Skip to content
Skip to breadcrumbs
Skip to header menu
Skip to action menu
Skip to quick search
Linked Applications
Loading…
Spaces
Create
Quick Search
Help
Online Help
Keyboard Shortcuts
Feed Builder
What’s new
Available Gadgets
About Confluence
Log in
X4 Wiki
Pages
X4 Wiki Home
Copy Page
You are not logged in. Any changes you make will be marked as
anonymous
.
This page is also being edited by
. Your changes will be merged with theirs when you save.
image-effects
image-attributes
search
attachments
weblink
advanced
pagetree
Paragraph
Paragraph
Heading 1
Heading 2
Heading 3
Heading 4
Heading 5
Heading 6
Preformatted
Quote
Bold
Italic
Underline
Colour picker
More colours
Formatting
Strikethrough
Subscript
Superscript
Monospace
Clear formatting
Bullet list
Numbered list
Task list
Outdent
Indent
Align left
Align center
Align right
Page layout
Link
Table
Insert
Insert content
Image
Link
Attachment
Symbol
Emoticon
Markup
Horizontal rule
Task list
Insert macro
User mention
JIRA Issue/Filter
Info
Status
Gallery
Table of Contents
Include+
Other macros
Page layout
No layout
Two column (simple)
Two column (simple, left sidebar)
Two column (simple, right sidebar)
Three column (simple)
Two column
Two column (left sidebar)
Two column (right sidebar)
Three column
Three column (left and right sidebars)
Undo
Redo
Find/Replace
Keyboard shortcuts help
<h1>Developer notes for changes in 3.00 Beta 1</h1><h2>UI</h2><h3>Target Elements</h3><ul><li><strong>(IMPROVEMENT) </strong>The distance value shows a one digit decimal value for objects which are > 1km away now.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-13 12:7:23.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS0xMyAxMjo3OjIzLnBuZyIgLz4="></li><li><strong>(BUGFIX)</strong> While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected) <img class="editor-inline-macro" src="/confluence/plugins/servlet/confluence/placeholder/macro?definition=e2ppcmE6a2V5PVg0LTM1MH0=&locale=en_US" data-macro-name="jira" data-macro-parameters="key=X4-350|server=Egosoft JIRA|serverId=9d4eeb41-d1c2-3d89-8ea6-0964f358c464"><br /><em>(note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)</em><br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-7 14:19:14.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS03IDE0OjE5OjE0LnBuZyIgLz4="></li></ul><h3>Weapon Panel</h3><ul><li><strong>(BUGFIX) </strong>If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon set, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed. <img class="editor-inline-macro" src="/confluence/plugins/servlet/confluence/placeholder/macro?definition=e2ppcmE6a2V5PVg0LTM0OX0=&locale=en_US" data-macro-name="jira" data-macro-parameters="key=X4-349|server=Egosoft JIRA|serverId=9d4eeb41-d1c2-3d89-8ea6-0964f358c464"><br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-6 0:5:26.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS02IDA6NToyNi5wbmciIC8+"><img class="confluence-embedded-image" width="500" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-6 11:57:53.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS02IDExOjU3OjUzLnBuZyIgLz4="></li></ul><h1>Developer notes for changes in 3.00 Beta 2</h1><h2>UI</h2><h3>Target Elements</h3><ul><li><strong>(IMPROVEMENT) </strong>The visual difference representing whether a target is inside or outside the weapon range improved slightly and also uses a differently sized bracket-element for when the target is the softtarget. <em>(improves change done during 3.00 development)</em><br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-13 14:26:23.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS0xMyAxNDoyNjoyMy5wbmciIC8+"></li></ul><h1>Developer notes for changes in 3.00 Beta 3</h1><h2>UI</h2><h3>Crosshair</h3><ul><li><strong>(REMOVED) </strong>The old "mission objective update" effect in the crosshair was dropped (since this is superseded by the new mission bar (see below)<br /><img class="confluence-embedded-image confluence-thumbnail" width="100" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-25 16:20:55.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS0yNSAxNjoyMDo1NS5wbmciIC8+"></li></ul><h3>Mission Bar</h3><ul><li><strong>(NEW FEATURE)</strong> A new mission bar appears in the center of the screen, if the current mission objective changes:<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-25 16:11:25.