will there be a better financial UI? For example balance sheets for hired(?) traders, stations, sectors etc?
what are those blinking red things on the map? new sensor gameplay?
Combat / Flight
you mentioned "Adaptive Steering" and you referenced the Elite steering model - will you rework the key mapping, so we may use shift/alt/ctrl as modifiers as well as key strokes?
How will you prevent collisions when exiting gates?
Will X4 be multithreaded?
would there be an option in the settings to remove 99% of the advertisment that is usless for example the highways, they look horrible
How are the modding capabilities compared to XR?
X3AP Stream - Friday the 15th Q&A
Twitch stream X3AP, questions and answers. Date 15th, time 19:00 CET.