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<h1><span style="color: rgb(51,51,51);text-decoration: none;">List of Missiles (work in Progress)</span></h1><ul><li><span style="color: rgb(51,51,51);text-decoration: none;">EMP Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Cluster Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Dumbfire Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Dumbfire Missile Mk2<br /></span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Guided Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Heatseeker Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Smart Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Swarm Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Light Guided Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Light Heatseeker Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Light Smart Missile Mk1</span></li><li><span style="color: rgb(51,51,51);text-decoration: none;">Light Swarm Missile Mk1</span></li></ul><h1><span style="color: rgb(11,1,23);">EMP Missile MK1</span></h1><p style="margin-left: 0.0px;text-align: left;">EMP missiles are especially effective against shields, which may come in useful if you need to knock down the shields of larger ships or stations quickly...or at least more quickly. Keep in mind, though, that it is pretty much useless against hull plating. Switch your EMP missiles out for a different missile type after the shields are no longer a problem!</p><p style="margin-left: 0.0px;text-align: left;"> </p><p style="margin-left: 0.0px;text-align: left;"><u>Specifications</u></p><table class="confluenceTable"><tbody><tr><th class="confluenceTh"><u>Item</u></th><th class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td class="confluenceTd">Hull Integrity:</td><td class="confluenceTd">1MJ</td></tr><tr><td class="confluenceTd">Detonation Output:</td><td class="confluenceTd">0MJ (this is explosive damage, I assume)</td></tr><tr><td class="confluenceTd">Effective Range:</td><td class="confluenceTd">578 km</td></tr><tr><td class="confluenceTd">Max Speed:</td><td class="confluenceTd">57,887 m/s</td></tr><tr><td class="confluenceTd">Max Turning Rate:</td><td class="confluenceTd">10*/s</td></tr><tr><td class="confluenceTd">Max Pitch Rate:</td><td class="confluenceTd">10*/s</td></tr><tr><td class="confluenceTd">Max Vertical Strafe:</td><td class="confluenceTd">9 m/s</td></tr><tr><td class="confluenceTd">Max Horizontal Strafe:</td><td class="confluenceTd">9 m/s</td></tr><tr><td colspan="1" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" class="confluenceTd">10 x Energy Cells, 11 x Missile Components</td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Cluster Missile Mk1</span></h1><p style="margin-left: 0.0px;text-align: left;"><u>Specifications</u></p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd">2MJ</td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd">12,141 MJ</td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd">17 KM</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd">36 m/s</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd">0*/s</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd">0*/s</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd">0 m/s</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd">0 m/s</td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd">30 x Energy Cells, 12 x Missile Components</td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Dumbfire Missile Mk1</span></h1><p style="margin-left: 0.0px;text-align: left;">Cheap to buy and manufacture, dumbfire missiles pretty much just go in a straight line from where you launch. These can't be jammed by ECM, which is about the only good thing about them, but I have yet to encounter ECM in the game. As a side note, this may be a great tool to use against stations if you are looking for a cheap and easy solution, though I would suggest torpedos are probably much more effective.</p><p style="margin-left: 0.0px;text-align: left;"><u>Specifications</u></p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd">2 MJ</td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3,960 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">21KM</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">233 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0 m/s</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">7 x Energy Cells, 5 x Missile Components</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Dumbfire Missile Mk2</span></h1><p style="margin-left: 0.0px;text-align: left;">Like most of the "HEAVY" missiles, they are more effective against larger targets, and pretty much useless against fighters considering how slow it is. This delivers a bigger payload to the target than it's Mk1 counterpart, plus it has better overall performance. Aside from that, this missile behaves pretty much like its predecessor.</p><p style="margin-left: 0.0px;text-align: left;"><u>Specifications</u></p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">4,320 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">24 KM</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">259 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">0 m/s</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">14 x Energy Cells, 25 x Missile Components</span></td></tr><tr><td colspan="1" class="confluenceTd"> </td><td colspan="1" class="confluenceTd"> </td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Guided Missile Mk1</span></h1><p><span style="color: rgb(51,51,51);text-decoration: none;">Like most of the "HEAVY" missiles, they are more effective against larger targets, and pretty much useless against fighters considering how slow it is. The guided variant missile requires you to maintain a lock on the target to successfully deliver the payload to the target.</span></p><p style="margin-left: 0.0px;text-align: left;"><u>Specifications</u></p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3,520 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">8 KM</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">191 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">16 x Energy Cells, 3 x Missile Components, 3 x Smart Chips</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Heatseeker Missile Mk1</span></h1><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3,592 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">9 KM</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd">217 m/s</td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">20 x Energy Cells, 6 x Missile Components, 3 x Smart Chips</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Smart Missile Mk1</span></h1><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">3,378 MJ</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">7 KM</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">170 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2*/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">2 m/s</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">20 x Energy Cells, 3 x Missile Components, 4 x Smart Chips</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Heavy Swarm Missile Mk1</span></h1><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe:</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Light Guided Missile Mk1</span></h1><p><span style="color: rgb(51,51,51);text-decoration: none;"> </span></p><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Light Heatseeker Missile Mk1</span></h1><p><span style="color: rgb(51,51,51);text-decoration: none;"> </span></p><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Light Smart Missile Mk1</span></h1><p><span style="color: rgb(51,51,51);text-decoration: none;"> </span></p><p style="margin-left: 0.0px;text-align: left;">Specifications</p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr></tbody></table><h1><span style="color: rgb(51,51,51);text-decoration: none;">Light Swarm Missile Mk1</span></h1><p>Specifications</p><p><span style="color: rgb(51,51,51);text-decoration: none;"> </span></p><table style="text-decoration: none;text-align: left;margin-left: 0.0px;" class="confluenceTable"><tbody><tr><th style="text-align: left;" class="confluenceTh"><u>Item</u></th><th style="text-align: left;" class="confluenceTh"><u>Performance Metric</u></th></tr><tr><td style="text-align: left;" class="confluenceTd">Hull Integrity</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Detonation Output</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Effective Range</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Speed</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Turning Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Pitch Rate</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Vertical Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td style="text-align: left;" class="confluenceTd">Max Horizontal Strafe</td><td style="text-align: left;" class="confluenceTd"><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr><tr><td colspan="1" style="text-align: left;" class="confluenceTd">Resources Needed for Manufacture:</td><td colspan="1" style="text-align: left;" class="confluenceTd"><span style="background-color: rgb(255,255,255);"> </span><span style="color: rgb(51,51,51);text-decoration: none;">pending</span></td></tr></tbody></table><p><span style="color: rgb(11,1,23);"><span style="color: rgb(51,51,51);text-decoration: none;">Ships and stations are equipped with Dumbfire, Tracker or Torpedo Launchers and use missiles to fire at enemies for heavy damage. Cluster launching (</span><strong style="text-decoration: none;text-align: left;margin-left: 0.0px;">??? - </strong><span style="color: rgb(51,51,51);text-decoration: none;">Cluster missiles don't presently seem to differ from Dumbfire. Detach= exists in the script, but simply refers to the heavy swarm missile macro - Arronicus</span><span style="color: rgb(51,51,51);text-decoration: none;">). Tracker missiles home in on targets with EMP, Guided, Heatseeker, Smart and Swarm variants. EMP missiles will temporarily disable the engines of the target.(</span><strong style="text-decoration: none;text-align: left;margin-left: 0.0px;">???Sentence explaining what the various sorts do</strong><span style="color: rgb(51,51,51);text-decoration: none;">). Torpedoes are slow-moving and easy to avoid projectiles but deal tremendous damage to targets they do hit making them effective at killing stations and large slow ships.</span></span></p>
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