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS0yNSAxNjoxMToyNS5wbmciIC8+"></li></ul><h3>Target Elements</h3><ul><li><strong>(IMPROVEMENT) </strong>A sound effect was added for the aim-ahead indicator, when it changes its state between in and out of weapon range.</li></ul><h3>Weapon Panel</h3><ul><li><strong>(BUGFIX)</strong> Fixed EMP bomb being displayed as inactive, even if it's active (regression introduced in 3.00 Beta 1).<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-11-27 15:36:4.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMS0yNyAxNTozNjo0LnBuZyIgLz4="></li></ul><h1>Developer notes for changes in 3.00 Beta 4</h1><h2>UI</h2><h3>Weapon Panel</h3><ul><li><strong>(IMPROVEMENT) </strong>Missile launchers display different icons now based on the loaded ammo in the launcher.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-1-2 14:7:34.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0xLTIgMTQ6NzozNC5wbmciIC8+"></li></ul><h1>Developer notes for changes in 3.00 Beta 5</h1><h2>UI</h2><h3>General</h3><ul><li><strong>(IMPROVEMENT) </strong>The behavior of the UI scale setting (options menu -> settings -> game settings) was adjusted to get more reasonable results on the more common display resolutions out there. This is especially notable on monitors with horizontal resolutions >1920. The following screenshots provide an overview of how the UI elements behaved before and after 3.00 Beta 5 on different resolutions.<br /><img class="confluence-embedded-image" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-12-12 18:52:32.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMi0xMiAxODo1MjozMi5wbmciIC8+"><img class="confluence-embedded-image" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-12-12 18:52:49.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMi0xMiAxODo1Mjo0OS5wbmciIC8+"><img class="confluence-embedded-image" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-12-12 18:53:4.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMi0xMiAxODo1Mzo0LnBuZyIgLz4="></li></ul><h3>External HUD</h3><ul><li><strong>(BUGFIX) </strong>Fixed the mission target arrow in external view (F2) not being displayed, unless there is also a target being set. (regression introduced in 3.00 Beta 1).<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2019-12-18 14:55:27.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAxOS0xMi0xOCAxNDo1NToyNy5wbmciIC8+"></li></ul><h1>Developer notes for changes in 3.00 Beta 6</h1><h2>UI</h2><h3>General</h3><ul><li><strong>(BUGFIX)</strong> Fixed multiple UI issues (incl. the most noticeable effect of the missing 1st-person crosshair) in cases where a direct transition from external view mode to 1st-person mode was done. One way to trigger this issue is to go to external view (F2) while sitting inside a cockpit and press CTRL+D to stand up.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-1-27 19:35:58.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0xLTI3IDE5OjM1OjU4LnBuZyIgLz4="></li></ul><h3>Crosshair</h3><ul><li><strong>(NEW FEATURE)</strong> 3.00 Beta 6 adds a display for the current oxygen level to the crosshair/hud while being inside the spacesuit.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-2-18 15:19:52.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0yLTE4IDE1OjE5OjUyLnBuZyIgLz4="></li><li><strong>(IMPROVEMENT) </strong>A spacesuit has no countermeasures to launch. Therefore, the display of countermeasures was dropped from the crosshair, if the player is inside a spacesuit.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-2-18 15:1:1.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0yLTE4IDE1OjE6MS5wbmciIC8+"></li><li><strong>(BUGFIX)</strong> In 1st-person, text (associated to an interactive event displayed on the target monitor) could remain on screen after the interactive event disappeared. This has now been resolved and the text will no longer remain on screen.</li></ul><h1>Developer notes for changes in 3.00 Beta 7</h1><h2>UI</h2><h3>Crosshair</h3><ul><li><strong>(IMPROVEMENT)</strong> Slightly improved visuals of the new oxygen bar.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-2-20 12:47:31.