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<table class="wysiwyg-macro" data-macro-name="info" data-macro-id="1518e531-2ec5-4645-b2f9-8a74a5b4f2c8" data-macro-schema-version="1" style="background-image: url(https://www.egosoft.com:8444/confluence/plugins/servlet/confluence/placeholder/macro-heading?definition=e2luZm99&locale=en_US&version=2); background-repeat: no-repeat;" data-macro-body-type="RICH_TEXT"><tr><td class="wysiwyg-macro-body"><p>Updated for version 4.10. <strong>TODO:</strong> Add more order icons</p></td></tr></table><p> </p><p>The captains of ships (both player owned and NPC) are capable of performing a variety of tasks based on the skill level of the captain and the size/role of ship flown. These tasks can be direct <strong>Orders</strong> or <strong>Default Behaviours</strong> which are automatically performed when there are no orders queued. Player owned ships can be ordered by selecting the ship with a left click and then right clicking the target object/location to open a menu with a choice of available orders. The Default Behaviour for the ship is set under the <strong>Behaviour</strong> section of the <a class="confluence-link" href="/confluence/display/X4WIKI/The+X-Universe+And+Map" data-linked-resource-id="76744276" data-linked-resource-version="75" data-linked-resource-type="page" data-linked-resource-default-alias="The X-Universe And Map" data-base-url="https://www.egosoft.com:8444/confluence"><strong>Information</strong> tab of the <strong>Map</strong></a>. Some behaviours have additional fields that need to be set before the ship will begin performing the task.</p><p><img class="editor-inline-macro" src="/confluence/plugins/servlet/confluence/placeholder/macro?definition=e3RvY30&locale=en_US&version=2" data-macro-name="toc" data-macro-id="13a5467a-03d4-4b86-bacd-1a3b85a6b550" data-macro-schema-version="1"></p><h2>Orders</h2><h3>Orders</h3><table class="confluenceTable"><tbody><tr><th colspan="1" class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Fly.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkZseS5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Fly To</td><td colspan="1" class="confluenceTd">Ship will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Protect.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlByb3RlY3QucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Protect</td><td colspan="1" class="confluenceTd">Ship will fly around a static target or follow a moving target until that target is attacked.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Dock at.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkRvY2sgYXQucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Dock At</td><td colspan="1" class="confluenceTd">Ship will fly to and then dock and wait and an object.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Dock to Trade-24.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkRvY2sgdG8gVHJhZGUtMjQucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Dock To Trade</td><td colspan="1" class="confluenceTd">Ship will fly to and then dock and trade with an object.</td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Venture From</td><td colspan="1" class="confluenceTd">Ship (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Attack.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF0dGFjay5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Attack</td><td colspan="1" class="confluenceTd">Ship will attack a selected target. After destroying the target the ship will hold position</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Attack targets in range.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF0dGFjayB0YXJnZXRzIGluIHJhbmdlLnBuZyIgLz4="></td><td colspan="1" class="confluenceTd">Attack targets in range</td><td colspan="1" class="confluenceTd">Ship will attack all targets in a selected radius. After destroying all targets the ship will hold position</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Attack.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF0dGFjay5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Attack Multiple Objects</td><td colspan="1" class="confluenceTd">Ship will attack the selected targets.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Change Equipment-32.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkNoYW5nZSBFcXVpcG1lbnQtMzIucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Upgrade/Repair At</td><td colspan="1" class="confluenceTd">Ship will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player.</td></tr><tr><td colspan="1" class="confluenceTd">N/A</td><td colspan="1" class="confluenceTd">Sell Ship At</td><td colspan="1" class="confluenceTd">Ship's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Explore.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkV4cGxvcmUucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Explore</td><td colspan="1" class="confluenceTd">Ship will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector.</td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Update Trade Offers</td><td colspan="1" class="confluenceTd">Ship will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again.</td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Collect Drops</td><td colspan="1" class="confluenceTd">Ship will collect specified drops in an area. Can be set up to collect, legal, illegal or trade/mining wares.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Mine Resources-20.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9Ik1pbmUgUmVzb3VyY2VzLTIwLnBuZyIgLz4="></td><td colspan="1" class="confluenceTd">Mine</td><td colspan="1" class="confluenceTd">Mining ship will mine for resources in a specified region.</td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Deploy At Position</td><td colspan="1" class="confluenceTd">Ship will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location.</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Transfer Crew-26.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlRyYW5zZmVyIENyZXctMjYucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Transfer Crew</td><td colspan="1" class="confluenceTd">Crew will either walk from the old ship to the new ship when docked or use personnel pods when in space</td></tr></tbody></table><h3>Trade Orders</h3><table class="confluenceTable"><tbody><tr><th colspan="1" class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Autotrade.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF1dG90cmFkZS5wbmciIC8+"></td><td class="confluenceTd"><p>Trade With</p></td><td class="confluenceTd">Ship will trade with a station/resupply ship (monetary transaction).</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Exchange Wares.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkV4Y2hhbmdlIFdhcmVzLnBuZyIgLz4="></td><td colspan="1" class="confluenceTd">Transfer Wares With</td><td colspan="1" class="confluenceTd">Ship will exchange wares with a station/resupply ship (no monetary transaction).</td></tr></tbody></table><h3>Assign Role For</h3><table class="confluenceTable"><tbody><tr><th colspan="1" class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th colspan="1" class="confluenceTh">Description/Explanation</th><th colspan="1" class="confluenceTh">Notes</th></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Protect.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlByb3RlY3QucG5nIiAvPg=="></td><td class="confluenceTd">Defend Commander</td><td colspan="1" class="confluenceTd">Ship(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Escort.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkVzY29ydC5wbmciIC8+"></td><td class="confluenceTd">Attack with Commander</td><td colspan="1" class="confluenceTd">Ships(s) will attack their commanding ship/station's target.</td><td colspan="1" class="confluenceTd"><p>This order is quite handy for getting S ships to swarm capitals.</p></td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Escort.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkVzY29ydC5wbmciIC8+"></td><td class="confluenceTd">Intercept for Commander</td><td colspan="1" class="confluenceTd">Ship(s) will attack hostile fighters (S/M) ships near its commander.</td><td colspan="1" class="confluenceTd">This order is suitable for keeping light nimble fighters away from destroyers and carriers</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Supply Fleet.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlN1cHBseSBGbGVldC5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Resupply For</td><td colspan="1" class="confluenceTd">Resupply ship(s) will buy wares to resupply and repair their commanding ship's fleet. When not trading for wares the resupply ship will try to fly with the fleet.</td><td colspan="1" class="confluenceTd">Only Resupply Ships can perform this command</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Mine Resources-20.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9Ik1pbmUgUmVzb3VyY2VzLTIwLnBuZyIgLz4="></td><td colspan="1" class="confluenceTd">Mining For</td><td colspan="1" class="confluenceTd">Mining ship(s) will collect/mine resources for their commanding station.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Autotrade.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF1dG90cmFkZS5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Trading For</td><td colspan="1" class="confluenceTd">Trading ship(s) will trade resources for their commanding station.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Mimic For</td><td colspan="1" class="confluenceTd">Ship(s) will copy the commander's default behaviour</td><td colspan="1" class="confluenceTd">Only available for select default behaviours</td></tr></tbody></table><h3>Fleet Orders</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Recall Subordinates-31.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlJlY2FsbCBTdWJvcmRpbmF0ZXMtMzEucG5nIiAvPg=="></td><td class="confluenceTd">Recall Subordinates</td><td class="confluenceTd">Orders all subordinates to return to and dock at (if possible) the commander</td><td class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Supply Fleet.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlN1cHBseSBGbGVldC5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Supply Fleet</td><td colspan="1" class="confluenceTd">Resupply Ship(s) will resupply their fleet</td><td colspan="1" class="confluenceTd">consumes resources</td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Get Supplies-28.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkdldCBTdXBwbGllcy0yOC5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Get Supplies</td><td colspan="1" class="confluenceTd">Resupply Ship(s) will create buy orders for materials</td><td colspan="1" class="confluenceTd">costs the player credits</td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Repair and Resupply-29.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlJlcGFpciBhbmQgUmVzdXBwbHktMjkucG5nIiAvPg=="></td><td class="confluenceTd">Repair and Resupply</td><td class="confluenceTd">Resupply Ship(s) will resupply and repair their fleet</td><td class="confluenceTd">consumes resources</td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Restock Subordinates-30.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlJlc3RvY2sgU3Vib3JkaW5hdGVzLTMwLnBuZyIgLz4="></td><td class="confluenceTd">Restock subordinates</td><td class="confluenceTd">Resupply Ship(s) will restock their fleet with consumables (missiles, flares, etc)</td><td class="confluenceTd">consumes resources</td></tr></tbody></table><p> </p><h2>Default Behaviours</h2><h3>Combat</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Patrol.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlBhdHJvbC5wbmciIC8+"></td><td class="confluenceTd">Patrol</td><td class="confluenceTd">Ship(s) will fly around a specified sector in a specified range and attack hostile ships and stations.</td><td class="confluenceTd"> </td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Autotrade.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF1dG90cmFkZS5wbmciIC8+"></td><td class="confluenceTd">Police</td><td class="confluenceTd">Ship(s) will patrol and scan ships in a specified sector in a specified range and attack ships with illicit goods that refuse to drop them. (When the player uses this command illicit wares are determined from the list under 'Global Orders'. it is best used in a player-controlled sector).</td><td class="confluenceTd"> </td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Protect.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlByb3RlY3QucG5nIiAvPg=="></td><td class="confluenceTd">Protect Position</td><td class="confluenceTd">Ship(s) will defend their assigned position in a specified radius.