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0yLTIwIDEyOjQ3OjMxLnBuZyIgLz4="></li><li><strong>(BUGFIX)</strong> Fixed missing (mission) target arrow, if current target is directly behind the player.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-2-21 13:32:10.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0yLTIxIDEzOjMyOjEwLnBuZyIgLz4="></li></ul><h1>Developer notes for changes in 3.00 Beta 9</h1><h2>UI</h2><h3>Target Elements</h3><ul><li><strong>(BUGFIX)</strong> In certain interiors you might have experienced floating or missing target elements for NPCs. These issues should have been resolved now.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-3-16 0:45:48.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0zLTE2IDA6NDU6NDgucG5nIiAvPg=="></li></ul><h1>Developer notes for changes in 3.00 Beta 10</h1><h2>UI</h2><h3>General</h3><ul><li><strong>(BUGFIX) </strong>Certain texts (namely: Saving game... (and related) and texts in the subchannel bar) appeared behind menus, making them kind of unreadable, if a menu was open. This has been resolved and these texts are displayed in front of open menus now.<br /><img class="editor-inline-macro" src="/confluence/plugins/servlet/confluence/placeholder/macro?definition=e2ppcmE6a2V5PVg0LTMxNH0=&locale=en_US" data-macro-name="jira" data-macro-parameters="key=X4-314|server=Egosoft JIRA|serverId=9d4eeb41-d1c2-3d89-8ea6-0964f358c464"><br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-3-24 14:40:52.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0zLTI0IDE0OjQwOjUyLnBuZyIgLz4="></li></ul><h3>Crosshair</h3><ul><li><strong>(BUGFIX) </strong>The interactive text in the crosshair (1st-person and non-1st-person modes) could be displayed in certain cases, even if the interaction was not possible at the moment. One obvious case was when talking to an NPC, where the "talk" action text was still displayed during the conversation.<br />It could also happen the other way around (i.e. the interaction text would be missing in certain situations). Both cases have been fixed now.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-3-23 1:55:0.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC0zLTIzIDE6NTU6MC5wbmciIC8+"></li></ul><h3>Target Elements</h3><ul><li><strong>(BUGFIX) </strong>Fixed cases where mission target elements (in non-1st-person mode) did not show up. This could primarily happen with mission targets on highways or gates (but also on ships in certain specific cases).</li></ul><h3>Target Monitor</h3><ul><li><strong>(BUGFIX) </strong>Occasionally the monitor could get stuck and stop working until a UI reload occurred (f.e. by starting/loading a new game, changing the game resolution, etc.). This has been fixed now.</li></ul><h1>Developer notes for changes in 3.00 Beta 10 (Hotfix 1)</h1><h2>UI</h2><h3>Target Elements</h3><ul><li><strong>(BUGFIX) </strong>Fixed cases where a mission target element could be missing (concrete example was a case where you start in 1st-person mode and sit down in the cockpit chair where no target element would be displayed on the docking bay you were supposed to dock at). (regression introduced in 3.00 Beta 1)</li><li><strong>(BUGFIX)</strong> Fixed cases where an outdated mission target element could be displayed (practically this is likely limited to cases where a non-1st-person mission target remained on screen in 1st-person mode) (regression introduced in 3.00 Beta 1)</li></ul><h1>Developer notes for changes in 3.10 Beta 1</h1><h2>UI</h2><h3>Target Elements</h3><ul><li><strong>(BUGFIX)</strong> In some cases target elements could be missing in 1st-person mode and targets could be untargetable. This has been fixed now. (regression introduced in 3.00 Beta 9)<br /></li><li><strong>(BUGFIX)</strong> Missions no longer try to display target elements for objects in space while the player is in 1st-person mode.<br /><img class="confluence-embedded-image confluence-thumbnail" width="300" src="/confluence/plugins/servlet/confluence/placeholder/unknown-attachment?locale=en_GB&version=2" title="image2020-4-7 22:32:22.png" data-resource-id="PHJpOmF0dGFjaG1lbnQgcmk6ZmlsZW5hbWU9ImltYWdlMjAyMC00LTcgMjI6MzI6MjIucG5nIiAvPg=="></li></ul>
If you are unable to use this CAPTCHA please
contact your administrator
for assistance.
Attachments
Labels
Location
Edit
Preview
Save
Cancel