</td><td class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Protect.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlByb3RlY3QucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">Protect </span>Ship</td><td colspan="1" class="confluenceTd">Ship(s) will follow and defend their assigned ship.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Protect.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlByb3RlY3QucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">Protect </span>Station</td><td colspan="1" class="confluenceTd">Ship(s) will fly near and defend their assigned station.</td><td colspan="1" class="confluenceTd"> </td></tr></tbody></table><p> </p><h3>Mining</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Mine Resources-20.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9Ik1pbmUgUmVzb3VyY2VzLTIwLnBuZyIgLz4="></td><td class="confluenceTd">AutoMine</td><td class="confluenceTd">Mining ship will automatically mine and trade in a range based on skill level.</td><td class="confluenceTd"> </td></tr></tbody></table><p> </p><h3>Navigation</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Dock at.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkRvY2sgYXQucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Dock And Wait</td><td colspan="1" class="confluenceTd">Dock And Wait</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Explore.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkV4cGxvcmUucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Explore</td><td colspan="1" class="confluenceTd">Ship will move in a spiral shape to cover a specified radius of a sector.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Follow Object.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkZvbGxvdyBPYmplY3QucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Follow Ship</td><td colspan="1" class="confluenceTd">Ship will follow a specified ship</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Fly.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkZseS5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Fly to Object</td><td colspan="1" class="confluenceTd">Ship will fly to a specified object (can be ship/station/gate etc) and then wait. In the case of a ship it will follow the ship.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Fly.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkZseS5wbmciIC8+"></td><td colspan="1" class="confluenceTd">Fly and Wait</td><td colspan="1" class="confluenceTd">Ship will fly to a specified point on the map and then stop and wait.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Hold Position.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkhvbGQgUG9zaXRpb24ucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Hold Position</td><td colspan="1" class="confluenceTd">Ship will maintain current position either docked or undocked. It is the default behaviour for newly built/captured ships.</td><td colspan="1" class="confluenceTd"> </td></tr><tr><td colspan="1" class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Revisit Known Stations.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlJldmlzaXQgS25vd24gU3RhdGlvbnMucG5nIiAvPg=="></td><td colspan="1" class="confluenceTd">Revisit known stations</td><td colspan="1" class="confluenceTd">Ship will fly between stations in a chosen sector, dock at them temporarily, and then proceed to the next station. (It is most useful for leveling up pilots).</td><td colspan="1" class="confluenceTd"> </td></tr></tbody></table><p> </p><h3>Trade</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Find build tasks.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkZpbmQgYnVpbGQgdGFza3MucG5nIiAvPg=="></td><td class="confluenceTd">Find Build Tasks</td><td class="confluenceTd">Builder ship will fly slowly around the galaxy looking to build NPC stations.</td><td class="confluenceTd"> </td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Exchange Wares.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkV4Y2hhbmdlIFdhcmVzLnBuZyIgLz4="></td><td class="confluenceTd">Distribute Wares</td><td class="confluenceTd">Ship (recommended for L traders) will buy a ware en masse from a specified whitelist at a station and sell it in smaller amounts to stations/resupply ships.</td><td class="confluenceTd"> </td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Plunder.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IlBsdW5kZXIucG5nIiAvPg=="></td><td class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">Plunder</span></td><td class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">"Waylay and steal from vulnerable ships or stations". Ship will attempt to attack NPC trade ships forcing them to drop their cargo and will then collect the cargo (cargo drones required) and take them back to a station.<br /></span></td><td class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">the effectiveness of this command is uncertain and will undoubtedly get the player in trouble with faction police</span></td></tr><tr><td class="confluenceTd"><img class="confluence-embedded-image confluence-thumbnail" draggable="false" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_US&version=2" title="Autotrade.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9IkF1dG90cmFkZS5wbmciIC8+"></td><td class="confluenceTd">AutoTrade</td><td class="confluenceTd">Ship (recommended for M/S traders) will buy a ware from a specified whitelist at a station and sell it to a station/resupply ship</td><td class="confluenceTd"> </td></tr></tbody></table><h3>Miscellaneous</h3><table class="confluenceTable"><tbody><tr><th class="confluenceTh">Symbol</th><th class="confluenceTh">Name</th><th class="confluenceTh">Description/Explanation</th><th class="confluenceTh">Notes</th></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Repeat Orders</td><td colspan="1" class="confluenceTd">Allows the ship to repeatedly complete a queue of orders, the first order will be executed after to final one creating a loop</td><td colspan="1" class="confluenceTd">Only available for select orders</td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd">Mimic</td><td colspan="1" class="confluenceTd">Causes the ship to adopt its commander's default behaviour</td><td colspan="1" class="confluenceTd">Only available for select default behaviours</td></tr></tbody></table>
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